Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unique Improvements in Forests
19 Comments
Shlore 10 Sep, 2022 @ 7:37pm 
please add OUTBACK STATION .
⎝✧Wyrd Deofol✧⎠ 18 Aug, 2021 @ 3:39am 
Thanks for the mod :P6:Hail Satan :P6:
Luke ✞ Jesus Saves ✞  [author] 27 Apr, 2020 @ 4:54pm 
Thanks, added.
MissDirect 27 Apr, 2020 @ 4:53pm 
I have the base game and the smaller DLCs (not GS or R&F) and neither this mod nor the unique district in rainforests work. The game refuses to load with either of them enabled, and now that I'm back on this page I see that you've mentioned in the comments that this mod requires GS - but if that is the case, you should mention that in the mod description or ideally check whatever box you need to to have the required DLC pop in the sidebar (see here for example - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1644135553)
Unter_Null 17 Apr, 2020 @ 7:48am 
I have GS but the both mods (forest and jungle) would not let me load. Without them the game works but the mods just dont work.
Luke ✞ Jesus Saves ✞  [author] 22 Feb, 2020 @ 12:05pm 
Yeah it needs GS because some improvements are in GS. You can try opening the mod folder, open the .sql file and remove some improvements that are in GS only. It should work.
Plexus 22 Feb, 2020 @ 11:49am 
A game on Rise and Fall will not load with this mod. I tried it without any other mods enabled. It's a shame because I LOVE the idea of this mod, I guess I just need Gathering Storm.
sdp0et 12 Dec, 2019 @ 10:08pm 
I'm using quite a few mods. I've searched pretty extensively in the workshop directory to narrow down the the two that even mention those improvements. I even checked loadorders of the DLCs to make sure. So far playing with your load orders hasn't changed anything, but I'll keep playing. Thanks.
Luke ✞ Jesus Saves ✞  [author] 12 Dec, 2019 @ 9:49pm 
@sdp0et That's weird. What mods are you using? Yeah that error message means these 2 do not exist at the time my mod is executed, but if you already change my mod's LoadOrder it should work.
sdp0et 12 Dec, 2019 @ 5:27pm 
I'm having an issue with this and the rainforest version:
[4240799.059] [Gameplay] ERROR: Invalid Reference on Improvement_ValidFeatures.ImprovementType - "IMPROVEMENT_ALCAZAR" does not exist in Improvements
[4240799.059] [Gameplay] ERROR: Invalid Reference on Improvement_ValidFeatures.ImprovementType - "IMPROVEMENT_MONASTERY" does not exist in Improvements

Only two other mods reference these improvements. Both work without these. One modifies the yeilds and the other only references them while inserting into a mod validation table.
They both work with these disabled and disabling them does not allow these to work, so I'm fairly sure they're not doing anything that would remove the improvements from the game.

Since the one mod is ablle to modify the yields, I changed the load order of your mods to be higher than that one thinking they would have to be in the table if that one didn't generate an error, but it didn't make a difference.

Any suggestions on further troubleshooting?
Austin001 3 Nov, 2019 @ 1:43pm 
Thank you for the quick work, much appreciated
Luke ✞ Jesus Saves ✞  [author] 3 Nov, 2019 @ 7:40am 
Austin001 2 Nov, 2019 @ 8:03pm 
Can we get this for rainforest?
we live in a society 2 Nov, 2019 @ 1:27am 
Alright, thanks for the reply. Love your Keep Forests Mods collection btw, keep it up!
Luke ✞ Jesus Saves ✞  [author] 1 Nov, 2019 @ 11:38am 
Hey thanks for reporting this. It does NOT suppose to happen. I will see what I can do about this. Unfortunately I may have to remove it from the list, since it's currently not possible to make it to be built on Tundra only Forest.
we live in a society 1 Nov, 2019 @ 6:54am 
Hey, I tried this mod with Canada and I was able to build their Ice Hockey Rinks on Grassland and Plains forests. Is this intentional? Since they're only supposed to be built on Tundra or Snow.
Junky 28 Oct, 2019 @ 2:08pm 
Thank you for your answer. Good to hear you have made same experience like I did. Is a Requirement possible to insert?
I can understand your decisions. I would also prefer a way where athmosperic comes first, so that not quite all unique improvements can be build everywhere.
Luke ✞ Jesus Saves ✞  [author] 28 Oct, 2019 @ 8:08am 
@Junky nope that's how it's coded, it only needs to satisfy either Feature or Terrain. That's why I don't include Outback Station in the final release as well, because Australia would be super OP (Outback everywhere in Woods). At first I also use the SQL to insert amass, but those like Nubian Pyramid could also be built in Woods without other requirements, so now the code uses the hard list of improvements instead.
Junky 28 Oct, 2019 @ 7:51am 
I did this too for quarries and mines. Unfortunately the problem for me is that quarries and mines were able to build on forests without the requirement to have a hill. But that changed the game to much especially for quarries. That I didn't want.
If it is possible i would prefer a solution which works like at the moment for those two improvements.
Do you have a hint for me.