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I'll credit in the mod description and in script ofc
Lovely mod, a must have for veterans! Thank you!
There are technically 3 numbers you can edit. XP gained when level 10 or below, XP gained between level 11 and 20, and the last one is for the XP gained between 21 and 30.
The files for this mod are under
<Steam Folder>\SteamApps\workshop\content\594570\1887932701
If you wanna give it a try yourself then install RPFM, select which total war game you wanna mod, select Anyndel's pack file in the data/mod folder (you can find that in steamapps and either go in workshop>content>594570 and search for his mod there or search in the data folder of TWW2).
Once you open up his pack file, just edit the values in the script to whatever you want. If you wanna keep them the same as this mod, then just open this mod's pack file through RPFM and search for the 3 values at the bottom of the script.
What is the best way to test?
This mod is no different from the original, apart from the fact that its numbers are toned down.
If it's not a CA launcher issue then I don't know what it is.
Since you could make it a "Creative Assembly" pack, maybe that might work.
It's basically making it read-only when you do that, I might give it a try tomorrow.
If it works I'll let you know and I'll give you the file so you can upload/update it.
Then I opened the file directly with PFManager so that it doesn't touch the mod manager,
and it does indeed do the same thing again, it give the three question marks. Quite weird..
I still think the CA launcher could be a culprit here but I'm not certain.
cm:add_agent_experience(char_str, 1330, false)
cm:add_agent_experience(char_str, 1050, false)
cm:add_agent_experience(char_str, 490, false)
cm:add_agent_experience(char_str, 1050???, false)
I opened the file in PFM immediately after downloading & that is what it says.
Download RPFM in order to open up the mod and follow the same steps as Panda. If you find 3 question marks in front of the 1050 then just delete them. I'm not sure how this could happen cause I don't have this issue on my side.
When I tried the other version (with the higher EXP) it works perfectly. So very strange it's only this version that's doing it.
If I can't figure out the issue, I will just install your mod directly in the data folder ( I will rename your pack file so it shows up in the launcher) and replace it whenever you update this mod in the future.
Thanks again for the mod. makes the game so much more fun.
I just checked and there aren't any for me.
Do you use the CA launcher or KMM? I've heard the CA launcher doing funny stuff with script mods before.
Other than that I have no idea why you'd have any question marks there.
I think there may be an issue with this version (Lite) . The Legendary Lords aren't getting the extra EXP. I noticed in your code the EXP gain of 1050 is written as 1050???. I removed the question marks and the Legendary Lords are now gaining the extra EXP.
I tested it by observing Manfred EXP gain. At level 5 (because the starting turn doesn't technically count) he wasn't gaining 1330 EXP. When I removed the question marks, he gained the EXP at the start of turn 5.
My assumption is that was the issue but it could have been something else. Just thought i should let you know in case anyone else is having a problem.
Thanks again for the mod. much appreciated.