XCOM 2
[WOTC] Keep Pod Count
48 Comments
PhilipFryJunior 1 Aug, 2023 @ 2:22pm 
can this mod cause chosen (hunter especially) not to take any action?

My hunter chosen spawns but does nothing even after being revealed and triggered. he does stay still even if he is flanked right after ending my turn, during his turn he does nothing. It is sad.

Is there anyone around having the same issue?
Seraphim Sword 9 Sep, 2022 @ 9:56pm 
"not a trap".... LOL:xcom2sharpshooter:
Tesla Express 8 Jan, 2022 @ 3:50am 
Brah, are u insane?
aegis 16 Sep, 2020 @ 8:31am 
@Boundir
ah ok
thanks for the fast response
Boundir  [author] 16 Sep, 2020 @ 8:30am 
Yes. Note that it will only take effect for the next spawning missions. Existing ones will use it.
aegis 16 Sep, 2020 @ 7:27am 
can you removed it mid campain
i made the mistake of having this on with the harder war chosen pack mod
aegis 5 Sep, 2020 @ 4:44am 
k just double checking
thanks for the fast reply
Boundir  [author] 5 Sep, 2020 @ 4:43am 
No conflict with AI mods. I'm not aware of any compatibility issue so far.
aegis 5 Sep, 2020 @ 4:36am 
would this conflict with any mod that effects the chosen. such as ai tweaks or is it unrelated
WerewolfMike 26 Jul, 2020 @ 9:50am 
Reloading sorted it just fine, but i liked the challenge. Great mod, thank you mate
Boundir  [author] 26 Jul, 2020 @ 12:26am 
This mod doesn't affect visual. Maybe you have Invisible but Interesting Chosen mod 🤔
WerewolfMike 25 Jul, 2020 @ 9:16pm 
Well it did keep the pod count................ but the Chosen was invisible. It did make it interesting at least :D
Boundir  [author] 21 Jul, 2020 @ 1:27am 
Not really. It would force me to create a new project instead of simply recompiling this one without the AH DLC code.
Feel free to do it though.
Green Raven 20 Jul, 2020 @ 4:10pm 
Thanks so much for responding!

Would you be able to release it on steam workshop as well?
Boundir  [author] 20 Jul, 2020 @ 3:19pm 
Script is using variables only available from AH DLC files. Not being able to use those may have to undesired effects.
Since it should be a simple change I may release a version without AH DLC on Github. Will let you know.
Green Raven 20 Jul, 2020 @ 2:20pm 
The mod launcher wont let me use the mod - there are no conflicts, and I suspect the reason is bec I disabled the Ruler DLC. Can this mod be used only on the Chosen?
Boundir  [author] 22 May, 2020 @ 7:32am 
Launch.log is enough. You can upload with pastebin or other platform. Choice is yours.
nekus 22 May, 2020 @ 7:26am 
Boundir
of course, log, dump, both? and how?
Boundir  [author] 22 May, 2020 @ 7:05am 
nekus,
KPC doesn't do much but adding a Chosen/Ruler pod where needed. It should either work or no but I can't see a reason for it to crash. Meaning it must be an weird interaction with another mod.
Could you send a crash log over?
nekus 22 May, 2020 @ 5:36am 
Boundir
Thanks for your quick reply, I understand that the chosen are a fixed pod and I have that so configurable pods sizes don't mess with it and the game works well with this mod but not with keep pod count so to me it is pretty clear and I am just informing here
Boundir  [author] 22 May, 2020 @ 3:50am 
nekus,
Did you read MrShadowCX's reply? Chosen spawning with followers does not seem to work properly.
Your crash and Keep Pod Count are unrelated.
nekus 21 May, 2020 @ 11:18pm 
Similaar problem here lihe @Zwitter, I am using configurable pod sizes with ignore fixed pod enabled and CTD when cinematics of a chosen fire
L8erG8er 29 Jan, 2020 @ 7:29am 
You crazy crazy people must be using sorcery ><
MrShadow 4 Jan, 2020 @ 10:28am 
@Zwitter... if you are using Pod Size By Force Level, make sure you go in and check the box that keeps single enemy pods as single enemies. If you allow that mod to try and add a follower to the chosen and the Assassin or Warlock try to spawn in with a follower, they (the chosen) will either not show up or youll get a CTD.
I'm Mr Meeseeks, LOOK AT ME! 2 Jan, 2020 @ 8:57am 
ya, i am not 100% sure if this was causing it, but this was the only mod i disabled and since then my campaign ran smoothly without the same problem arising again. I am also using increase pod size by force level mod, i activated this two when i started to encounter problem of unable to complete my objectives as i was unable to "neutralize all enemies",

https://steamhost.cn/steamcommunity_com/app/268500/discussions/0/1696040635919931183/

i came to conclusion that something must have been unable to spawn, and i hence i was unable to neutralise them, probably had something to do with spawn. also i use a few dozen other variety enemy mods including bio enemies, a better advent etc.

