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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366954968
FIX: If you open this mod using PFM, and go to the building_units_allowed_tables entry, then open the vamp_art entry you can edit which buildings are needed to permit the production of the trebuchets. I just changed the entries from binding circle to wh_main_vmp_armoury_1 for the basic trebuchet and wh_main_armoury_2 for the other 3 entries.
This fixed the issue for me, showing the icons for both correctly coming up against the armoury buildings in game. Somewhat of an easier path to get them than mod author intended, but no less so than for some other factions.
Skeleton Archers and the Trebuchets are far too strong even if you consider their tabletop alternatives. Vampire Counts main drive should still be a few strong monsters and some decent graveswords combined with a good amount of expendable units.
Archers: Reduce Ammo and Damage.
Trebuchet: Reduce Ammo and Unit size (2 rather than 4)
BTW the best mod for Vamps all the way on Workshop dude
updated
when I have time for restructuring this mod, I will.
nerfed tech part.
similar to empire and bretonnia
hm... not sure about that cause I already tested that with only using this mod(custom and campaogn, kemmler). I have no experience of battlefield loading problem so can't say what causes the problem.
to understand problem clearly, what is manual combat? I am not english user so I don't know exactly what it is. is it custom skirmisher game or campaign?
SFO ver.