Total War: WARHAMMER II

Total War: WARHAMMER II

Vampire Count Ranged Unit Pack - Archers+Trebuchets
46 Comments
Layth36 16 Nov, 2024 @ 11:28am 
DeValiere 29 Jul, 2024 @ 3:16am 
FOR THOSE STILL PLAYING WH2: If you are using the Vampire Counts White Icon Fix (needed if you're using some VC Landmark mods) then this mod will only give you the archers as it uses the Binding Circle building as a secondary requirement for the trebuchets. The bug fix mod utilises a duplicate of the Binding Circle building chain to fix the white square glitch so THIS mod won't find the Binding circle it is looking for.

FIX: If you open this mod using PFM, and go to the building_units_allowed_tables entry, then open the vamp_art entry you can edit which buildings are needed to permit the production of the trebuchets. I just changed the entries from binding circle to wh_main_vmp_armoury_1 for the basic trebuchet and wh_main_armoury_2 for the other 3 entries.

This fixed the issue for me, showing the icons for both correctly coming up against the armoury buildings in game. Somewhat of an easier path to get them than mod author intended, but no less so than for some other factions.
Ser_James 16 Sep, 2022 @ 12:15am 
Warhammer 3 please
Devilturnip360 7 Sep, 2022 @ 9:31pm 
please remake this for total war warhammer 3.
Resta 7 Mar, 2022 @ 4:47am 
Dude one last update please!
fierroboy1 22 Sep, 2021 @ 11:14pm 
Does this Mod still work? Its very interesting
StutterZz_ 27 Aug, 2021 @ 1:18pm 
i like that 1st picture :steamhappy:
Radwan 12 Aug, 2021 @ 6:43am 
UPDATE MOD I CANT PLAY !
:shcflag::shflag:
Adalbert 17 Jul, 2021 @ 6:56pm 
I don't see any of the units in custom battles. Any fixes?
Centuria66 19 Mar, 2021 @ 9:41am 
update pls
lwhのsama 19 Mar, 2021 @ 5:38am 
Get the new free lord Rakarth in Sega Acess.Dont miss it!
Merc 19 Jan, 2021 @ 5:40am 
Man, thank you so much for you mod, it made my Undead campagns so fun!
Taste of Capitalism  [author] 7 Oct, 2020 @ 6:00pm 
Will check in this weekend with garrison update
Professor H. Farnsworth 7 Oct, 2020 @ 10:23am 
One thing that should be done with this mod is: Balancing

Skeleton Archers and the Trebuchets are far too strong even if you consider their tabletop alternatives. Vampire Counts main drive should still be a few strong monsters and some decent graveswords combined with a good amount of expendable units.

