Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hegemonia: Large Empires Mod 4TPY
383 Comments
Eric Ciaramella 25 Aug, 2024 @ 2:37pm 
Any plans to make a version of this mod that is compatible with DEI?
上岸撒尿的鱼 19 Apr, 2024 @ 8:28pm 
666
Ciaphas Cain 14 Feb, 2024 @ 9:44am 
Could you possibly create an all playable factions and 4 turns per year version of this mod at all? I know its a lot of work but would help us enjoy the game so much more!

No problems if not, just thought I'd try. :)
Majpalmer 1 Jul, 2023 @ 1:03pm 
I discovered this compilation yesterday and tried it out. I loaded it and saved it alone. Then I modded it for 41 units and reloaded it, along with an assortment of mods that I like. I have some units of different strengths wandering around, but that's not a huge deal.

I was attracted for 3 reasons. 1) I know the name from DEI. 2) I hate it when, in DEI recently, as I spar with Carthage , 3.5 stacks of Editani cross the Alps and invade Italy. 3) I like the idea that the major players won't get wiped out early.

I wonder why 2 and 3 as concepts haven't been worked into DEI?

Thanks for your work!
Hugh Mungus 17 Sep, 2022 @ 5:49am 
is there anyway to make this mod workable with the 4TPY research/building times mod? would love a slow burn campaign with this mod
oujosh29 15 Apr, 2022 @ 10:14pm 
As of April 16, 2022, this mod still works. It's a great mod, but the aggressiveness seems to have been lowered for the factions, not increased. Most factions, especially the smaller ones, just stand around.
MANWHATADONGA 4 Jan, 2021 @ 9:06pm 
Tried this mod when get to the faction pick its blank no other mods on patch 18.
Oatman 10 Jul, 2020 @ 7:07pm 
Fear not for I am an idiot. This mod does work properly. Make sure this mod is near the top of your load order and you are not running any mods that affect a faction's income, diplomacy, or starting position.
Oatman 10 Jul, 2020 @ 6:59pm 
For some reason, this mod is not working. I have no other mods enabled that affect the startpos or tpy and it's running at 1TPY and the map looks to be vanilla. The Grand Campaign faction maps did reflect your mod changes, but the game did not.
androsleon123 10 Jul, 2020 @ 1:15pm 
can seleucis survive if i dont play them?
androsleon123 8 Jul, 2020 @ 12:47am 
nice mod
DarkLegion 28 Jun, 2020 @ 1:42am 
Is there a version of this mod that only extends Seleucid?
Epyon (AnimeToxic) 7 Oct, 2019 @ 6:12pm 
hi the ai for this mod is dumb they dont field armies on normal diffuculty does this mod works only for hard and very hard/legendary???
Carllinikos Breizheucos 18 Jun, 2019 @ 3:57pm 
For me it still doesn't work... like Siberian Spetsnaz
Imperator of Rome 12 May, 2019 @ 11:40am 
@BunnyPoopCereal
I just started a New Grand Campaign as House Julia of Rome. Where I was surprised to find Rome not in control of Northern Italia and Carthage not in control of... The Smaller Island. And The Etruscan League STILL there! I was perplexed as My Mod Folder said that The Mod was up to date. AND The Mod's changes were visible on the New Campaign Screen. Came here, saw your comment, tested to see if The Mod worked with that mod off, (because I have it too) and surely enough, The Mod doesn't work with 4 TPY With Season Effects On. But it does work with it off.

