Total War: WARHAMMER II

Total War: WARHAMMER II

Advanced Warhammer II
38 Comments
gunnpgp 29 Apr, 2022 @ 2:55am 
update?
Mumion der Unsterbliche 2 Feb, 2022 @ 9:31am 
News or Update ?
Mumion der Unsterbliche 19 Nov, 2021 @ 9:24am 
Update ?
Mumion der Unsterbliche 15 Apr, 2021 @ 11:12am 
News ? or Update ?
J 4 Jan, 2021 @ 5:58pm 
News?
Mumion der Unsterbliche 3 Dec, 2020 @ 8:43am 
Update or News ?
Mumion der Unsterbliche 25 Sep, 2020 @ 11:19am 
OK . New trial . Wanted to ask if this mod gets an update. Because I just miss the mod. I hope I do not disturb you .
Mumion der Unsterbliche 8 Sep, 2020 @ 9:22pm 
News ?
Mumion der Unsterbliche 31 Jul, 2020 @ 3:13am 
News ? Update ?
Mumion der Unsterbliche 31 May, 2020 @ 9:16am 
News ?
Mumion der Unsterbliche 29 Apr, 2020 @ 8:42am 
Update & News ?
Gideon 6 Apr, 2020 @ 3:24am 
Judging by the comments below, I take it this mod does not work with the latest update?

Also would it conflict with SFO?
Mumion der Unsterbliche 5 Mar, 2020 @ 6:33am 
News ?
Maverick 4 Jan, 2020 @ 7:42am 
Any time fram your looking at for this mod? the game is fucking unplayable after i used this once xD
Lord Steele 2 Jan, 2020 @ 2:37pm 
update the damn mod XD
Mumion der Unsterbliche 22 Dec, 2019 @ 9:17am 
Ok .
Black Knight  [author] 22 Dec, 2019 @ 6:59am 
Soon (tm)
Mumion der Unsterbliche 21 Dec, 2019 @ 3:51am 
Update for new DLC ?
Mumion der Unsterbliche 14 Dec, 2019 @ 11:26am 
Update ?
Black Knight  [author] 7 Dec, 2019 @ 5:04am 
It is lore-friendly.
Mumion der Unsterbliche 6 Dec, 2019 @ 8:47pm 
Lore Friendly Mod ?
Black Knight  [author] 15 Nov, 2019 @ 12:17pm 
So to clarify morale, it more closely matches that of historical titles, there are penalties for taking missile fire, artillery hits and even near-misses, friendly fire, and a very much heavier penalty for being flanked, so the game is less arcadey.

@2guildwars Units should actually shatter on the 3rd route, if it doesn't work it's a bug. I will look into it. The problem with units fighting on with heavy casualties has more to do with hammerers being stubborn dwarfs, you can often break other basic units just by flanking them.

@Twitchey I haven't removed it but I changed when it fires to match that of historical TW titles/
Twitchey 4 Nov, 2019 @ 1:00am 
That freudian typo lol, king instead of kind. :)
Twitchey 4 Nov, 2019 @ 12:48am 
"Greenskins are brown"
Heresy, clearly you are some king of demon.

In seriousness though, this is great work, definitely going to be utilising a lot of this one, several of the changes I already changed to similar values myself, so it seems like we prefer a similar style.

I might have missed the listing but have you also considered removing the battle victory conditions that ends battles at a certain % of troop losses? It doesn't end up as severe as it sounds as the battle still ends if all enemy units are fleeing at the same time, and it makes actual fights substantially more brutal in general (while largely getting around the vanilla mechanics that allow the player to pretty easily run down mass troops in the end of battle screen.

You don't need to add it or anything I just thought you might appreciate how that edit changes the mechanics too. There are mods that have the exact table changes etc if you are curious.
2guildwars 31 Oct, 2019 @ 4:00pm 
Hey. Playing Your mod. Unfortunately units are still swinging back and forth as hell on the battlefield. Even goblins, far away from the general can rally 4-5 times on normal battle difficulty. Hmm. Can You please introduce a simple rule, that unit broken twice is generally shattered? There was such a mod, but not updated unfortunately. Many players will surely be delighted. Also, units still fight to almost last men, and my hammerers unit was left with 14 dwarfs after the battle, and was not disbanded by AI. I guess that 80% of casualties should be enough to erase the unit after the battle. What do You think?
Black Knight  [author] 26 Oct, 2019 @ 3:36pm 
No, can't bother to make it and keep it updated, but feel free to just steal the files and make it yourself.
Ğğğ_ğğğ_ĞĞĞ 25 Oct, 2019 @ 3:01am 
Could you make standalone cosmetic mod for sfo?
Black Knight  [author] 20 Oct, 2019 @ 5:37am 
Yes, you need PackFileManager to open the mod, then navigate under "faction_uniform_colours_tables" and change the values for wh2_main_hef_eataine (Tyrion) and wh2_main_hef_high_elves (custom battle high elves).

Vanilla RGB values are
wh2_main_hef_eataine: Primary (113, 164, 225) Secondary (43, 48, 149)
wh2_main_hef_high_elves: Primary (61, 96, 136) Secondary (188, 59, 41)
Black Knight  [author] 19 Oct, 2019 @ 3:50pm 
You are right to ask, the AI cheats WAY less in my mod unless you play on Hardest, then it still does a few things.

Faction unblockers should work fine.
2guildwars 19 Oct, 2019 @ 1:06am 
Hey. Great to see Your mod in W2. Played the previous version:) I think what total war warhammer 2 badly needed is a realism mod (like Matto's or Wake's), and Your's somewhat fills the gap. Did you touch AI cheat numbers? May I suggest to lower them considerably, especially since You made AI a bit more 'clever' and aggressive? Also, is Your mod compatible with faction unlockers? Thanks
Black Knight  [author] 13 Oct, 2019 @ 1:09am 
@ColdBlooded: Probably not.

@Lancelot: Thank you!

@Logan054: Thank you, but as with the mod for the first game, I don't have plans to add any new units. Still, another mod that simply adds new units would be compatible with my mod.
Logan054 11 Oct, 2019 @ 7:48am 
nice to see this finally ported to warhammer 2. Do you have any plans to add any additional units knights of the white wolf and teutogen guard?
ColdBlooded 10 Oct, 2019 @ 7:42pm 
this isnt compatible with SFO is it
Black Knight  [author] 10 Oct, 2019 @ 1:37am 
commontextures -> bloodmap.dds
aeON 9 Oct, 2019 @ 2:42pm 
How were you able to change the blood textures? I've been trying to figure that out
Black Knight  [author] 9 Oct, 2019 @ 1:34pm 
Unlikely, as I am no longer playing the first game at the time.
Mumion der Unsterbliche 9 Oct, 2019 @ 12:34pm 
Very nice mod. Thanks for that and keep it up. Oh yes I hope an update for the mod of Part 1 is also still. Thanks again.
Mumion der Unsterbliche 9 Oct, 2019 @ 2:57am 
Cool . Thanks .