XCOM 2
[WOTC] Complicated Red Fog
댓글 149
bidiguilo 2025년 5월 25일 오전 10시 38분 
which mods are you guys using that conflicts with this one?
Sir Bon 2025년 3월 12일 오후 10시 15분 
Alright, thank you
XpanD 2025년 3월 8일 오후 2시 48분 
Grab an older build from one of the archive sites if this build doesn't work, worked for me.
Sir Bon 2025년 3월 8일 오후 1시 23분 
Came to report an aim bug but it seems y'all beat to it. Time to wait for the fix I guess. Thank you in advance, amazing mod by the way. This should be base game fr
XpanD 2025년 2월 27일 오전 12시 07분 
Don't have that one here. Believe the (old?) issue was from mods shipping an outdated XModBase, and load order shenanigans causing that to clobber a change this mod needed. Not 100% on that (and also not sure on the current status, as I reverted to an older build myself), but yeah.
Sniffy 2025년 2월 26일 오후 6시 20분 
The bug where you get an aim boost is caused by Classless XCOM: MINT. At least that's what caused it for me.
XpanD 2024년 9월 26일 오전 8시 09분 
Nope, hoping others will have more ideas there.
Andrei Cineva 2024년 9월 26일 오전 7시 57분 
I see. Any idea what I should be looking for then?
XpanD 2024년 9월 26일 오전 7시 42분 
Had a look -- that array seems to be for character templates (so stuff like specific enemy/unit types), not class templates. Unsure how you'd go about doing it otherwise, though there's probably a mod for it out there somewhere.
Andrei Cineva 2024년 9월 26일 오전 7시 20분 
How can you render one particular soldier class immune to Red Fog? I tried just adding it in the config, like it was the case with the Chosen and the Boss units, but it doesn't seem to work.
Like so:

+arrImmuneToRedFog=FTB_Blutengel

That is the class name, I've taken it from the mod in question. What am I doing wrong?
ORN (She/Her) 2024년 9월 20일 오후 2시 48분 
i also have the am bug. feels bad.
steamt 2024년 9월 13일 오전 11시 24분 
Confirming aim bug as well.
F1 shows it properly, in my case 71-13
but then shot HUD has red fog adding the new aim of 58 rather than subtracting 13

Tried the Beta Highlander, no change
walan 2024년 9월 8일 오전 11시 35분 
I also have the aim boost bug
RedDobe  [작성자] 2024년 8월 29일 오전 4시 59분 
Dang I might have to revert the latest patch then. In my tests it worked fine, but again the load order of mods who haven’t updated Xmodbase are preventing highlander updates from applying.
bmMartins 2024년 8월 23일 오후 3시 39분 
I also confirm the aim boost bug.

I'm also using Extended Information AND the BETA XmodBase. It still gives me the same aim boost bug though.
RedDobe  [작성자] 2024년 8월 15일 오전 5시 03분 
It is something to do with load order and other mods that use older versions of Xmodbase. I probably need to make the new beta version of Xmodbase a hard requirement.
XpanD 2024년 8월 14일 오전 10시 14분 
I also had the weird aim boost issue, but going back to the 18th of March 2023 build (Skymods) seems to have fixed it. (wanted to keep using percentages so tried that first)

Not sure why the newer builds are so weird for, apparently, only a few of us? Could be that others just aren't reporting it, but yeah.

(still adore this mod, it's an absolute must for any run I do)
ArnNied 2024년 6월 26일 오전 7시 51분 
Yea the percentage on aim/offense is really messed up. I just got back to XCOM 2 and I was messing around with the .ini before reading your updates and updated description. It was working with the bug (adding a bonus instead of a penalty), but now it's just crashing my game. I even cleaned my mod config folder (the one in my "Documents/My Games/...") a couple times but it's still crashing. Had to disable this mod for now, or maybe use an integer instead of a percentage (not my cup of tea) down the line.

Is there any way for me (or us) to use an older release instead? I remembered this working flawlessly (as far as I can tell) like on January the last time I played it. Since the update at 24 February is what probably caused it to start bugging.