Archers: Reduce Ammo and Damage.
Trebuchet: Reduce Ammo and Unit size (2 rather than 4)
Professor H. Farnsworth 4 Oct, 2020 @ 10:59am 
On the bright side, this mods actually let's us use other combos than 5x deathballs of skellybois (was superoo boring). Dare one say it! Yes he does. WE CAN ACTUALLY GO WITH A DECENT SPREAD ARMY NOW AND NOT GET ENTIRELY FUCKED OVER BY USING BETTER TIER UNITS \o/
Taste of Capitalism  [author] 29 Sep, 2020 @ 10:11pm 
Sry that I keep forget garrison thing... I have complete file somewhere in my Google drive but will find and update after vacation
MrSoul 29 Sep, 2020 @ 1:30pm 
As to the garrison thing, one mod may help you out by studying is the garrison overhaul mod, this mod, and that mod and few other unit mods could use compiling...at least on my end ;) but i bet if you skim through their mod for garrison overhaul will show you where you need to edit for vamps to inlcude your units etc, I think all you need to do is add something not reconstruct it from scratch as that will be separate part of the Data.pack
MrSoul 29 Sep, 2020 @ 1:27pm 
Awesome, I get where this comes from on the tabletop, ie vamps were factions super easy to learn game with, skip entire phase of combat, and magic with Nagash etc was soooooooo op more than made up for it. In Total War game...I mean not horrible by any means but ffs no arty? enemy can't roll dice and have it blow up on them in this game, so think very valid argument vamps need some form of ranged combat to balance that massive change in two "versions" of warhammer that a few capped units of crossbow men are not going to help lol
👻GypsyBastard 11 Sep, 2020 @ 12:17am 
Any chance to add Skeleton Crossbows, Zombies with Polearms and Ghouls with some more Armor-Piercing? To make it more versetile?
BTW the best mod for Vamps all the way on Workshop dude
Taste of Capitalism  [author] 16 Jul, 2020 @ 10:38am 
yes, but can't eliminate after adding this
FitnessGuru 16 Jul, 2020 @ 5:15am 
Can this mod be added midgame?
Taste of Capitalism  [author] 16 Jun, 2020 @ 12:32am 
checked barrow legion and works fine. and this mod is standalone
updated
Centuria66 16 Jun, 2020 @ 12:22am 
update please:steamhappy:
Adroit Mettle 26 May, 2020 @ 12:42pm 
Update please. Also must one run this mod with another? I am trying to play barrow legion with it and they dont show up
Taste of Capitalism  [author] 12 Mar, 2020 @ 4:23am 
I will update garrison and table top cap mod script tomorrow
Taste of Capitalism  [author] 11 Mar, 2020 @ 2:55am 
I think it is good idea and not really hard, but a bit time consuming...
when I have time for restructuring this mod, I will.
IntelWise 10 Mar, 2020 @ 7:31pm 
Hey love the mod! But i was just wondering if there was any way to get the trebuchets into the garrison system. I have no idea how difficult this would be of what other things it would conflict with but it was just a thought i had.
apalamen 26 Nov, 2019 @ 8:20pm 
Like this mod. Never made sense that skeleys can swing a sword, but not launch arrows or use a catapult.
Taste of Capitalism  [author] 2 Nov, 2019 @ 4:28am 
added lord redline army skill buff,
nerfed tech part.
similar to empire and bretonnia
Taste of Capitalism  [author] 18 Oct, 2019 @ 2:26am 
changed skeleton archer unit card darker and more precise
Taste of Capitalism  [author] 15 Oct, 2019 @ 11:26pm 
yes all vamp count faction
B-loeber 15 Oct, 2019 @ 11:25pm 
do they work for the von carsteins as well?
Human72 14 Oct, 2019 @ 11:52pm 
ah ok then thanks for info.
Taste of Capitalism  [author] 14 Oct, 2019 @ 10:36pm 
@Human72 yes. with some effect and projectile iamge change. stats are same with their origin.
Human72 14 Oct, 2019 @ 8:46pm 
this is just copy paste of vinilla units with reskin?
Von Steel 12 Oct, 2019 @ 1:59pm 
could you make a blood dragon archer and trebuchet units as well?
Taste of Capitalism  [author] 8 Oct, 2019 @ 5:27am 
@Yellow Ah I get ot. so you mean you cannot load to actual battlefield map with this mod?
hm... not sure about that cause I already tested that with only using this mod(custom and campaogn, kemmler). I have no experience of battlefield loading problem so can't say what causes the problem.
Taste of Capitalism  [author] 8 Oct, 2019 @ 5:18am 
@Yellow
to understand problem clearly, what is manual combat? I am not english user so I don't know exactly what it is. is it custom skirmisher game or campaign?
Yellow 8 Oct, 2019 @ 3:57am 
SFO Vampire Count Ranged Unit Pack - Archers+Trebuchets.pack___Same problem
Yellow 8 Oct, 2019 @ 3:55am 
@Your Mommy This mod is fun, but I'm pretty sure it will quit the game if you turn on manual combat.Unable to load new units
Taste of Capitalism  [author] 8 Oct, 2019 @ 2:20am 
@Yellow currently playing campaign with this, and no problem for me. are you sure this mod is the cause? maybe its other mod or mod manager problem. If mod is not ploblem, try again after erasing C:\Users\user\AppData\Roaming\The Creative Assembly or use Kaedrin's mod manager
Yellow 8 Oct, 2019 @ 1:13am 
When two forces support each other, manual combat will close the game, especially with this mod unit.
Taste of Capitalism  [author] 7 Oct, 2019 @ 5:46pm 
@Tyrant China 어 실수로 댓글 삭제해 버렸는데 한국어 버젼 올려놨어영 찾아보셈
Filthy Pollo 🐔 5 Oct, 2019 @ 3:34am 
lol at Girlfriend vs Trebuchet
Taste of Capitalism  [author] 4 Oct, 2019 @ 11:04pm 
I will update SFO ver. tonight