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The third part of the ability I think might not work so well with tech tree mods such as Project 6T: Grand Eras, in which coal is not unlocked at Industrialisation. Maybe make it reveal coal as well as granting Industrialisation in order to cover those use cases.
The mod is fantastic though, thank you!
I think that the +2 combat strength bonus per suzerained city state should be nerfed to +1, and maybe capped to something a little more sensible, like +20 cs or something similar.
The influence points from captured cities should also probably be capped to +15 or something of that degree, which is already huge.
Anyhow, fantastic mod! I've used it for several games and really enjoy it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897167541&searchtext=sui
I supose i got a conflict with something because when I activate all of my mods with Sui Generis the game doesn't start, If I turn off just sui generis game starts normally but if i try to load only Sui generis it works too
@CodedPandi - It's because Poundmaker was a Plains Cree chief
I know from personal experience that Tibet certainly is.
Great mod, by the way. :) Having a ton with it and it helped me retread some classic experiences.
('CIVILIZATION_MER_HITTITES', 'SG_LEADER_MESOPOTAMIAN'),
I tested a few times to make sure and consistently reproduced it; other Mesopotamian civs appear to be working correctly.
https://drive.google.com/drive/folders/1TfXz76akf8Kx5hanKFxNjuohAOp9X9tH?usp=sharing
It's alright, I know you must be a busy Cat, Seeling. Making so many amazing mods.
Not to mention that the ability fits better as Phoenicia was known for its coastal colonies.