Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Shapur I
16 Comments
DeadWeatherDrums 21 Apr, 2022 @ 7:38pm 
Ching! +7 it is, for your first Civ 6 mod, which was Bahram V.

And now just let me count in the song....4, 3, 2, 1! "Dradel, dradel, dradel, I made it out of clay...."

Houston, we have lift off. I'm gonna try out that sneaky Kawad I against my in-your-face Cree.

You do great work, buddy. This Baltika's for you. "Shokran." Ching!
Sailor Cat  [author] 20 Apr, 2022 @ 8:29pm 
Should be 7. IIRC it was initially 11 and I thought wow double digits that looms big in the mind, even tho it's situational. Never bothered to fix the screenshot.

I'll take the Baltika, though. There was a point when I was switching to the new(er) version of Sassanid and Boran was the only one uploaded, so that's probably when you found 'em. My very first VI mod is a hidden Bahram V that'll never make it to this version of the civ.
DeadWeatherDrums 20 Apr, 2022 @ 7:00pm 
Q: Does the Daylamite (Dy-no-mite!") Mercenary get +7 or+11 CS near Mountains? Above it says +7 but the picture says +11.

Tell ya what, let's call it +9 and I'll buy you a Baltika #9 beer from Russia and we can listen to Revolution No.9 by The Beatles and that'll all be a fitting Thank You from someone whose first alt Civ was Sassinid, many many moons ago.

I think back then Boran was the only available leader. Many many moons ago indeed.....
Sailor Cat  [author] 12 Apr, 2020 @ 12:16pm 
Fixed. Thanks for the heads up.
Cuso 12 Apr, 2020 @ 11:36am 
Hi! the unique unit doesn't cost strategic resources, I think it should. The civ base has the same issue.
Sailor Cat  [author] 10 Apr, 2020 @ 7:59pm 
I should specify that those are the range thresholds for the *vanilla version only*. R&F and GS have smaller thresholds due to greater frequency.
Sailor Cat  [author] 10 Apr, 2020 @ 7:29pm 
If your unit is within these ranges, it gets these bonuses:

"The range thresholds for At Emperors End are five tiles away (+1 Movement, +2 Great General points per kill) and three tiles away (+2 Movement, +4 Great General points per kill)."
CheshireDog 10 Apr, 2020 @ 7:06pm 
@Sailor Cat: The closer to the foreign capital, the more Great General points you get? I don't quite understand.
Sailor Cat  [author] 8 Feb, 2020 @ 10:43am 
Nice. Good thing it resolved on its own.
Løvebjørn 8 Feb, 2020 @ 5:01am 
No, not a pirated version, i think it was just a weird glitch on that one game, i've tried running a new game with the same mods and there was no issue, so i guess it was just that game that messed up.
Sailor Cat  [author] 7 Feb, 2020 @ 12:39pm 
I tested and it's still working fine. Please try testing with other mods off to rule out conflicting mods. Also, are you running a pirated version of the game, by chance?

Glad you like the civ!
Løvebjørn 7 Feb, 2020 @ 4:28am 
I have an issue where the leader UU the Daylamite Mercenary is really bugged out and is just a pair of floating heads and hands, is this an issue with my mod or game or is it the mod that is dated? If so could you look into it, i really love this civ and this leader but i just noticed this and it's kind of annoying.
The General - Born Naughty 6 Feb, 2020 @ 9:54am 
Unrelated question to the modmakers. particular mod. JFD has all these mods of big and interesting civilizations just sitting there but he quit Civ. Would it be possible for you or another modmaker to pick up his slack and create new mods of these civs, like Italy or maybe modify his mods into working with the latest update?
Thanks for all your hard work, it's appreciated :-)
mattygp90 13 Oct, 2019 @ 2:42pm 
Šailor ​Cat - Your welcome! I love your mods; the attention to detail in terms of the artwork and lore is epic. I don't really think Firaxis will add any more expansions to Civ VI; they seem to be dipping their toes back into consoles which is interesting. I do think the Civ VI mod pool is missing a great Byzantine civ, as well as a really good medieval era Balkan civ like Croatia, Serbia or Bosnia. Be good to commission one!
Sailor Cat  [author] 13 Oct, 2019 @ 10:02am 
Thanks. I have, but I think one reason why the Byzantine civilization is avoided by mamy modders is because of the higher likelihood of it being a Firaxis civilization at some point.
mattygp90 13 Oct, 2019 @ 8:21am 
This one is great, it's good to see the Sassanids updated! Have you thought about doing a Byzantine Civ?