I don't think steam support "releases" like nexusmods or github.
Dragon32 2024년 6월 10일 오후 2시 37분 
@basilbattery
Damage one of your troopers with a grenade, does their Aim go down?
basilbattery 2024년 6월 10일 오후 1시 03분 
How can understand in game interface that this mod is working? Any info or sign of it for my team and enemy?
HaziTru 2024년 5월 16일 오전 2시 07분 
Okay thank you
RedDobe  [작성자] 2024년 5월 15일 오후 3시 22분 
The bug only has to do with aim. Everything else can use a percentage.
HaziTru 2024년 5월 15일 오후 1시 01분 
@Dragon32 Okay ill change the ini thanks for your help. So i just false everywhere there is bPercentage?
Dragon32 2024년 5월 15일 오후 12시 35분 
@HaziTru
Read that whole section, it sounds like you've another mod overriding the GetHitChance function in X2AbilityToHitCalc_StandardAim. Try using a grep tool on your mods folder. Or just change this mod's .ini
HaziTru 2024년 5월 15일 오전 9시 10분 
@Dragon32 No I am not, I just confirmed again. One of my soldiers got +53 aim and had 100% hit chance on everyone once wounded same for the AI.
Dragon32 2024년 5월 15일 오전 7시 55분 
@HaziTru
Are you using EU Aim Rolls? I thought an update to that mod had fixed that. Try the Known Issues workaround.
HaziTru 2024년 5월 14일 오후 5시 58분 
I noticed a bug, one of my soldiers was hurt and her aim dropped to 58, but it gave her plus 58 aim...
Dragon32 2024년 5월 14일 오전 10시 28분 
@Dęąth Viper
Doesn't LWotC already have a Red Fog mechanic? Maybe as a Second Wave option?
Dęąth Viper 2024년 5월 14일 오전 7시 35분 
Does this work with LWOTC? Didnt see any info in the comments or description
RedDobe  [작성자] 2024년 2월 24일 오후 6시 33분 
@jahainha - I am pretty sure that you can exclude characters, but I can’t recall if I added that.
jahsinha 2024년 2월 24일 오후 2시 32분 
Welp.
Dragon32 2024년 2월 24일 오전 10시 13분 
@jahsinha
I think you'd need to get the SDK and re-write the mod.
jahsinha 2024년 2월 24일 오전 9시 38분 
@RedDobe - Is there anyway for me to configure this to trigger only for specific enemies? For example, I only want red fog to take effect for enemies IF they lose a Commander or souped leader enemy. Similarly, if I lose say, an "Officer" from Abizi's mod then it triggers. But I don't wan it as just a standard effect for Xcom and Advent.
LeyShade 2024년 1월 15일 오후 10시 52분 
@RedDobe - Thank you for clarification =)
RedDobe  [작성자] 2024년 1월 15일 오후 3시 36분 
@LeyShade - I don’t have this setup for second wave.
LeyShade 2024년 1월 10일 오전 3시 20분 
@RedDobe - What's the secondwave template name for using with the auto-set configuration =)
mikolaj.konarski 2023년 9월 16일 오후 5시 38분 
Oh, I see, no worries. Thank you.
RedDobe  [작성자] 2023년 9월 14일 오후 6시 40분 
The problem is with perfect information. It doesn't have the highlander fix implemented for any multiplicative hit modifiers. It is purely a UI error.
mikolaj.konarski 2023년 9월 12일 오전 11시 08분 
First, thank you for the mod. I have a problem and perhaps somebody has a quick solution (disclaimer: I'm playing with lots of mods). I noticed that Advent Troopers with half the hitpoints have ~80% chance to hit my soldier, while fully healty troopers have 19% chance to land, with exactly the same distance, cover, etc.
Dragon32 2023년 8월 12일 오후 7시 13분 
@HaziTru
What's wrong with it? And if it's created by another mod wouldn't that other mod be the logical place for a fix?
HaziTru 2023년 8월 12일 오후 5시 36분 
Any way to fix the fly over from extended information?
RustyDios 2023년 3월 17일 오전 4시 00분 
Redfog can appear as an XCOM row /AWC perk
@RedDobe I've sent you a DM on discord to discuss this :) ((and how to fix))
RedDobe  [작성자] 2021년 9월 8일 오전 8시 17분 
I didn’t realize that will loss already happens for Xcom injuries. But what about enemies and third parties?
Zigg Price 2021년 9월 7일 오후 5시 30분 
The base game already reduces Will for being damaged/shot/shot at. Is there a reason to have Will in Red Fog configs, anymore, other than just wanting to make things harder?
RedDobe  [작성자] 2021년 9월 4일 오전 8시 30분 
@XpanD - Thanks for the feedback. Glad to hear!
XpanD 2021년 8월 26일 오후 1시 15분 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, glad to see an implementation of this for XCOM 2.
Nemo Jr. 2021년 7월 7일 오후 5시 23분 
Aww that's a bummer, but thanks for letting me know.
I'm sure I'll beg bg to add it in the near future x)
RedDobe  [작성자] 2021년 7월 7일 오후 5시 02분 
And one other thing Nemo. Since you are using EU aim rolls the bonus aiming angles for all units won’t work even if set to true. That mods MCO will take priority because of the way it is overridden. Bg would have to add the option in his mod.
Nemo Jr. 2021년 7월 7일 오후 4시 53분 
Thanks! Will do.
RedDobe  [작성자] 2021년 7월 7일 오후 4시 31분 
@Nemo JR. - yes they should be compatible now if he has the latest highlander fixes. it’s a percentage of the base stat. If you used .3 and the stat is 10, then it would range from 10-3 with 3 being the most severe red fog. Red fog would not affect the other stat modifiers that you mentioned. I don’t know if flanking crit chance works. I know crit chance does.Try it and see.