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A new re-re-master mod to make a patch for, all right, I might do that.
No, this mod does not include other mods listed. It does not. It does not include them. Include them it does not.
btw there's a some kind of repeater crossbow called "quiver" with the capacity of 14, but it makes no sound when firing or hitting zombies, is it not meant to be found and used in normal playthrough or is this intended?
{LINK REMOVED}https://media.discordapp.net/attachments/1044502239311577129/1098712879584251964/20230420213024_1.jpg?width=1023&height=458
It was the steel crossbow, my bad.
I think the aluminum bolts from this mod can only be found, not made. This probably works in mulyiplayer.
Maybe I should check if this mod is compatible with "Night Vision Chucked" which is also listed there. It's failing on "original_render(self);"
Steam said there were 3 more comments than I see on checking.
https://pastebin.com/DnkdYt7F
Remastered Kitsune's Crossbow Mod Code change
function: attackHookFirearms -- file: LactoseCrossbowClient.lua line # 521 | MOD: Crossbow (Lactose).
[26-10-22 07:36:37.456] ERROR: General , 1666780597456> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isMandelaBow of non-table: null at KahluaThread.tableget line:1689..
[26-10-22 07:36:37.457] ERROR: General , 1666780597457> DebugLogStream.printException> Stack trace:.
[26-10-22 07:36:37.460] LOG : General , 1666780597460> -----------------------------------------
STACK TRACE
but yeah, the accuracy system in Zomboid just... I don't get it with gun-likes. bad enough most make to much noise, and can have limited supply. some of the guns that should be easier shots than others are not even arranged well as i understand it. this is one of the only games where i prefer to melee.