Kenshi
Martial Arts Rebalanced
29 Comments
Captain Nyet 22 Mar @ 4:26pm 
Seeing a lot of comments saying this makes Martial Arts almost useless; just wanted to ask how strong can I expect MA to be in the late-game; You can't really use MA with heavy armor/backpack afaik because it will kill your dodge chance, but will I still be able to make a decent late-game martial artist (as in, someone who can take on a similarly skilled, but more armored, swordsman) with this if I give them appropriate gear?
Васька Хроник 13 Dec, 2024 @ 11:18pm 
And I like Matrix Evasion, if I see that it is removed, then I do not install such a mod, and I am not subjected to herd mentality. It's a pity that the author removed Matrix Evasion, I like the dynamics of the body in the process:steamsalty:
Saxon 14 Sep, 2024 @ 1:56pm 
Thanks for making this! I love martial artists but I hate how they all turn into one-punch man at higher levels. This mod rebalances them to be more realistic. Exactly as advertised.
Ismail_Kohlsprit 28 Jun, 2023 @ 3:21pm 
I mean, you call it a rebalance, its just a nerf, in the description, it says nerfs only, MA is not overpowered. fighting more than 5 enemies or just 2-3 beak things is such high attack frequency that you are stuck in a dodge loop. Yes you can fight more than 10 enemies with MA but its challenging, this mod is makes MA just absolutely redundant to use.
Karina 1 Nov, 2022 @ 5:11pm 
Played with this mod for a while. Humangous damage was the only good thing about ma, without it its worthless. You should rename this mod to "Martial Arms nerfed".

At the very least you should have included in recommended section mods that improve dodge animation to compensate. With this mod alone fighting more then 1 guy is hopeless.
jonaak 24 Oct, 2022 @ 1:12pm 
how much does this mod change the dodge and attack speed values?
NinjaBeest 26 Feb, 2022 @ 2:02pm 
Am I the only person alive that actually likes the Matrix Dodge? XD
r41n 15 Feb, 2022 @ 5:40am 
@ReynTime AFAIK MA determines the frequency of attack attempts and chance to hit a target. Strength determines the damage dealt and dodge the chance to evade an attack. Currently I'm running around with 70-ish strength and damage is around 90-150
ReynTime 23 Jan, 2022 @ 4:05pm 
I am using this mod, and it makes early and mid game martial art kind of weak.
I played a 5 man nobody start, and I leveled them up as different class.

Right now, they are all around lv 60-65 in melee atk/martial art and 80 melee defense, my heavy warrior, katana, polearm warriors all carry their own weight and put up very good fights against all kind of enemies, except my martial artist. She literally is always the first to drop against every tough encounter. Dealing very mediocre damage, and gets KO'ed very fast.

I am still pretty new to this game, got the game 2-3 weeks ago, and have about 150 hours. And I have heard the horror story of MA dealing 300 damage and one punch everyone. But I am wondering, when does it become OP like that? Right now my MA is omega underpowered for her level and she has mid game stats close to end game.
bidiguilo 22 Apr, 2021 @ 9:26am 
what values does this mod change exactly?
Crovvv  [author] 18 May, 2020 @ 7:47pm 
I believe faster MA modifies same value as one this modifies so I don't think it would make a difference.
Luna 18 May, 2020 @ 6:00am 
Use this mod with faster ma, it makes MA very balance you deal 20-50 damage depends on toughness and armor but you attack very fast, making MA superior to 1v1 but weak in group as it should be.
Crovvv  [author] 25 Feb, 2020 @ 6:18am 
Oh thanks for telling me, fixed!
Gravysamich 25 Feb, 2020 @ 5:41am 
your chi blast link there doesn't link to the chi blast mod.
Crovvv  [author] 22 Feb, 2020 @ 5:55am 
reduced the nerf on Global Unarmed damage slightly
Paradox Edge 5 Feb, 2020 @ 6:29am 
Thank you for this. I was getting tired of having my fists be literally my most powerful weapon. This makes it only slightly better then using something like a staff or jitte which is what I want. Props.
Argus von Stein 27 Jan, 2020 @ 7:00am 
I must say that I'm using it with the animation mods (the 2 most popular ones, i forgot their names), and they do have combos that deal 70-80% dmg on attacks, but still it's not that much of a debuf. And they are usualy either area attacks or multihit attacks.
Crovvv  [author] 26 Jan, 2020 @ 7:20pm 
If you're doing 20 damage at level 95 MA then something else is the problem, possibly another mod. As for Ek's suggestion I'll have to think about it, i've been away from Kenshi modding for a while now.
Fung Si Yan 26 Jan, 2020 @ 6:30am 
I have to agree with below comments. This should be called "Martial Arts Redundant". The damage nerf is way too strong and even high-level MA feels like trash with the mod switched on. At 95 MA skill and 70+ strength/toughness I should not be doing 20 damage and losing to dust bandits.

The mod also seems to overly limit what attacks are used if you use any animation mods. If you just want a mod to fix the "endless dodge loop" issue in vanilla there are other mods out there that will do a better job of this as this mod just makes your dodge faster whilst actually appearing to dodge *more* often.

If you are someone who likes to fight against Anti-Slavers but don't use MA yourself maybe this mod will make fights seem more balanced but if you have any MA users yourself you can just set them to rice-farming now.
TNDKing 26 Jan, 2020 @ 6:03am 
As EK said its to much of a damage buff it makes martial arts almost useless now.
Argus von Stein 22 Jan, 2020 @ 11:05am 
Hey! I've played a lot with your mod and I have a feeling, that the damage cuts were too big. It's ok when a martial artists in 50 skill ranges is unable to defeat a squad of dust bandits reliably, but a group of six skeleton dudes well over 80s unable to kill off a couple of thrall squads... Well, that's not right.

Important part of my useless writings!!! I tried messing with your global damage constant and found out that 0.2 instead of 0.1 was the best mix between "the noob can't solo a horde" and "this shit is broken", leaving high level caracters to really be on par with their armed friends while not overpowering the early game. Mb you might release another version of it? And how about compat patches for the most popular animation mods?
WyrdDream 10 Nov, 2019 @ 10:20pm 
thanks, i figured out it was another mod instead causing the issue after re organizing my list. thanks for the help.
Crovvv  [author] 9 Nov, 2019 @ 9:41pm 
Hi again, I use it in my KAoBS collection and it works just fine even with Military Craft included. See this Load Order [i.imgur.com].
WyrdDream 9 Nov, 2019 @ 9:37pm 
it was not working for vanilla races either. it might be another mod that just messed up the list order then. thanks sir.
Crovvv  [author] 9 Nov, 2019 @ 4:03pm 
It's possible you have a modded race that doesn't have the patch for animation?
Crovvv  [author] 9 Nov, 2019 @ 4:03pm 
It does not, as it doesn't change animations.
WyrdDream 9 Nov, 2019 @ 3:17pm 
i think it conflicts with more combat animations. in spite of that this is still a fun addition
Crovvv  [author] 30 Oct, 2019 @ 11:27pm 
Fact, lemme correct that.
Endgunner 27 Oct, 2019 @ 1:12am 
"No more getting 1 shotted by 200 damage of pure fisted pain." *400 if you fight the wrong people.