Arma 3
ArmaZeusCache
351 Comments
Lera 28 May @ 6:32am 
Doesn't work
revisiting the mod after a few years, i dunno why it says obsolete but zeus is loading incredibly faster with this mod enabled, so it keep it on.
Corporal Ray Person 30 Aug, 2024 @ 10:54pm 
This is real, suffering from this now
Rosbif 21 Jun, 2024 @ 9:58am 
Noticed recent problems too. Small mod collection still having laughably bad performance (32gb ram, Ryzen 5800x).

This is a years old problem and they still didn't fix it.
BlackFalco 28 Oct, 2023 @ 2:55pm 
Hey Ded! Is there any work around for Zeus loading on opening now? Default Arma "Patch" did not solve the problem...
Marki 27 Apr, 2023 @ 4:38am 
I am having issue opening it not only the first time, but all the time. I do have like 60 mods. But Zeus Cache actually used to work. Default Arma thingy doesnt
BlackFalco 26 Apr, 2023 @ 12:13pm 
Anyone else still havin Zeus takin' too much to open at first time with 100+ mods loaded?
Marki 20 Dec, 2022 @ 1:48pm 
The author says this mod is obsolete, but I still take shit load of time to get in Zeus
Ģ◊иℤ◊⚡ℤ∀муpΛй 17 Aug, 2022 @ 10:19am 
I wish there would be a cache for VirtualArsenal, i have to load it again every single time i want to change my loadout.
Lufian 5 Aug, 2022 @ 6:38am 
"This mod was integrated into Arma itself with the 2.00 Performance/Profiling branch and is now OBSOLETE."
Richard 4 Aug, 2022 @ 3:51pm 
The launcher says this mod is corrupt and unplayable because it doesn't contain EPO/PBOs - I tried deleting the folder and resubscribing but got the same result. Ideas?

- Having the same issue
Martinez, of the I.C.E. variety 26 Jul, 2022 @ 5:37am 
Yeah I'm having similar problems here. It used to work until recent, and now myself and all others connected to my mission (I host and zeus) have huge lag spikes when going in and out of zeus.
Duke_44 8 Jul, 2022 @ 10:21am 
even on prof branch and this mod enabled, im still getting the zeus load freeze
Commander Kibbins 30 Oct, 2021 @ 10:05pm 
Yeah, I've noticed that. You worded my question much better lol @Diveyez
diveyez 26 Oct, 2021 @ 4:41pm 
Hey dedmen, is this still in the prof/perf build? It does not appear to be loading zeus as fast as it was before the last update.
Commander Kibbins 20 Oct, 2021 @ 11:38am 
Is anyone having issues with the Zeus interface lagging pretty badly every time you load into it? It's like the most recent update disabled the zeus cache or something. Normally I'd assume that maybe I was running too many mods or something but it only started happening after the last update, so something had to change.
xDeathBaitx 4 Oct, 2021 @ 5:51pm 
The launcher says this mod is corrupt and unplayable because it doesn't contain EPO/PBOs - I tried deleting the folder and resubscribing but got the same result. Ideas?
Predator14 26 Sep, 2021 @ 2:21pm 
I really do not understand why the devs not implement this since the beginning of zeus, it is nevertheless obvious, without your mod zeus and just unplayable, the devs are wankers a can we must admit!
Morrison 7 Sep, 2021 @ 8:43pm 
To be fair, the line says "Performance/Profiling branch". It makes it sounds as if the "normal" version of Arma still may need it. I mean, I don't exactly know what Performance/Profiling branch is, and I'm sure most other people have the same problem.
MoDwCtem 4 Sep, 2021 @ 10:51am 
my misson restrat zeus still cache, But when I started the mission again my zeus is fine,Who can tell me what's going on, thanks:steamsad:
Ryan Turner 25 May, 2021 @ 2:28am 
I get you so much @Dedmen Miller, no matter how much is written or said that X, Y, Z reasons, people seam to ask the same questions, before BI intregated this to the game (or similiar). I've to say thank for the 2 years you've provided this wonderful mod =)
Dr. Plasmaphobia 12 May, 2021 @ 12:27pm 
I think this mod did allowed me to bypass the zeus limitations in the Zeus Bootcamp gamemode. Now it is not working anymore, you have any idea of why ?
kaylabs 22 Apr, 2021 @ 7:44am 
Guys, that's written in the first line of mod description, it is now OBSOLETE because it has been integrated into Arma stable branch (even fastest at first zeus loading)
@Dedmen Miller, I seriously admire your patience ;)
Dedmen Miller  [author] 22 Apr, 2021 @ 1:34am 
There is no reason to update this
FanOfReproductiveSystem 22 Apr, 2021 @ 1:13am 
So is it means this mod would not been updated anymore?
Dedmen Miller  [author] 21 Apr, 2021 @ 3:26am 
No you cannot repack the mod, and there is no reason to do that.
Hamadpro12 20 Apr, 2021 @ 12:27pm 
hey
MoDwCtem 8 Apr, 2021 @ 9:13am 
Hello,Miller,this mod have been banned?
Dedmen Miller  [author] 25 Mar, 2021 @ 2:17am 
It still removes all the restrictions, aka makes every object accessible in zeus.
But there is no performance improvement anymore. And yes with BE enabled on client it will disable itself and do nothing.
Drift_91 25 Mar, 2021 @ 12:54am 
@Dedmen Miller Unfortunately it's a little late for me to test it myself, but almost all my Zeuses claim this mod still worked with BattlEye enabled.