Perhaps there could be possible conflict with
[WOTC] Increase Pod Size By Force Level by hectorzx.

Just a heads up for anyone researching any reason why game is bugging out! Thanks for response
Boundir  [author] 2 Jan, 2020 @ 6:30am 
Wonder what your read before reaching that conclusion.
Your issue seem to be Chosen in mission but not spawning. This mod adds a enemy pod in missions where Chosen are present. I would say it's unrelated.
I'm Mr Meeseeks, LOOK AT ME! 2 Jan, 2020 @ 1:59am 
This mod causes a bug, you are unable to complex a mission due to the chosen not showing up when it is supposed too, so you are stuck in "neutralize all enemies", i had to read for a while and realises that Chosen were not showing up in my games after i used this mod, and i had to restart many times because i couldnt complete my mission
Mordakai 27 Dec, 2019 @ 2:04pm 
After some more extensive testing, you are correct in that your mod may not be responsible for my issue, it's one of the other mods I'm using, but I haven't the foggiest which mod that would be.

As an aside, Lost and Abandoned does have an encounter with the Chosen Assassin, and this mod does keep the pod count, so there's permanently an ADVENT patrol somewhere, probably T-posing on the job.
Boundir  [author] 27 Dec, 2019 @ 11:58am 
Doubt it 🤔 Lost and Abandoned doesn't use the Chosen Encounter as far as I know.
Mordakai 26 Dec, 2019 @ 5:04pm 
I'd like to report a bug. This mod causes a segmentation fault crash during the Lost and Abandoned mission when I'm playing the game on Manjaro Linux. I'm not sure exactly why either.
Boundir  [author] 8 Dec, 2019 @ 1:29pm 
@Layn
You should be ok yes. Let me know otherwise 👍
Prysak 𒉭 8 Dec, 2019 @ 12:21pm 
Can I subscribe to this even if I don't own the Alien Hunters dlc?
Vultan 7 Dec, 2019 @ 8:09am 
Why would you want an extra pod?
Boundir  [author] 11 Nov, 2019 @ 2:01pm 
@Joe Marotta
As it say yes, it does reduce ADVENT presence. I don't remember feeling it though. Might need to check.

@Sokol
Yes, can be used mid campaign 👍
Sokol 11 Nov, 2019 @ 1:41pm 
Can you add this mid-campaign? I'd assume so but just double checking.
Joe Marotta 11 Nov, 2019 @ 10:10am 
Great mod! Do the lost sitreps (regular, not horde) also remove a pod? If so, please consider adding that as an option as well.
Lord Neccy 11 Nov, 2019 @ 8:01am 
@wklokow A group of aliens or ADVENT, usually one "leader" unit and two other units
wklokow 11 Nov, 2019 @ 7:23am 
What is a pod?
Boundir  [author] 11 Nov, 2019 @ 2:57am 
I'm not aware of any incompatibility issue.
=[NK]= Col. Jack O'Neil 10 Nov, 2019 @ 7:35pm 
Would this be compatible with things like ABA that maybe mess with the pods on missions already?
MrMister 10 Nov, 2019 @ 3:52am 
BTW, if you are curious why I asked for a rulers-only version, it's because I play with the mod that makes them (and their pod followers) hostile to everyone, so it's only fair to ADVENT that they don't lose a pod to them.
Boundir  [author] 8 Nov, 2019 @ 8:09am 
@Rev
I could make it happen for a future update. Need a different approach though.
Rev 8 Nov, 2019 @ 12:03am 
Nice. Would be nice to have "Mod Config Menu" support to enable/disable this for the Choosen and Rulers independently.
Kexx 7 Nov, 2019 @ 6:46pm 
Cool idea! I'll give it a try for sure. Thank you for making it, and congrats on release!
Boundir  [author] 7 Nov, 2019 @ 3:52pm 
@Lebowskichild, @Flashstriker
Thank you. Let's hope for your soldiers a quick death, surrounded by enemies.

@MrMister
You should be able to achieve that by:
- removing the folder named Chosen
- removing lines 3 to 5 in XComKeepPodCount.ini. From "+ChosenPrePlacedEncounter" to "EncounterZoneDepthOverride=4.0)"
MrMister 7 Nov, 2019 @ 3:12pm 
Could you do a version that only adds it back on ruler appearances, not chosen, please?
Flashstriker 7 Nov, 2019 @ 2:49pm 
Boundir you horrible bastard I love you
Lebowskichild 7 Nov, 2019 @ 12:47pm 
Nice addition. Thank you.