Total War: WARHAMMER II

Total War: WARHAMMER II

NNOBBs - Lite
59 Comments
Guvenoren 8 Oct, 2023 @ 7:18am 
Hello! Could I use this mod's script to tweak a version it for Troy? :)

I'll credit in the mod description and in script ofc
Guvenoren 10 Nov, 2022 @ 5:19am 
Possible to see a WH3 version? :D
Lt. Ruben 25 Feb, 2022 @ 7:36am 
Hey, thanks for the mod but i wanted to say it doesn't have anything to do with it being "too hard". I play with recruit defeated legendary lords, and i don't want those LLs to be 10 levels above my own. With the light version they're about the same as my own LL.
M33tballa 13 Feb, 2022 @ 7:03pm 
I really love this mod, but I would honestly prefer an even lighter version. AI lords are usually 10 levels above me. I want Legendary Lords to basically match my level or be roughly close. Slightly tweaking the bonus would be a godsend
Guvenoren 18 Oct, 2021 @ 8:56am 
Yo, I just wanted to say that this mod really helped me enjoy Warhammer again! A lot of people don't show appreciation enough, so I wanna say thank you! Might be simple dimple for you, but for me it's not!

Lovely mod, a must have for veterans! Thank you!:zaggrin:
Markliuz Da Jesterly 29 Sep, 2021 @ 12:39pm 
Yeah, ive noticed it too. they're getting too much exp too fast. while i was killing and chasing down remnants of the dwarves with Grimgor,i left the high king alone for a while. once i came back for him, he somehow managed to get level 25 by turn 30! while my Grimgor was only level 16. something very wonky is going on here.
Louie04k 3 Aug, 2021 @ 8:37pm 
@Semiprogamer had to unsub from this "lite" version. At turn 40 Legendary lords were lvl 30...
johnfante 27 Apr, 2021 @ 11:29am 
Good news thank you for answer !
Malykriss  [author] 27 Apr, 2021 @ 9:10am 
It still works just fine.
johnfante 26 Apr, 2021 @ 11:20pm 
Anyone knows if it's still working without being updated ?
Semiprogamer 16 Jan, 2021 @ 10:21am 
Any1 else having most lords way higher lvl than you still? Even if you're doing a very aggressive campaign? Not a major complaint just curious.
Malykriss  [author] 7 Dec, 2020 @ 11:30am 
Have you both unscubscribed and resubscribed from the mod? If yes, then do you use the CA launcher or Kaedrin's mod manager?
Rasral 7 Dec, 2020 @ 4:43am 
A friend and I just updated this mod and when we try join a co op campaign it says "Incompatible Versions". Removing NNOBBs Lite fixes the issue. Any ideas on what it could be?
Adalbert 6 Dec, 2020 @ 4:06pm 
Support for Kislev: Reborn pls
Guvenoren 5 Dec, 2020 @ 3:19am 
Dope! Glad to hear! Cheers!:lunar2019piginablanket:
Malykriss  [author] 5 Dec, 2020 @ 3:04am 
Forgot to mention, Legendary heroes too.
Malykriss  [author] 5 Dec, 2020 @ 3:03am 
Yep! Has been updated with the newly introduced lords and some new additions from mixu's lords.
Guvenoren 4 Dec, 2020 @ 10:19pm 
has this mod been updated with the latest patch in mind?
Burjis 15 Oct, 2020 @ 11:46pm 
@M33tballa, You can follow the author's instructions on how to modify the values yourself if you need to. You won't even need a mod editor. All you need is to open the .pack file in notepad (notepad++ is preferred which is a very quick download) and edit the values under the section which says Give EXP to Lords. Save, restart the game and you're done.
There are technically 3 numbers you can edit. XP gained when level 10 or below, XP gained between level 11 and 20, and the last one is for the XP gained between 21 and 30.

The files for this mod are under
<Steam Folder>\SteamApps\workshop\content\594570\1887932701
M33tballa 15 Oct, 2020 @ 8:39pm 
any chance u could make a very lite version, lmao? I find that no matter how many battles i fight and win, AI is always about 5 levels higher than I am
Burjis 21 Aug, 2020 @ 3:45am 
Well, actually I just opened the file with notepad++ and gave it a whack. I'll check later how it affects the mod.
Burjis 21 Aug, 2020 @ 3:29am 
Thanks. Never modded TW, but I guess I'll give it a try.
Malykriss  [author] 21 Aug, 2020 @ 3:04am 
Nope. Anyndel was the one who made the generic lords version. It's pretty simple to edit the values though if you have RPFM.

If you wanna give it a try yourself then install RPFM, select which total war game you wanna mod, select Anyndel's pack file in the data/mod folder (you can find that in steamapps and either go in workshop>content>594570 and search for his mod there or search in the data folder of TWW2).

