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NDefines.NAI.ORG_UNIT_WEAK = 0.40 0.15,
-- Organization % for unit to be considered weak
NDefines.NAI.ORG_UNIT_NORMAL = 0.75 0.35,
-- Organization % for unit to be considered normal
NDefines.NAI.STR_UNIT_WEAK = 0.40 0.2,
-- Strength (equipment) % for unit to be considered weak
NDefines.NAI.STR_UNIT_NORMAL = 0.75 0.4,
-- Strength (equipment) % for unit to be considered normal
Are you experimenting with changing the values?
NDefines.NMilitary.PLAN_SPREAD_ATTACK_WEIGHT = 4 13.0,
-- The higher the value, the less it should crowd provinces with multiple attacks.
NDefines.NMilitary.PLAYER_ORDER_PLANNING_DECAY = 0.01 0.03,
-- Amount of planning lost due to player manual order
NDefines.NAI.RESERVE_TO_COMMITTED_BALANCE = 0.3 0.1,
-- How many reserves compared to number of committed divisions in a combat (1.0 = as many as reserves as committed)
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