Rivals of Aether

Rivals of Aether

Madeline
16 Comments
Gigadesu! 22 Oct, 2020 @ 8:08pm 
Shoulda said "Madeline transitions"
tennoji 22 Dec, 2019 @ 2:48pm 
to those who want the actual ingame sprites; no, the hair is a different obj from the actual textures
3dbd3 19 Dec, 2019 @ 8:02pm 
ok so heres my take on the character. first off, sprites need to change, some of the hitboxes of the characters were disproportionate to the actual look. the special attacks have a nice idea to them, but they have slow animations. the feather feels like a slide show if you know what i mean. i like the idea of her side special being the red orb, but it would be cool to be able to dash out of it at any time like in the game. overall, good character, work on sprites and spice her attacks up. good job! :)
Penguden_ 14 Oct, 2019 @ 10:12am 
the moveset is amazing but please change the sprites
Rice Shower 8 Oct, 2019 @ 10:11pm 
but until than yes
Rice Shower 8 Oct, 2019 @ 10:05pm 
the ingame sprites are too low pixel, you know what i mean, maybe ask for some help by the person who made kris?
DeddyTavis 8 Oct, 2019 @ 3:07pm 
Please use the actual sprites from the game, and she feels way too slow. But I'm still so happy that somebody is actually making Madeline a playable character!
smart.redx 7 Oct, 2019 @ 6:58pm 
So some overall comments. She feels too slow with most of her moves / they have too much endlag. I wanna be flying around the screen a bit but you can't do that.

Also most importantly why is her iconic dash not used as an attack?
Icefire  [author] 7 Oct, 2019 @ 5:18pm 
@Broom I'm all for that! Not a sprite creator myself. How involved would you like to be? Shoot me a FR so we can talk more easily.
Guy 7 Oct, 2019 @ 3:37pm 
Hey! I'm a comic artist who'd love to get into character creation on ROE, but don't know the first thing about coding. If you'd like, I'd love to team up and make the character feel polished and professional!
Giodyne 7 Oct, 2019 @ 5:58am 
good stuff bro
polly gaming 7 Oct, 2019 @ 3:09am 
wow you weren't kidding when you said a lot of custom sprites. this is great.
Rosa 7 Oct, 2019 @ 12:09am 
Sorry for all the comments, I don't know how to respond to my own.
Hope my feedback helps!
Rosa 7 Oct, 2019 @ 12:08am 
I think her Nair just looks out of character, if you want to convey spin I suggest doing it in her back air and forward air with a 360º kick
Have her Uair and Hair once again be her backpack, the Uair looking like Ike's in smash 4 works with the dashing properties concept I mentioned of the aerials because of the helicopter look, and the nair could be a simple spin of the bag.

I just think Madeline should play like she does in her game, speedy and all that, zooming from one part to the stage to the other, I don't think projectiles or self healing represent her gameplay.
Rosa 7 Oct, 2019 @ 12:07am 
Having dark Madeline be her strong attacks is great, keep it, but most of the other normals have very short range or just look out of character.
Madeline isnt a warrior or anything, but I was thinking that her moves should reflect how speedy she is. Not only that, but her backpack is the only other character trait that could actually cause damage... so why not use that?
For example, Ftilt and Utilt could be her bashing people with the bag horizontally and vertically respectivelly, and her jab being a side to side swipe of it
Her aerials could have dashing properties, as in each attack moves her towards that direction slightly, like how her current down air is.
Rosa 7 Oct, 2019 @ 12:06am 
Very nice, but I have some suggestions.
Madeline is more weighty in her game, why not tone down the running speed and increasing aerial speed and weight.
I would also recommend reworking the specials
I love the Uspecial
The medeline needs improvement
you could start a dash by pressing neutral special and then have 3 frames to choose any direction, if those dashes do damage and knockback, they could be great combo tools
Keep SideSpc the same but make it cancellable by Nspecial
Have the feather change her hair to purple that gives her an extra dash on the air, just like in the game, for balancing reasons that charge is a 1 time use thing and the player will need to recharge it every time it is used
All of her specials should give her another dash, using Nspecial should leave her in free fall with a small window to start another special, unless she has that extra feather charge which remains with you until you use it or you die.