Once you open up his pack file, just edit the values in the script to whatever you want. If you wanna keep them the same as this mod, then just open this mod's pack file through RPFM and search for the 3 values at the bottom of the script.
Burjis 20 Aug, 2020 @ 9:06pm 
Is there a lite version for generic lords as well?
Malykriss  [author] 13 Jul, 2020 @ 8:51am 
Yes you can.
Shower Biscuit 13 Jul, 2020 @ 7:21am 
Can I turn off this mod mid campaign?
Malykriss  [author] 23 May, 2020 @ 7:22am 
Mod's been updated!
ALSawareness 21 May, 2020 @ 12:23pm 
Currently this seems to be working with the W&P update though I haven't run it through multiple campaign turns yet.
Decado 18 May, 2020 @ 11:53am 
The full version works for me, but this one doesn't. Not sure why. When this version is back up and running I'll definitely use it. In the full version I can't keep up with the AI unless I cheese, which isn't even possible for some factions.
Malykriss  [author] 17 May, 2020 @ 7:30pm 
You can use this mod with both. It shouldn’t have any incompatibilities with unlockers.
Decado 15 May, 2020 @ 12:56pm 
I've been using Mixu's unlocker. This is mod just support's crynsos'?
Malykriss  [author] 15 May, 2020 @ 12:11am 
@Decado CCT should not be conflicting with if. The best way you can test it is to untuck all your other mods and only use it with crynsos’ campaign autorun to see if it works. I will give it a try whenever I have time to get back to the game.
OwL_PaRTy 14 May, 2020 @ 9:47pm 
yep Its currently not working. On turn 30 and Wulfrik still level 4
Decado 14 May, 2020 @ 2:01pm 
This mod doesn't seem to work for me, either (turn 55ish and AI Wulfrik is lvl 3), but I have quite a few mods installed including the CTT (Boyz) overhaul. I could swear the full version worked a while ago when I tried it.

What is the best way to test?
Malykriss  [author] 13 Mar, 2020 @ 4:39am 
I've updated the mod with Project Resurrection's Lords. If anyone still comes across the "???" issue then let me know.
Malykriss  [author] 8 Mar, 2020 @ 3:34am 
the mod seems to work for most I think, otherwise I'd be getting more feedback. I have no idea why it doesn't work for some. It works on my end so I see no way of fixing it at the moment.

This mod is no different from the original, apart from the fact that its numbers are toned down.

If it's not a CA launcher issue then I don't know what it is.
Rachel L 7 Mar, 2020 @ 7:52pm 
Has this mod been fixed?
Malykriss  [author] 19 Feb, 2020 @ 4:57pm 
Sure man. If it works let me know 👍🏻
Dukhat 19 Feb, 2020 @ 3:59pm 
If you want, that is?
Dukhat 19 Feb, 2020 @ 3:58pm 
Perhaps it is dependent on what type of file it is saved as?
Since you could make it a "Creative Assembly" pack, maybe that might work.

It's basically making it read-only when you do that, I might give it a try tomorrow.
If it works I'll let you know and I'll give you the file so you can upload/update it.
Dukhat 19 Feb, 2020 @ 3:56pm 
I re-downloaded the mod, and made sure it was the only mod I was subscribed to.

Then I opened the file directly with PFManager so that it doesn't touch the mod manager,
and it does indeed do the same thing again, it give the three question marks. Quite weird..
Malykriss  [author] 19 Feb, 2020 @ 3:53pm 
Yeah I honestly have no idea what to do about it. So far I'm getting mixed answers on this mod's functionality. Which is really odd cause It's literally just a toned down version of the original mod.

I still think the CA launcher could be a culprit here but I'm not certain.
iAdm 18 Feb, 2020 @ 3:50am 
Became worried after reading some comments and decided to check the script before using it, but every line for adding experience were ok for me. Strange indeed.
cm:add_agent_experience(char_str, 1330, false)
cm:add_agent_experience(char_str, 1050‬, false)
cm:add_agent_experience(char_str, 490, false)
Dukhat 26 Jan, 2020 @ 3:37pm 
I downloaded it and I can confirm what "Andreas P." says.

cm:add_agent_experience(char_str, 1050???, false)

I opened the file in PFM immediately after downloading & that is what it says.
Andreas P. 13 Jan, 2020 @ 12:21pm 
@Net Neutrality I actually did that but there were no question marks after 1050
Malykriss  [author] 13 Jan, 2020 @ 3:10am 
@Andreas P. I've been trying to upload a fix for this a couple days ago but the CA launcher won't let me. I'll try again whenever I have time. I'm guessing you have the same problem as PandaBubbles, below.

Download RPFM in order to open up the mod and follow the same steps as Panda. If you find 3 question marks in front of the 1050 then just delete them. I'm not sure how this could happen cause I don't have this issue on my side.
Andreas P. 13 Jan, 2020 @ 12:55am 
The lite version doesn't work for me too after patch, using the normal one for now. I am using KMM.
PandaBubbles 24 Dec, 2019 @ 10:35am 
@Net Neutrality I use the CA launcher. Originally I thought you put them by mistake. But is most likely the CA launcher or an issue with my installation. I will try another launcher and reinstall the game to check why its happening. Thanks for checking the mod for me. I appreciate it.

When I tried the other version (with the higher EXP) it works perfectly. So very strange it's only this version that's doing it.

If I can't figure out the issue, I will just install your mod directly in the data folder ( I will rename your pack file so it shows up in the launcher) and replace it whenever you update this mod in the future.

Thanks again for the mod. makes the game so much more fun.
Malykriss  [author] 24 Dec, 2019 @ 8:16am 
@PandaBubbles That's very odd. There definitely shouldn't be any question marks there.
I just checked and there aren't any for me.

Do you use the CA launcher or KMM? I've heard the CA launcher doing funny stuff with script mods before.

Other than that I have no idea why you'd have any question marks there.
PandaBubbles 23 Dec, 2019 @ 11:08am 
Hi @Net Neutrality, firstly thanks for the mod. Really like the idea behind it.

I think there may be an issue with this version (Lite) . The Legendary Lords aren't getting the extra EXP. I noticed in your code the EXP gain of 1050 is written as 1050???. I removed the question marks and the Legendary Lords are now gaining the extra EXP.

I tested it by observing Manfred EXP gain. At level 5 (because the starting turn doesn't technically count) he wasn't gaining 1330 EXP. When I removed the question marks, he gained the EXP at the start of turn 5.

My assumption is that was the issue but it could have been something else. Just thought i should let you know in case anyone else is having a problem.

Thanks again for the mod. much appreciated. :steamhappy: