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On "memorial" spawn point, there is some strange problem with tank. Like, sometimes bots are not getting into it at all, sometimes they are getting in, sitting for some time, without moving, then leaving it. So if it is not controlled by player, it is not controlled at all, which is unbalanced. Maybe some fix?
Also, it is "reverse mode" so ravens are spawning at memorial. Maybe because of that??
Glad you like them! :D Are you talking about Rook's Peak? I understand If people have trouble running that one as it's got loads going on - definitely better for a newer pc.
ive already tried all you maps and theyre all great. the problem was only the big map that took a lot of time to load, mainly maps that has a lot of asset. but that is unavoidable, especially when you have a crappy PC or laptop.
Except the light was quite distracting when visible. I hate lights on ravenfield :Þ
should've make the npc killed off when they fell off the bridge.
died doing what she loved - making maps for you at 4am. I will return when a new one is purchased, whenever that is hehe - love yall.
Tank pathing issues fixed!!! :D
My philosophy when making maps just stems from my weak macbook being bad with high object counts, so i usually say "if im gonna make it, it better be a fully interactive and worth it". Which is why i like this bridge so much more. That, and it feels more focused overall.
Noticed that blue's tank cant leave spawn by itself, while red's can. Are you using path boxes that aren't completely linked? If not, then the only other problem i can think of would be the high-up flags, but they dont seem to cause problems for infantry, sooo...