Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Nakai Buff and Bug Fixes Mod (Updated 2021-08-01)
195 Comments
Elitewrecker PT 25 Jul, 2023 @ 4:47pm 
Cypher 25 Jul, 2023 @ 4:00pm 
Oh I meant in warhammer 3 I thought this is what it was for (BECAUSE THAT IS WHAT I GOOGLED mods for warhammer 3.)
Guvenoren  [author] 12 Jul, 2023 @ 7:10pm 
They do have kroxies in wh2.
Cypher 12 Jul, 2023 @ 5:27pm 
The Kroxigar faction has no kroxigars. Truly a faction left to die of neglect.
Drengr 5 Nov, 2022 @ 7:08pm 
giving up on this broken faction, thanks for trying tho
Drengr 5 Nov, 2022 @ 7:07pm 
yeah says i dont have enough funds when I do lmao
Guvenoren  [author] 5 Nov, 2022 @ 7:06pm 
Huh, I never experienced that. weird.
Drengr 5 Nov, 2022 @ 7:04pm 
option to repair main building after defeat is broken. ridiculous
999999999999 6 Jan, 2022 @ 1:20pm 
hey nakai has no access to blessed chameleon skinks
can you find a way to give it to him?
Guvenoren  [author] 29 Nov, 2021 @ 9:09am 
It probably will, yes.
Floskan 29 Nov, 2021 @ 8:55am 
Your unit caps should override the new ones right?
Guvenoren  [author] 27 Nov, 2021 @ 10:27am 
It should
Floskan 27 Nov, 2021 @ 9:36am 
Will this still work since CA updated the buildings for the latest DLC?
Guvenoren  [author] 1 Aug, 2021 @ 6:16am 
Ok, so, new idea
I will put Obsidian's buffs for Nakai in optional section for anyone to enjoy. Leaves me to do anything!
Guvenoren  [author] 1 Aug, 2021 @ 4:43am 
You got it. You can have a total of 4 caps now :P
Enty Chan 1 Aug, 2021 @ 4:15am 
I have no problem of skink oracles cannot be increase in the blessings themselves I only want the skink oracles to have more cap itself
Guvenoren  [author] 1 Aug, 2021 @ 2:50am 
Mod updated, addressed minor issues regarding fairly redundant effect in a technology and skink oracle caps.
Guvenoren  [author] 1 Aug, 2021 @ 2:22am 
So, regarding the oracle, we have a bit of a design issue. How am I going to implement this?

In the temples, we have 3 bundles for heroes. One for the saurus hero, skink chief and skink priest. Which one of these bundles should have the oracle? The problem here is, by doing this you make one bundle be more powerful than the other. The oracle seem to be a bit of a powerhouse of a hero. A super hero.

I don't think it's a good idea to add the skink oracle to any slot. Instead, I increase the building cap limit.
Guvenoren  [author] 1 Aug, 2021 @ 1:53am 
@Enty Chan I have added up to 4 basic units for the Minor hordes to recruit. That is my doing. Other than that, Minor hordes in vanilla can only utilize global recruitment.
Enty Chan 1 Aug, 2021 @ 1:47am 
@Guvenoren Actually you can for minor horde but it takes to long for them to grow their horde that is is basically not noticeable they just take to long to recruit if you didn't build any recruitment building which only removes some turns that they are suppose to train
Fenrir4life 31 Jul, 2021 @ 8:42am 
Fwiw, there's a buff mod out by Obsidian that adds a weapon at 15 and retools his unique skills. I suspect you've got a lot of people using both this one and that one, so it may be worth a look to see what changes you'd make that they haven't already done.

I actually think his base stats could use a look- his CB is crazy low for such a big guy, and his MA and MD are lower than some wizard lords.
Guvenoren  [author] 31 Jul, 2021 @ 6:43am 
@Enty Chan Also, minor hordes were never supposed to recruit high end units.
Guvenoren  [author] 30 Jul, 2021 @ 11:55pm 
So, there we have another supporter for the idea of a buff mod.
Enty Chan 30 Jul, 2021 @ 11:27pm 
@Guvenoren Question is there a way that you can buff the Defenders of the Great Plan like they grow their settlement and have a huge amount of garrison making them do good at defending because the current defenders have a really bad units in the garrison. And also I hope I am not blind but when I watch the building tree for training units in the minor horde and I cannot see troglodon or the coatl there it is in vanilla but if you have fix it then I have no problem I just hate how CA treats nakai like they have the golden opportunity to fix nakai in the silence in the fury but they didn't. I also hope you will reduce the upkeep for kroxigor units for nakai
Guvenoren  [author] 30 Jul, 2021 @ 10:47pm 
hm. So he has a tech that adds snow attrition?
I am not sure if I can remove it entirely, but I could add something there to add spice to the tech.

I think all this has to go into a buff mod, instead of entirely a fix mod like this. Hence I've been discussing an alternate mod of this. Since I have attempted to convert this mod into a buff mod, and it wasn't really popular. So this mod tries to fix errors or design flaws I deem hampers the player and AI progression.

The buff version would just straight up make him better in a not OP and fair way. Like add a new weapon ancillary and buff his skills.
Fenrir4life 30 Jul, 2021 @ 1:57pm 
I derped; I just hadn't played him in ages- all of his buildings get more pop-intensive the more he has already built.
I do love the changes, although I notice that he still has snow attrition in one of his techs. Not sure what I'd throw in its place if it were my call, but I wanted to bring it up.
Guvenoren  [author] 30 Jul, 2021 @ 4:20am 
Been thinking of tweaking this mod a bit, then releasing another version of this mod known as the Buff mod. That aims to buff aspects of Nakai which I find weak and add new things, like a unique starting weapon and tweak a multitude of things.

