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At the very least you should have included in recommended section mods that improve dodge animation to compensate. With this mod alone fighting more then 1 guy is hopeless.
I played a 5 man nobody start, and I leveled them up as different class.
Right now, they are all around lv 60-65 in melee atk/martial art and 80 melee defense, my heavy warrior, katana, polearm warriors all carry their own weight and put up very good fights against all kind of enemies, except my martial artist. She literally is always the first to drop against every tough encounter. Dealing very mediocre damage, and gets KO'ed very fast.
I am still pretty new to this game, got the game 2-3 weeks ago, and have about 150 hours. And I have heard the horror story of MA dealing 300 damage and one punch everyone. But I am wondering, when does it become OP like that? Right now my MA is omega underpowered for her level and she has mid game stats close to end game.
The mod also seems to overly limit what attacks are used if you use any animation mods. If you just want a mod to fix the "endless dodge loop" issue in vanilla there are other mods out there that will do a better job of this as this mod just makes your dodge faster whilst actually appearing to dodge *more* often.
If you are someone who likes to fight against Anti-Slavers but don't use MA yourself maybe this mod will make fights seem more balanced but if you have any MA users yourself you can just set them to rice-farming now.
Important part of my useless writings!!! I tried messing with your global damage constant and found out that 0.2 instead of 0.1 was the best mix between "the noob can't solo a horde" and "this shit is broken", leaving high level caracters to really be on par with their armed friends while not overpowering the early game. Mb you might release another version of it? And how about compat patches for the most popular animation mods?