Ravenfield

Ravenfield

"Crimson Quarters Crossing" By Maffnwy
47 Comments
Maffnwy  [author] 28 Jun @ 8:07pm 
Trying now
Flamingofox3056 28 Jun @ 7:47pm 
300 bots go crazy ngl 🗣️🗣️
Nietabs 13 Feb, 2024 @ 8:47pm 
best update
Maffnwy  [author] 15 May, 2022 @ 7:27pm 
Ill look into it at some point in the next few weeks. Away from my computer RN
baddude1337 15 May, 2022 @ 10:39am 
Sadly EA26 seems to have broken this map - Eagle size can’t use the ladders at their spawn so they end up kinda stuck there.
Maffnwy  [author] 28 Dec, 2020 @ 12:59am 
I've been super busy of late (December is always a mental time of year) but once through this crazy period and when priorities are out the way, I intend to finish a few Works In Progress and release those, and then polish up a few blips and bops in all my maps (Except for Citadel sadly, that once is staying dead - sorry folks who still play that in it's current state.)
Maffnwy  [author] 28 Dec, 2020 @ 12:57am 
Yeah, I know... I think it's because the flag isn't touching the ground, so the tank gets confused. I've had real ums and uhs about moving it, but i just really like it there. I reckon now somebody has pointed it out I'll move i and keep the funky version as a sort of "Legacy Piece" for my own entertainment/ sentiment.
Watchman 27 Dec, 2020 @ 11:05am 
Hm... Great map, but there is one little point...

On "memorial" spawn point, there is some strange problem with tank. Like, sometimes bots are not getting into it at all, sometimes they are getting in, sitting for some time, without moving, then leaving it. So if it is not controlled by player, it is not controlled at all, which is unbalanced. Maybe some fix?


Also, it is "reverse mode" so ravens are spawning at memorial. Maybe because of that??
Maffnwy  [author] 25 Jul, 2020 @ 9:53am 
Hahaha! :D nice - "ripe for the picking" I guess is the best way to look at it - I have better maps than this one if you check out the description - Iquar and Paradyse2.0 are ones I'm really happy with.
Acookrez 24 Jul, 2020 @ 2:40pm 
I do it with RPG-7 (the one I got has a large blast range)
Maffnwy  [author] 24 Jul, 2020 @ 7:12am 
I suggest occasionally just doing a sweep with a helicopter.
Maffnwy  [author] 24 Jul, 2020 @ 7:11am 
I know. I will when the devs make it so kill boxes work in the in game map editor. I'm as frustrated by this as you are.
Acookrez 23 Jul, 2020 @ 8:16pm 
good map, all I ask is can you make the water area a killbox (the AI gets knocked off by explosives with no way to get back up)
Maffnwy  [author] 11 Oct, 2019 @ 8:14am 
I understood your intentions and I completely agree with you about the spotlights - the sprite used for the lens flare needs to be more subtle.

Glad you like them! :D Are you talking about Rook's Peak? I understand If people have trouble running that one as it's got loads going on - definitely better for a newer pc.
KoffeeDoggo 11 Oct, 2019 @ 7:31am 
the light is fine though, im not asking you to remove it. its fine the way it is. i just hate the light in ravenfield because no matter how far you are, the size of the flash remain the same which blinds you a lot.

ive already tried all you maps and theyre all great. the problem was only the big map that took a lot of time to load, mainly maps that has a lot of asset. but that is unavoidable, especially when you have a crappy PC or laptop.
Maffnwy  [author] 11 Oct, 2019 @ 6:59am 
Fair - I try not to use them too much, and was fairly restrained in how I used them here :D You should check out some other maps I've made :D
KoffeeDoggo 11 Oct, 2019 @ 6:34am 
So far so good,

Except the light was quite distracting when visible. I hate lights on ravenfield :Þ
Maffnwy  [author] 11 Oct, 2019 @ 6:22am 
Mmmm... yeah, I've been aware of this for a while - It doesn't affect gameplay too much, but It is on my list of things to update :) How do you find everything otherwise?
KoffeeDoggo 11 Oct, 2019 @ 5:03am 
cool, but the problem was not us. it was the npc since they cannot do the "kys" move. so they'll get stuck forever until someone kill them since you cant shoot when you swim.
Maffnwy  [author] 11 Oct, 2019 @ 5:00am 
Yep - the killzones in the current version of the map editor don't seem to work. Just respawn - the Helicopters should take care of the stray AI down there. I know it's not Ideal, but hopefuly that should do for now - I'll update it when I have a new PC
KoffeeDoggo 11 Oct, 2019 @ 4:50am 
like a deathzone or death area or whatever you call it, just like the vanilla map mountains and the tunnel map
KoffeeDoggo 11 Oct, 2019 @ 4:48am 
like when you fell of the bridge for example...