That way I can respect that this mod is a mostly "fix" mod and not trying to change him too drastically.
Guvenoren  [author] 30 Jul, 2021 @ 4:17am 
@Fenrir4life I am sure. I don't think it would cost more than that. I can double check.

@Enty Chan hm, I will fix that! :) good notice!
Enty Chan 30 Jul, 2021 @ 1:11am 
did you already fix nakai's capacity for his skink oracles because in my gameplay he is limited to 4 oracles only and minor hordes cannot increase the capacity of skink oracle
Fenrir4life 29 Jul, 2021 @ 3:25pm 
Is the basic Skink spawning pool supposed to cost 4 pop surplus?
Guvenoren  [author] 25 Jul, 2021 @ 10:46am 
Unfortiunantely not. I have not yet figured out what to do with them so it makes better sense.
Fenrir4life 25 Jul, 2021 @ 10:22am 
Does this do anything to make the Defenders less hilariously vulnerable to back-capping? Auto-resolve seems to hate their guts.
Darkwolf 24 Jul, 2021 @ 11:40pm 
Cool. I just found out a tech skill for the Lizardmen takes care of that.
Guvenoren  [author] 24 Jul, 2021 @ 10:44pm 
does not :)
Darkwolf 24 Jul, 2021 @ 4:58pm 
Hey Guv, i just wanted to check something. The "immunity to ground and sea attrition" doesn't apply to chaos corruption, does it?
Guvenoren  [author] 19 Jul, 2021 @ 10:59pm 
The fact that Nakai could teleport would be AWESOME.
Specifically his army.
Arch902 19 Jul, 2021 @ 10:32pm 
That's definitely a +1 for buffs from me (as long as they still feel good relative to other LLs and not tip into the OP). Especially next to Oxyotl, Nakai is feeling pretty watered down.

When I have some time, I'd love to try making a mod that implements a version of Oxyotl's teleporting for Nakai's army. Allow him to warp once a turn to friendly Lizardmen provinces. Maybe condition it on those provinces having hostile armies present (if such a thing is even possible). Afaik that would be pretty lore-accurate too. But that's a different mod entirely :)
Guvenoren  [author] 19 Jul, 2021 @ 4:00am 
@Arch902
They go a long way, but not enough.

Ok, I take that as a +1 for buffs?
Guvenoren  [author] 19 Jul, 2021 @ 3:59am 
@Nordick unfortiunantely, this mod at the moment does not do that. However, I have been thinking of making buffs to make Nakai AI have a fighting chance and provide perhaps more starting units for AI Nakai.

I have asked the question if I should focus on some buffs for Nakai so he feels better to play. I noticed for example Taurox, another Monster LL is WAAY stronger than Nakai in every way. CA will likely buff Nakai anyway and make him bonkers. So I figured I could do it for them, but I wanna check with my users first of what they think.
DOODOOSHITFART 19 Jul, 2021 @ 1:45am 
Does this mod make it so that Nakai as an AI doesn't die out like usual. He's my if not my favorite, second favorite Legendary Lord. and I wanna see him on the map. If this mod doesn't fix that can you hook me up with a mod that does so for me.
Arch902 18 Jul, 2021 @ 4:17pm 
Just wanted to say a big thank you for keeping this mod updated. The fixes you've applied go a long way to making Nakai's campaign feel much better on ME. Definitely open to any buffs, but ideally maintaining the balanced feel of the mod.
Guvenoren  [author] 17 Jul, 2021 @ 12:44pm 
Thanks a ton :)
Villas 17 Jul, 2021 @ 12:36pm 
Don't worry, as soon as I play Nakai I'll take notes.
Guvenoren  [author] 17 Jul, 2021 @ 12:22pm 
oh. hmm
I will need to study it
then I can fix it. I am busy atm, but if you find anything please do send me some data on the subject. It will speed up the process. If not, it's ok, thank you for the headsup
Villas 17 Jul, 2021 @ 12:15pm 
Nothing that I remember. I just heard somewhere that the changes CA made to units building layout for the Lizardmen wasn't applied to him.
Guvenoren  [author] 17 Jul, 2021 @ 12:02pm 
It does not affect the vassal really. I personally had no real issues with the vassal, as you can pump him with armies from the ritual.

Also, I figured he's a horde, so he doesn't really have the same thing rolling for him. But are some things missing?
Villas 17 Jul, 2021 @ 11:58am 
I didn't have much time to test this mod with Nakai so I can't have an opinion yet :(

Although is it possible to update Nakai's buildings to match the other Lizardmen? Also, like @Noematic X asked, does this only affect Nakai's faction or does this also affect his vassal? It's for compatibility purposes.
Guvenoren  [author] 17 Jul, 2021 @ 1:35am 
Been thinking of shifting this mod into a "buff" mod instead of just "fix" mod. Even thought this mod was never really a fix mod to begin with, I think some buffs can be seen as fixes. Any thoughts?
Guvenoren  [author] 17 Jul, 2021 @ 1:34am 
I can't really find any new fixes with Nakai as of the recent patch.
However, with the introduction of Taurox, I have been wondering if I should up the pontential of Nakai as a lord?

What are your thoughts?
Villas 12 Apr, 2021 @ 12:09pm 
No problem, everyone does from time to time.

Thanks for the reply.