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third result when you type Nakai in WH3 workshop
can you find a way to give it to him?
I will put Obsidian's buffs for Nakai in optional section for anyone to enjoy. Leaves me to do anything!
In the temples, we have 3 bundles for heroes. One for the saurus hero, skink chief and skink priest. Which one of these bundles should have the oracle? The problem here is, by doing this you make one bundle be more powerful than the other. The oracle seem to be a bit of a powerhouse of a hero. A super hero.
I don't think it's a good idea to add the skink oracle to any slot. Instead, I increase the building cap limit.
I actually think his base stats could use a look- his CB is crazy low for such a big guy, and his MA and MD are lower than some wizard lords.
I am not sure if I can remove it entirely, but I could add something there to add spice to the tech.
I think all this has to go into a buff mod, instead of entirely a fix mod like this. Hence I've been discussing an alternate mod of this. Since I have attempted to convert this mod into a buff mod, and it wasn't really popular. So this mod tries to fix errors or design flaws I deem hampers the player and AI progression.
The buff version would just straight up make him better in a not OP and fair way. Like add a new weapon ancillary and buff his skills.
I do love the changes, although I notice that he still has snow attrition in one of his techs. Not sure what I'd throw in its place if it were my call, but I wanted to bring it up.
That way I can respect that this mod is a mostly "fix" mod and not trying to change him too drastically.
@Enty Chan hm, I will fix that! :) good notice!
Specifically his army.
When I have some time, I'd love to try making a mod that implements a version of Oxyotl's teleporting for Nakai's army. Allow him to warp once a turn to friendly Lizardmen provinces. Maybe condition it on those provinces having hostile armies present (if such a thing is even possible). Afaik that would be pretty lore-accurate too. But that's a different mod entirely :)
They go a long way, but not enough.
Ok, I take that as a +1 for buffs?
I have asked the question if I should focus on some buffs for Nakai so he feels better to play. I noticed for example Taurox, another Monster LL is WAAY stronger than Nakai in every way. CA will likely buff Nakai anyway and make him bonkers. So I figured I could do it for them, but I wanna check with my users first of what they think.
I will need to study it
then I can fix it. I am busy atm, but if you find anything please do send me some data on the subject. It will speed up the process. If not, it's ok, thank you for the headsup
Also, I figured he's a horde, so he doesn't really have the same thing rolling for him. But are some things missing?
Although is it possible to update Nakai's buildings to match the other Lizardmen? Also, like @Noematic X asked, does this only affect Nakai's faction or does this also affect his vassal? It's for compatibility purposes.
However, with the introduction of Taurox, I have been wondering if I should up the pontential of Nakai as a lord?
What are your thoughts?
Thanks for the reply.