Rivals of Aether

Rivals of Aether

Simon (NES)
18 Comments
Gliggly 30 Oct, 2023 @ 8:36pm 
you nerfed my boy so long ago how dare you please fix him
SaulD 16 Nov, 2020 @ 3:02pm 
Really cool concept but without any kind of defensive toolkit (dodge, block and moreover air recovery) this character is barely viable.
dubious little creature 20 Mar, 2020 @ 8:42am 
should make it that he always has an up b, otherwise its really easy to just kinda win
Scarfy the Rat 13 Nov, 2019 @ 8:24pm 
goo
NickFishingRod 6 Oct, 2019 @ 10:05am 
omg!
Stormghetti 4 Oct, 2019 @ 2:17pm 
Thanks for addressing most of the issues! Now, with the latest version of the game, a "deathbox" has been included that lets you instakill without having a character teleport to the bottom corner of the screen. I'm not well versed in programming that, but I heard about it in the main RoA Discord.

A lot of characters will have to be updated now to include this mechanic.
Astronaut Wizard 3 Oct, 2019 @ 3:21pm 
All better now, Good Work.
Mr Tom Foolery  [author] 3 Oct, 2019 @ 1:39pm 
Should be fixed now.
Astronaut Wizard 3 Oct, 2019 @ 10:01am 
Simon was player one, and I tested it on Shovel Knight and the one bird guy whose name starts with W. I couldn't kill either of them even though their health bars were at zero and i kept hitting even after that, nothing. Special moves don't kill, normal attacks don't kill, but i was able to damage them up until that point, so no idea whats up.
Mr Tom Foolery  [author] 3 Oct, 2019 @ 8:47am 
Which character was the other player and which slot was simon and the player that broke in?
Astronaut Wizard 3 Oct, 2019 @ 6:44am 
Hey for some reason when i try to kill someone as simon they just...well don't die. They keep fighting as normal and I can't do anything to kill them. Am I missing something or is this a bug?
Stormghetti 1 Oct, 2019 @ 8:30am 
Rolls make him float in the air because the sprite is misplaced and the items glitch on the floor at the end of a match (very minor, but I feel like it can be fixed). Also, it seems like the UI doesn't work as it should with more than 2 characters on screen, because the UI when someone dies on their last stock just resets back to full health.

This happens because you simply just didn't make the UI change when someone dies. You just make it reset when they respawn, but as a consequence, it looks off in that kind of situation I explained above. You should program the UI to look like it's at 0 health when that happens.

Also, Simon's image for the victory screen is too far to the right lol. It should be centered.
the usual 1 Oct, 2019 @ 12:31am 
this is super cool. love this concept.

an interesting bug though. when simon kills someone else, it leaves a weird glitched hitbox that affects some projectiles. you can see it in practice mode when you turn on hitboxes. not sure if this is character specific
Fennie 30 Sep, 2019 @ 2:41pm 
DUUUUUUDE
THATS SO SICK
I love it!!
Mr Tom Foolery  [author] 30 Sep, 2019 @ 1:59am 
I didn't even realise someone else had done a NES character with a healthbar!
AscendedViking7 30 Sep, 2019 @ 1:15am 
I just KNEW someone was going to make someone from Castlevania as soon as I saw the NES Meta Knight mod. xD
Mr Tom Foolery  [author] 30 Sep, 2019 @ 1:13am 
Yeah, I'm planning on doing other characters in this style with Megaman being one of t hem
zepleyafurn 30 Sep, 2019 @ 1:09am 
Oooooh! This is really cool! You could make like.... NES Megaman and stuff if you really wanted to!