Rivals of Aether

Rivals of Aether

Falco(Remix)
34 Comments
Sharky 28 Jun, 2024 @ 4:04pm 
is there a fox?
the original guy 21 Dec, 2021 @ 10:03pm 
That was the most beautiful conversation I've ever witnessed
NormalPunchTTV  [author] 1 Dec, 2020 @ 1:05pm 
Hello Groose man
groose 30 Nov, 2020 @ 5:27pm 
oh hi normal man
NormalPunchTTV  [author] 11 Oct, 2020 @ 6:13pm 
@bruh moment, thanks dude! I'm glad you like it
razer 9 Oct, 2020 @ 1:04pm 
really great character love to play as him
NormalPunchTTV  [author] 17 Jul, 2020 @ 9:16pm 
@masterfan18 Thanks! That is nice to hear. I'm glad you are enjoying it :)
Emcee Hawaii 17 Jul, 2020 @ 3:12pm 
This is easily my favorite thing on workshop. You have something to be proud of my dude.
Corvax 13 Jul, 2020 @ 6:21pm 
awesome
NormalPunchTTV  [author] 13 Jul, 2020 @ 5:47pm 
v1.0
(Finally finished up all the mechanics and animations WOO!!!)
---Name change---
- There is another Falco on the Workshop that is much closer to the Smash iteration and I don't want any confusion during character select/downloads. New Title Time! Falco(Remix)

Finally got to a place were I can call this project finished. I will more than likely be touching things up now and again. But for now I think character is in a great spot.

Added to [Finished characters]
HaZardNG 1 Apr, 2020 @ 11:57am 
Is this going to be completed soon?
Corvax 14 Feb, 2020 @ 10:24pm 
Wow this falco is like the best things about Melee and Ultimate Falco in one character! My only issue is the model is slightly higher pixel resolution than the rest of the game so he looks out of place
The_Detective 14 Feb, 2020 @ 11:00am 
Thanks for keeping the taunt downward smash combo!
Succ 9 Feb, 2020 @ 9:01pm 
WAHOOOOO
NormalPunchTTV  [author] 9 Feb, 2020 @ 8:51pm 
@Restlesssucc you can subscribe and play it now. It's about 90% complete. But I need to add a couple of things.
Succ 9 Feb, 2020 @ 8:22pm 
So hyped for this to come out
NormalPunchTTV  [author] 12 Dec, 2019 @ 5:25am 
@Rykyuby Dust, I feel like I could arrange that.
Rykyuby 11 Dec, 2019 @ 11:00am 
could we get notifications when you have finished this project
Paracetakong 29 Nov, 2019 @ 9:54pm 
@NormalPunch oh that's so sweet, this is my favorite character
NormalPunchTTV  [author] 29 Nov, 2019 @ 9:51pm 
@Pain_No_Rikudou, yep, getting back into it. Had to take a bit of an impromptu hiatus, but I will be updating this periodically when i add anything major.
Paracetakong 7 Nov, 2019 @ 7:55pm 
is this project still alive?
SeanRaider 25 Oct, 2019 @ 10:58am 
This falco feels super clean, really hope you can finish the spritework, as tough as that may be. It's looking amazing so far.
NormalPunchTTV  [author] 7 Oct, 2019 @ 10:17am 
Yeah I caught that too. I'll be reaching out to the discord tonight most likely to see if I can get a hand solving that issue.
Paracetakong 7 Oct, 2019 @ 10:15am 
Also i forgot to mention, when you laser in the air and you press left or right falco would side b. So you can't retreat or move forward while firing the laser. You should change that
NormalPunchTTV  [author] 7 Oct, 2019 @ 10:10am 
So it's been a week since I first uploaded this, so I figure I'd give a bit of an update. 
If you've been keeping up with the project updates section, you can see that I am slowly making progress. And all the suggestions definitely help. 
I'm mostly done with the groundwork with Falco, I'm cleaning up a few mechanics as I'm making progress, the largest time sink is definitely the Sprite work. I dont have a ton of experience animating so my process is a bit slow. 
I'll continue working on and updating this when i make progress. And thanks for all the feedback and kind words, you guys are great ^_^
Paracetakong 5 Oct, 2019 @ 10:21pm 
it's getting better, but back air landing lag without autocancel should be just a little bit lower, and shortened side b should not be so short lol
inchman 3 Oct, 2019 @ 5:55pm 
Work on the sprites, they look messy at the moment.
uno 3 Oct, 2019 @ 11:06am 
As of October 2nd, here is what i would change:
-laser needs a tiny bit more hitstun (especially since projectiles are already naturally nerfed cuz they lose to any move)
-less landing lag on jumping laser, and more lag in between standing lasers
-fsmash seems a little too weak maybe(or just needs more reach)
-bair needs to be a little stronger for killing and have less landing lag (seems like some of his moves feel like they have no l cancel lag)
-dsmash should send at a more horizontal angle, like melee sheik fair
-up tilt could use maybe a little more lower range on start up (cant say for sure cuz its not easy to test at the moment)
-weak hits on moves like nair
-kill power on up b
I love this falco so far and your work here is so great and i really appreciate what ur doing! <3
SentientCV 3 Oct, 2019 @ 4:58am 
Love it so far! Keep it up!
Bruz 2 Oct, 2019 @ 2:52pm 
I feel that he is a little too laggy and his color palette could be more colorful (like the beak being more yellow)
But I gotta say that I freakin love your sprite and animation style, that dair is beautiful.
Paracetakong 30 Sep, 2019 @ 12:34pm 
Your falco is really fun. But i think you should change these things:
-Too little lag on standing lasers. Short hop laser is fine.
-Too much landing lang on back air. And you should make it so it auto cancels just like in melee/pm
-Too much end lag on down tilt.
-Falco should have just a little more horizontal air velocity, so he can pillar combo
I'm looking forward to see what you can do. Oh and the sprites look great, keep it up :)
StrongDarkrai 30 Sep, 2019 @ 8:28am 
ey m8 id love it if you would finish falco unlike the other falco on workshop. Don't stress self too much...
Chappie 30 Sep, 2019 @ 7:10am 
this aint falco
Naii Starwing 30 Sep, 2019 @ 6:05am 
So... That IS Falco.