RimWorld

RimWorld

Vertibird Transport Add-On
103 Comments
Cat Burglar 22 Jun @ 5:19pm 
o7
Ranger Rick 28 Jul, 2022 @ 8:35pm 
welp I got nothing then, I was really hopin he would come back );
space is cool 28 Jul, 2022 @ 5:39pm 
hey ranger rick, It's been about actually an entire year before you made that comment, and nothing has happened :lunar2019laughingpig:
Incursion 21 Feb, 2022 @ 5:08pm 
@fedor2709 probably because this mod is outdated.
Dubik15 12 Sep, 2021 @ 3:04am 
and i cant launch it for some reason
Dubik15 12 Sep, 2021 @ 3:04am 
im getting a bug where it says "Exception getting types in assembly Vertibird, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null"
why are we here? just to suffer? 25 Aug, 2021 @ 3:14am 
1.3!
Ranger Rick 10 Aug, 2021 @ 9:18am 
Im sure saying 1.3 over and over will continue to help make it go faster. lmao come on guys itll get done when its done xD
Kasgigz 10 Aug, 2021 @ 9:09am 
1.3
Choom 30 Jul, 2021 @ 6:38pm 
1.3?
Гнида }:-] 22 Jul, 2021 @ 8:30pm 
give 1.3 plssss
Boardwalk 28 May, 2021 @ 11:14am 
im using the stand alone version so i can play use compendium 1.1, will that change or affect my gameplay in any way? will it mean that factions that would have this vehicle if i did uninstall this one instead wont?
Mossad Agent 25 Feb, 2021 @ 9:09pm 
Welcome to Camp Navarro. So, you're the new replacement... You are out of uniform, soldier! Where is your power armor? Don't have any? You expect me to believe that, maggot? The truth is you lost an expensive piece of army-issue equipment. That suit is going to come out of your pay, and you will remain in this mans army until you are five hundred and ten years old, which is the number of years it will take for you to pay for a Mark II Powered Combat Armor you have lost! Report to the armory and have a new suit issued to you, then report back to me, private! Dismissed!
ShoWel 29 Nov, 2020 @ 10:30pm 
The mod has a weird bug, it "requires" Brotherhood Compendium version 1.0 specifically, even tho I have the 1.2 version installed and it works fine with it.
Basically it's just a minor annoyance, but I'd be thankful if it was fixed.
KGB Bandit 3 Aug, 2020 @ 6:13pm 
Does this mod not work with the multiplayer mod?
Gooby King 20 Jul, 2020 @ 6:43am 
would you consider making a SRTS expanded version so it can act as a bomber craft?
PalmerA 18 Jun, 2020 @ 7:07am 
is this updated to 1.1? why does it's requriement say 1.0 only?
Canon 17 Jun, 2020 @ 3:37pm 
this is updated to 1.1
Kodiak 17 Jun, 2020 @ 2:59pm 
will there possibly be an update for 1.1?
Nova 1 Jun, 2020 @ 8:20pm 
Should prob update the required addons to include the brotherhood compendium 1.1 version, instead of the older version?
< blank > 6 May, 2020 @ 10:35pm 
Woops, nevermind, just realized you can ignore that and fly anyways
< blank > 6 May, 2020 @ 10:33pm 
Also, vertbird seems to lose its cargo capacity when arriving at another map and trying to return to base. It seems the cargo capacity afterward is the combination of the carrying capacities of the passengers, as opposed to the 1200 kg of the vertibird
< blank > 6 May, 2020 @ 10:11pm 
Any chance for an inventory system with the vertibirds?
Ronivan 22 Apr, 2020 @ 9:11pm 
I found the reason, and it was not your mod fault. I did some tests with what I placed inside it, and I found out that whatever I placed an specific character inside, it would result in the said problem. I found later that character was using a limestone block as weapon, and after relieving it from him, it returned to normal. Why this happened is beyond me.
Ronivan 22 Apr, 2020 @ 8:32pm 
In the debug log, it give exactly this entry during lift off: https://drive.google.com/open?id=13cTNkyNl5X_Np7k27Y8piXRSh7lYi5r7
kurtus_mob  [author] 22 Apr, 2020 @ 7:54pm 
any error in the log ?
Ronivan 22 Apr, 2020 @ 7:42pm 
I was using normally your mod until the Vertibird begin to don't leave the ground. It start the moving animation, but never leave the ground. I haven't installed any mod, it just went bad without any reason.
Kill7X 19 Apr, 2020 @ 4:05pm 
Big fan of your work, both this and the main compendiums.

