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there is a bug:
When playing against "Final Legacy Nemesis" with Expedition Battle 4 and 2 players,
all basic cards should be upgraded.
However Tier1 and Tier2 cards are still basic.
I just had one minor issue with is, if I select any option of the upgraded, I can't select another one.
I wanted to have a balanced upgraded deck with New Age and Outcasts for example, but when I select "New Age" all other options became unavailable.
Thank you for your hard work! Great way to play the game remotely.
Foggy Miasma | [LoG]
Pale Reckoner | L2-BS-17
Both cards appear in both story decks, so I'm just wondering why some seem to have their original numbers, but others just have a basic/combined LoG marking.
Not ideal but I just never had the chance to get round to improving that part of the mod.
It seems that once 1 nemesis is on there, I cannot remove, so would have to reload a save from the start again, and just add in treasures etc.
@ACE_Spark is there a way to remove the Aeon's End backboard? I expect its there to protect the setup area but we play in VR and the right click menus appear on the wall in VR which makes it harder to navigate when we want to do deck searching or locking/unlocking objects.
Thank you (and everyone else that's contributed!) either way.
I have a fork of your mod where I've added:
- Easy expedition setup
- A nice mage display
I'd love if you were able to merge it into your mod
https://imgur.com/a/OroDihs
One quick thing I noticed on Infested Mutation automated setup is if there are only 1 or 2 players, there should be an extra two globules on the Mutation Track.
To clarify do you want a fully random game or a not fully random game?
For a fully random game:
'Random market card' chooses a random recommended market setup type. 'Selected market card' lets you pick which of those setups you want to use.There's also an additional card set aside with (almost) full random costs that can be used instead.
But if you want specific cards:
Just search the 3 large randomizer decks and drag a card onto any given market space. Because the game is made up of large collections of multiple cards (and starting recently, sometimes those cards require *further* setup) it's a lot easier to drag a single card than it is to drag a mini deck of cards around. The mod will just handle it and any additional setup needed.
If the aforementioned error happens, that's just a result of a recent TTS change and is just a result of the mod trying to check if a deck exists twice due to a framerate issue but doesn't actually affect anything.
It's a shame the AE team didn't add complexity ratings till much later in creating expansions, as they've been pretty helpful in teaching new players.
As for the error, I think I know what's caused it, a change to TTS meant its trying to select the same card twice. I probably just need to add another delay to said check or something.
Was on Past and Future KS page under milestone 7.