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I do want to give Remi and Flan custom sprites at some point, but I'm pretty sure that would require a full on overhaul of the character, so that along with my current personal project means that likely won't be happening anytime soon, unless someone else does the sprites for me. If that does happen, I think I'll end up rereleasing the old-sprites version of Remilia and Flandre separately, like some other character mods do.
Also cool to see that NSpecial is now chargeable. Considering the way Remilia lunges back preparing to hurl it at you, it always struck me as the sort of move that visually makes sense to charge. Plus, the fixes to the grazing code and how she stays flat on the ground makes more visuals sense too.
Overall, I appreciate the updates you've given to Remilia. Considering how her echo is nearing completion, I'm especially interested in finding out how you'll differentiate the properties of their attacks and playstyle.
I think Orcane is umm... actually like... gone.... Like Fortune Teller gone lol.
Also, as a reply to a certain Okuu mention:
YYYYYYYYYYEEEEEEEEESSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm looking forward to seeing Remilia's blonde-haired vampire echo fighter!
Right now I'm focusing on finishing her and her echo fighter's down specials. They're rather complex compared to the rest of the moveset which is why it's taking a while (that and I've had to deal with other things.) I should have her done pretty soon though.
All I will say is that I think you'll be pleased. ;)
Nice, thanks for the update. Glad to hear that not only Remilia's close to being moved to v1.0, but that her sister Kurumi's going to be coming as well! I've always been a fan of Smash Ultimate's echo fighters, so I'm curious how she's going to play as compared to Remilia.
Definitely looking forward to seeing how it turns out.
On top of this, I will be releasing an echo fighter alongside Remilia's v1.0 release. I am pleased to say that said character is basically at the same point of completion as Remilia. Some of you can probably already guess who it will be ...
I hope you all are looking forward to what's to come! ^^
Speaking of speed, her Dash Attack has got an insane amount of horizontal speed to it. But the hitbox is small enough that it's still balanced enough that it's fun to play against. Plus, the fact that she gets a bit of horizontal momentum when using her Up Air is a cute touch lol :3
Hmmm... plus another very destructive vampire sister? Surely you must be taking about... Kurumi! Haha, right? I mean, I never knew she had a sister, so that's some cool PC-98 trivia already!
ヽ(・ω・ゞ)
Also have other characters planned. Already working on a mod for Utsuho Reiuji, and perhaps another, very destructive vampire sister ...
Wow, nice to see Rivals getting some more Touhou representation. Remilia's controls are amazing and so fun to play as. And coupled by how fast and fluid her movement is, she can pull off some really technical plays!
I especially love how you were able to incorporate her projectiles into her regular attacks. Reminds me a lot of how Villager's moveset is fun to play as in Smash Ultimate. Speaking of which, her Up Special also reminds me of Incineroar's recovery move, which really helps her stand out amongst the Touhou cast.
Overall, I absolutely love this mod so far (especially looking forward to the graze mechanic you mentioned in the description) and can't wait to see what future updates you add to her!