Not sure if this matters or not, but BattlEye has been disabled on the server the whole time; However it's my understanding that it has to be disabled client-side for this mod to work. But if I'm incorrect, that would possibly explain the confusion with everyone claiming it still works with BattlEye enabled.
Drift_91 25 Mar, 2021 @ 12:45am 
@dylanram This mod disables the use of activatedAddons in the mission, as well as the curatorAddons , addCuratorAddons and removeCuratorAddons commands. So it's likely that Antistasi uses removeCuratorAddons or something similar on the Simplex Support Devices mod. You'd probably be best off asking the Antistasi community for help with re-enabling it.
L2 10 Mar, 2021 @ 9:54am 
ok thanks
Dedmen Miller  [author] 10 Mar, 2021 @ 1:45am 
It should disable itself when battleye is active, and battleye should be blocking this from loading too.
L2 9 Mar, 2021 @ 8:57pm 
has anyone ever been banned for using this with battleye by accident?
T/4 Neve [29th Ret.] 5 Mar, 2021 @ 4:02pm 
@dylanram Its an issue with Simplex, not ArmaZuesCache
Retr0 5 Mar, 2021 @ 10:33am 
If this mod was integrated into Arma. Why cant i see my sinplex support Devices on it
Dedmen Miller  [author] 5 Mar, 2021 @ 2:38am 
Read description of this workshop item.
Retr0 4 Mar, 2021 @ 3:24pm 
did this stop working? basically what happened is im in antistasi and i used this for simplex support devices, and its just not there anymore :(
Dreph 28 Feb, 2021 @ 6:04pm 
Best quality of life mod I ever used. Thank a lot bud.
Drift_91 27 Feb, 2021 @ 9:27am 
Well, time to remove this mod from my server's modpack. Glad to see this implemented into the base game with 2.02, so people can experience it with BattlEye and 32-bit now.
lebesque integral 25 Feb, 2021 @ 6:27pm 
Thank you for the work you put into this mod. Took them long enough to get it integrated
NorX Aengell 24 Feb, 2021 @ 9:16am 
+1 Stray +1000 Dedmen :D
Stray 23 Feb, 2021 @ 1:48pm 
Thank you Dedmen and Zeus cache for years you made using Zeus so much better and now after all this time it's official. (Beautiful)
Fallworth 23 Feb, 2021 @ 12:46pm 
RIP Arma 3 Zeus Cache. You will be remembered. A damn fine mod. o7
Liam McKendrick 23 Feb, 2021 @ 11:17am 
Rip. Thanks for the great mod Dedmen!
Dedmen Miller  [author] 23 Feb, 2021 @ 7:34am 
Now its fully obsolete! Happy now? :D
Drift_91 8 Feb, 2021 @ 9:38am 
Alright, thanks. I'll look into reporting the issues from now on if they're not caused by mods and I can reproduce them. Unfortunately a lot of the issues haven't been reproduceable in the past though.
Dedmen Miller  [author] 8 Feb, 2021 @ 9:06am 
performance branch has experimental improvements just like dev-branch. But if it causes problems please report them! all changes in performance branch eventually make their way to stable. And if you don't report issues, everyone will get them when its in stable, and then its too late.
Drift_91 8 Feb, 2021 @ 8:57am 
"Using performance branch will get you this and lots more performance improvements, so that is in every way superior to using this mod."

For some reason every time I run both my client and dedicated server on performance/profiling branch I start to experience all sorts of oddities and strange behaviours. At first I'd assumed they were just bugs in my mods that coincidentally happened more when I was using performance branch, but then I saw Dwarden ask someone if they were using performance branch after they mentioned a bug on the forums.

I figure you'd know more than anyone else whether this is the case or not, does performance branch potentially cause any kind of bugs or misbehavor?
Marki 3 Feb, 2021 @ 7:56am 
Yes...but until it does...