So, no. It isn't compatible with 4 TPY With Season Effects.... @Dresden?
BunnyPoopCereal 19 Apr, 2019 @ 11:00pm 
Is this compatible with "4 Turns Per Year with Season Effects"?
Gallard25-Arg 31 Mar, 2019 @ 9:10pm 
It seems to work well, but the Seleucids need more things:
1_ add military buildings in Aria, Asia and Mesopotamia to prevent AI from spamming only "eastern spearmen" or maybe more units in the initial armies.
2_ public order is a problem, I just hope the AI can handle it.
3_ diplomacy, some changes so that all the factions do not declare war at the beginning of the campaign.
are suggestions, some changes I can do or balance with other mods, the idea is to make it more challenging to fight and not disintegrate as fast as WRE in Attila Total War
Carllinikos Breizheucos 27 Mar, 2019 @ 11:49am 
I've tested it but it looks like it doesn't work...
SWINIA! 27 Mar, 2019 @ 8:45am 
Great its finally updated, but could you also make it compatible with Radious mod?
Carllinikos Breizheucos 26 Mar, 2019 @ 3:44pm 
Thanks Dresden !
Dresden  [author] 25 Mar, 2019 @ 6:49pm 
Finally got some free time, mod has been updated
Goose 🪿 25 Mar, 2019 @ 3:20pm 
i was wondering could you make macedon control all of greece
Carllinikos Breizheucos 11 Feb, 2019 @ 6:21am 
Can you please update the mod ??
Dunadd 20 Oct, 2018 @ 11:42pm 
Just realised my comments were dumb because i remembered the reason for the diplomacy boost - so they'd agree to confederate with Carthage with your diplomacy all options mod, which (i think?) was compatible with this. And that they're likely just not working because they've not been updated.
Nicolas 16 Aug, 2018 @ 12:06am 
Dresden, can you update your mod?
SweetMarine 20 Jul, 2018 @ 3:32am 
Hello, dear Dresden,I'm your subscriber from the beginning and you have always pleased us with the coolest mods for this you get huge respect from your subscribers. But now I will talk about mode Hegemonia: Large Empires Mod .:steammocking:
SweetMarine 20 Jul, 2018 @ 3:31am 
1)Why are you still not updated mod, there are already new factions such as Kush, Nabatea, Saba with new regions so SOLVE THIS PROBLEM.
2)Map of Carthage in mode I like it because it is very balanced (it does not need to be changed).
3) Map of Rome is also balanced (it does not need to be changed).
4)WTF with Parthia, initially why they have Chorasmia ,wtf bro, it wasnt never their province so give it back to Khorasmii and Dahae if you want to do something with Parthia please made a separate mod(for example, their initial province is Parthia) so SOLVE THIS PROBLEM.
5)Why do Egypt need Cyrenaica ,I know that it was their vassal but now Cyrenaica separated from Egypt I know how to solve these problems (1.Give Paraitonion and Cyrene to Egypt,BUT Nasamones need Ammonium for rebalnced map) (2. DONT TOUCH Cyrenaica
let it be like a separate faction) so SOLVE THIS PROBLEM.
SweetMarine 20 Jul, 2018 @ 2:57am 
6)See if you decide to stay in Cyrenaica tp Egypt, okay then give the Seleucids: Pergamum, Cappadocia, Media Antropatene, Arachosia, because this is their territory or satrapy (Bactria can be left as a separate faction).
7)Please solve the issues with religion (if possible) because in Persia 100% of the eastern culture, although in mode it is the Seleucid territory,or in Cyrenaica 90% of Afro-Nomadic culture,PLEASE SOLVE issues with religion,
8)Why you change the texture of silk, it was beautiful and purple, and right now it's white and small

In the end, I'll say again that your modes are the best, please read my comment and do not ignore the problem of your subscribers, wait for the updated mode after the new DLC:steamhappy:
androsleon123 26 Jun, 2018 @ 7:20am 
pls this is perfect
Julius Caesar 22 Jun, 2018 @ 12:14pm 
please update
-...-ElPoLLo-...- 4 Jun, 2018 @ 2:33pm 
Please can you update it?
SnugglyPuffs 20 May, 2018 @ 5:51pm 
Would you please offer this mod without All Factions Playable included? The revamped political parties and faction traits are odd. Thanks for the great mods!
Xboxpanda 18 May, 2018 @ 10:47am 
yes this mod works again!
trueskills 22 Apr, 2018 @ 12:35am 
does this mod still work?
sloban 21 Apr, 2018 @ 5:19pm 
Please update, I cant play Rome II without this :D
Waylander 11 Apr, 2018 @ 2:46am 
Jep, update pls :-)
Imperator of Rome 30 Mar, 2018 @ 1:27pm 
@usa762 Uhh... they still show up in my games
Imperator of Rome 25 Mar, 2018 @ 3:56pm 
I hope You're working on updating this
Alexander The Greek 21 Mar, 2018 @ 6:43am 
update
gon16136 12 Mar, 2018 @ 2:35am 
update it, please.
Wellington's Boots 11 Mar, 2018 @ 7:08pm 
One of my favourite mods. Hope you update it for the new DLC.
Nicolas 10 Mar, 2018 @ 9:19am 
Can we have a new version for the desert DLC?
Alexander The Greek 24 Feb, 2018 @ 12:20pm 
Can you balance the construction times and research for 4 turns per year in this mod ?
Onyx 30 Jan, 2018 @ 1:48pm 
if I wasn't clear I tend to prefer playing as Carthage, lol
Onyx 30 Jan, 2018 @ 1:48pm 
Hey Dresden, I'm somewhat curious; why are faction unlock mods not compatible, and how did you pick the factions you chose to add to this mod?
A friend of mine wants to play Arabian factions, and I wanted to see if it would be possible to do so while using Hegemonia, as, frankly, I despise Carthage's client states, as they're neither historically accurate, nor useful to Carthage in any way.
usa762 20 Jan, 2018 @ 4:30am 
I'm glad CA got rid of Nova Carthago and Libya, considering that those two didn't even exist as seperate factions in actual history.
argo76 23 Dec, 2017 @ 3:43am 
so this mod has 4tpy included or do i have to get it separatly to enjoy this mod?
also if 4tpy is included ,are there season effects in it?
schizo n'wah 1 Dec, 2017 @ 5:14pm 
pls make a version for empire divided :) :easternromanempire:
gon16136 10 Nov, 2017 @ 7:00am 
Will this mod be compatible with the coming patch?
AlexConst 6 Sep, 2017 @ 3:15am 
I am trying to use this mod with DEI in order to play as the Selucid Empire but for some reason the eastern satrapies aren't directly mine. Isn't Dei compatible with this mod or maybe I did something wrong? I don't know