Any chance you could add functionality for the bombing runs that SRTS and Chicken Plucker's Helicopter mod have achieved?
Angela·Ziegler 31 Mar, 2020 @ 12:36am 
About the facing north after landing, to some extent, it's not a bad thing.If there comes a armed green jeep drives out from this bird, I can actually play Jackal (KONAMI 1988 FC game) in Rimworld.
Canon 29 Mar, 2020 @ 3:41pm 
Should make a srts submod version, I think they've fixed the north issue and they have weapons now
Nixon 11 Mar, 2020 @ 4:17pm 
I've build the Vertibird, but when I click the load launch group, no menu appears. If I use a transport pod it appears, but not with the vertibird.

The mod load order is correct, any suggestions?
Cosmosyn 4 Mar, 2020 @ 11:14am 
Patrolling this rimworld almost makes you wish for a volcanic winter.
Boyar 1 Mar, 2020 @ 12:05am 
update please!
499103192 26 Feb, 2020 @ 10:13pm 
1.1please
kurtus_mob  [author] 20 Feb, 2020 @ 6:41pm 
That's an inherent bug in the core script, I can't fix this sorry :( The best way to avoid it is to land in the middle of the map
KumTroll 19 Feb, 2020 @ 8:35pm 
is there a way for me to visit cities or make a camp without the vetibird disappearing?
kurtus_mob  [author] 19 Feb, 2020 @ 6:31pm 
It is compatible by default
KumTroll 19 Feb, 2020 @ 5:29pm 
Any chance youll make it compatible with rimcities and set up camp
Involved 28 Oct, 2019 @ 5:48am 
I'm not sure if this was addressed before, but is it supposed to cost a "techprof subpersona core" (the free technology research item), not the "AI persona core" (the item you need to build the spaceship)? If yes, it seems rather strange, because there's almost no way to get one late game, because it feels like the game stops offering them when you have all of the techs researched
Pneumonia 24 Oct, 2019 @ 8:23pm 
Ah okay, thought it was a special trait
kurtus_mob  [author] 24 Oct, 2019 @ 7:09pm 
ie "a living human"
Pneumonia 24 Oct, 2019 @ 2:39pm 
Pilot? How do you get a pilot?
kurtus_mob  [author] 19 Oct, 2019 @ 8:12pm 
Hello there. The mod has been updated on request ! A standalone version is available here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1893953698
CheekiBreeki 19 Oct, 2019 @ 1:17pm 
Yup, it is all there. Thank You Sir!
kurtus_mob  [author] 19 Oct, 2019 @ 12:58pm 
@Oceani : check your pawn's inventory
CheekiBreeki 19 Oct, 2019 @ 9:20am 
Hello,
After trading with an allied settlement and returning a vertibird caravan home, all purchased goods do not unload. What am i doing wrong here ?
kurtus_mob  [author] 15 Oct, 2019 @ 5:37pm 
@Father Karl : weird, I can't find any occurence used in the mod. Maybe try to change the load order

@Alm0nd : wait for the incoming new version
Highlander3787 14 Oct, 2019 @ 7:06pm 
Am I able to use this mod independently or do I have to have the Brotherhood mod too?
Father Karl 14 Oct, 2019 @ 10:39am 
Thats what I get when I try to build the vertibird
Father Karl 14 Oct, 2019 @ 10:39am 
Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at Verse.DebugThingPlaceHelper.DebugSpawn (Verse.ThingDef def, IntVec3 c, Int32 stackCount, Boolean direct) [0x00000] in <filename unknown>:0
at Verse.DebugThingPlaceHelper+<TryPlaceOptionsForStackCount>c__AnonStorey2.<>m__0