should've make the npc killed off when they fell off the bridge.
Maffnwy  [author] 5 Oct, 2019 @ 7:54pm 
To get stuck? Like where?
Tyranid hamster 5 Oct, 2019 @ 3:04pm 
many many places to get stuck
Froggy 5 Oct, 2019 @ 10:53am 
RIP computer
Maffnwy  [author] 5 Oct, 2019 @ 7:28am 
Computer has died - thank you all for your support and comments. She
died doing what she loved - making maps for you at 4am. I will return when a new one is purchased, whenever that is hehe - love yall.
LaviMax 5 Oct, 2019 @ 2:58am 
FB
LaviMax 5 Oct, 2019 @ 2:57am 
VCCCCCCCCCCCCCF B M
ReAratic 4 Oct, 2019 @ 10:45pm 
Man, i got all your Maps! Also.... F##K VIP MODS. ahahha
tox 4 Oct, 2019 @ 1:19am 
Reminds me of Lancang Dam in BF4. Awesome!:cozybethesda:
Tony4Ya 4 Oct, 2019 @ 12:18am 
Another great map, Maffnwy is really talented!
Hanna 3 Oct, 2019 @ 1:13pm 
Hmm. I like. I'ma do this the Soviet Style
khalil 3 Oct, 2019 @ 7:32am 
uhhh its just a map a cool map
Maffnwy  [author] 2 Oct, 2019 @ 12:20pm 
Thank you! :D Check out my others for sure!
Maffnwy  [author] 2 Oct, 2019 @ 12:19pm 
Thank you! :D Check out my others for sure!
khalil 2 Oct, 2019 @ 10:36am 
really cool map i would rate and subscribe
Maffnwy  [author] 1 Oct, 2019 @ 10:39pm 
No, sorry. I used the normal tank for a few reasons.
Emu 1 Oct, 2019 @ 10:05pm 
can you replace the tank with the apc. i have some big tank mods and bots would jam themselves.
Maffnwy  [author] 1 Oct, 2019 @ 7:41pm 
***UPDATE***
Tank pathing issues fixed!!! :D
Emu 1 Oct, 2019 @ 6:36pm 
love the map
Maffnwy  [author] 1 Oct, 2019 @ 2:43pm 
Cheers :D you'll love what's coming next then if those are all things to consider :D
Yul Rave (starstrafe) 1 Oct, 2019 @ 2:17pm 
oh, i dont think you need to *change* paradyse just because the buildings are unused, if that's how the map should be then fine, it got itself on the front page after all.
My philosophy when making maps just stems from my weak macbook being bad with high object counts, so i usually say "if im gonna make it, it better be a fully interactive and worth it". Which is why i like this bridge so much more. That, and it feels more focused overall.
Maffnwy  [author] 1 Oct, 2019 @ 10:49am 
In regards to the Paradyse assets, I'm assuming the big un-explorable buildings are what you are talking about? I've been looking into those for a little bit now - the problem to tackle is how to make each floor feel fresh, and not just a spiral up that you feel like you've seen 100,000,000 times XD It's a time consuming process, but not off the cards. This will impact performance though, and I feel I have paradyse where I want it in that regard. So not a definite, but we will see about it - the buildings are mostly there to make the helicopter gameplay more fun :D
Maffnwy  [author] 1 Oct, 2019 @ 10:45am 
I'll look into the blue tank! :D I think I may know why... cheers for the heads up! Spawn placement was a trickier beast, and may get updated later on :D for now enjoy - I got one more map in the works that I want to push out, and then the three of them should see some tweaks. :D Early days though...
Yul Rave (starstrafe) 1 Oct, 2019 @ 9:47am 
This is a really cool linear push map, much better use of "custom" assets that Paradyse, since you're actually fighting on them here. A little bit of questionable spawn placement, but really good layout besides that. The light objects lag out my weaker computer, but that's kinda the game's fault.
Noticed that blue's tank cant leave spawn by itself, while red's can. Are you using path boxes that aren't completely linked? If not, then the only other problem i can think of would be the high-up flags, but they dont seem to cause problems for infantry, sooo...
Maffnwy  [author] 1 Oct, 2019 @ 12:57am 
Thank you! New ones on the way! :D
CaptainCat 1 Oct, 2019 @ 12:43am 
You're a great map maker!