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It seems like the 'bed' layer is the one being played so many times/too loudly.
I wanted to come back and leave these bread crumbs for anyone else interested.
I have commented on his video, but its a 12 year old post; so I likely wont get a response/more info.
They use Wwise to create a music system that doesnt use 'traditional music loops'.
Thanks again!
I think for me, I'll load up my favorite tracks on youtube and play them in the background.
I can definetly echo the feeling of "It gets louder and louder each night till my ears start to hurt" (with my music set at 20.)
The music being hard coded / attached to some ingame process would explain the weird effect.
I agree with others who are thankful for this mod being up, and the learning involved. Games are not always easily mod-able / accessible without the game dev's blessings. Thank you! I applaud you for all your hard work checking/editing all of the files!
I was able to throw myself at something similar to 'fix' it, but seeing the mountain of work you've already done havent been able to resolve it helps me not to spin my wheels on it.
o7
If not, can you at least tell me what program can be used to edit the bkn?
Don't see it as a failure man, I'm sure you learned some things that will help with modding in the future on your modding journey!
If the mod does help anyone, even if it's just a placebo, then I'll keep everything as it is.
Before the music was unbearable and after it is def better
There are still a few thousand people who have this mod installed and I don't want it using anyone's SSD/HDD storage unnecessarily, especially since my last attempt brought the mod's total file size to a couple of gigabytes if I remember correctly.
In fact... It won't be today. I'm going to compose an ironic song about Kenshi's loud music and put that in instead. It won't be more than a few megabytes if I render it as an MP3 or something. That's much better than 2 GB, right?
Give me a week or two to compose the trash, but in the meantime I'll still bring the mod's file size down to that of a silent .WAV lasting less than a second.
Only the devs of Kenshi can fix the music issue, but if it's hard coded then maybe it's not possible at this stage without making major modifications to the game's engine (which in turn would force other changes which aren't necessary). The best I can hope for is that they're aware of the music being too loud and don't make the same mistake with Kenshi 2.
For me, the overbearing music volume is literally the only thing that lets the game down, and it seems to be the same for a LOT of people.
I do not know how it works, but I have a feeling this may be your issue.
There are reports that even with replacing the game's music in the .BNK files, the volume is inconsistent/sometimes won't play at all, and so it's probably not a good idea to do.
Before Kenshi, I've never come across a game that feels like the music is hard coded lol. I don't know if that's the case, but it certainly feels that way.
This goes to you and everyone else: don't waste the HDD or SSD space with this failed project, it doesn't work and never will by simply replacing individual files.
The only way this mod will ever work is if I pack my edited files into the game's .BNK file, provide that as a download and tell everyone to overwrite the game's vanilla .BNK with it. It's not feasible.
I really am sorry for wasting everyone's time and HDD/SSD space. Here's hoping Kenshi 2 doesn't have music loudness problems, eh? Or at the very least, is easily modded if it does.
I'll probably release a final update to reduce the mod's file size and then remove the mod from Steam. If Steam doesn't delete removed mods from people's computers, I don't want to leave anyone with 1 GB of useless files. For people with SSDs, every gigabyte matters to some (myself included).
TLDR is you need to create a new Dunes_Music_Bank.bnk with the altered tracks inside it and overwrite the base game file with it, and somehow make the game recognize the new bnk file which it doesn't always do.
In fact, if a few or more people can confirm whether or not the recent update has properly fixed the loudness problems, I'd really appreciate the feedback.
In the past, I've found that Sands at Dusk has had a tendancy to get even louder the longer I've kept the game running for, so I'm hoping that's not the case now.
Anyhow, I've been playing Kenshi with the mod for a short while now (since my previous comment pretty much) with the music interval set to every 3 minutes, and not one piece of music has been overbearing. I'll keep testing to be absolutely sure, so if all is well then I'll release an update within the next 2 to 3 hours. If it takes longer, then I've simply lost track of time because I'm thoroughly enjoying Kenshi with music :D
Uh I've nothing else to say, except that the Kenshi soundtrack is beautiful, and it deserves to work properly. Turning it down really is a massive sin.
Even if this works, there's still a fair amount of work to be done with balancing each individual file's decibel counts to be more or less the same volume all around. My previous attempts to fix this problem resulted in more than a few files are drastically too quiet, but fixing that is easy peasy compared to what we've been dealing with so far lol.
And yes, the "medication" is exactly that. Even though I'm on strong prescription medication anyway, weed is the only thing that actually does anything positive for my mental health, anxieties, sleep, etc.
I hate the taste and smell of it, but by god I sleep so much better and I'm so much less paranoid after a joint.
I've just woken up and the medication has worn off so I'll make a start on the plan soon! Fingers crossed.
I've taken some "medication" for the evening to help with my mental health and sleep issues, so don't expect a release within the next 12 to 14 hours at least. I don't want to potentially make a mistake in my medicated state and release a fubar update. I'll make sure it works properly before ruining people's days/ears :)
You, Rhadamant, may just be the saviour we've all been hoping for <3
@Rhadamant, That's precisely what's been confusing me all this time, the game will play the default volume, essentially the original file, despite having been told not to do so.
I can't remember why I opted for OGG format, since the game's original format is WEM. Maybe that's where I went wrong all along. It's such a small thing and I never gave it a thought.
I'm going to re-render all of the mod's file back to WEM, properly done as well and not just using simple quick-fixes like some people tend to do, and see if it makes a difference. If so, I'll recreate the mod from scratch since re-rendering multiple times can massively reduce sound quality, and I'll release it as soon as I possibly can.
Maybe in the process of making the music, the step of mastering the volume to an appropriate level was overlooked. I can confess to overlooking and completely forgetting about simple but crucial steps in composing music. Heck, I still make silly mistakes to this day and I've been composing music for over a decade lol.
I've spent so much time trying to figure it out, but alas to no avail. I've gone through every single file individually within the music databanks, so unless there are a few music files in other parts of the game's file structure, there's not much more I can do.
I should try to get in contact with the devs and ask them directly if they know what's causing some music to play at default volumes, but I'm afraid to ask due to my poor mental health and anxiety issues. Even responding to comments here takes its toll, but I can't just leave the mod where it's currently at tbh, so it's a long battle for me to get around to contacting the game's developers.
From memory, other people's comments point to tracks in the Dunes and Foglands regions, as well as the Ashlands (I haven't personally confirmed Ashlands personally, but a few people have reported it as one of the troublesome places). If you spend any length of time in either of these regions then be prepared for sudden loud music.