Rivals of Aether

Rivals of Aether

Commander Claus (Masked Man) - Legacy
12 Comments
ArnrStuff 2 Jan, 2024 @ 10:58am 
There's Movesets for Ness, Ninten, and Claus/Masked Man. But still Nothing for Lucas

I'm surprised.
k.o kirbe 3 Jun, 2021 @ 6:12pm 
claus fuckin dies
Freya 21 Mar, 2021 @ 8:28pm 
I don't mind the smooth animations, but you should consider making the black outlines more noticeable to make him popout as the rest of the cast as it is kinda hard to see him or take him apart from the background stages.

PS: Love your channel!
razen908 2 Dec, 2020 @ 4:54pm 
theres claus but no lucas
Elite knight Rosey 21 Oct, 2020 @ 4:07pm 
BRUH this character is a combo demon, sadly not much people have him so i cannot play online with him but still, it is really good :papyruswacky:
BoltBarker 8 Jul, 2020 @ 4:00pm 
I could tell you poured a lot of time and effort into this character, and while this style you're going for works for fanart, I think you should consider creating perhaps an alt or a copy using sprites that look more like it came out of Mother 3, since it is difficult to see that it is Claus because of the pixel nature of the game. The thumbnail made me believe you were using game accurate sprites rather than your artstyle (which isn't bad by any means, I just think if you're going to use the chimera's ingame sprite you should consider making your characters look more in line with the game's aesthetic, like what the Kris and Ness mods achieved.) I respect what you've done but I think you should consider this :v
Madman 3 May, 2020 @ 11:52pm 
This character's great. Haven't played any of the Earthbound games, but as far as I'm concerned the animations/art style, while divergent with the pixelated style of Earthbound and RoA, look excellent. Love it.
JCGemX 3 May, 2020 @ 1:39am 
Is the update for this live?
[BAG] Duh Binky 1 Apr, 2020 @ 7:49am 
ngl, this doesnt look like claus, it just looks too uncanny.
ninten 18 Mar, 2020 @ 1:59pm 
ouhhhuohoh
Oligarchomp 28 Feb, 2020 @ 10:29am 
And for the more personal issue:
- It's Claus, not Clause.
- Your animations are...weird, and very divergent with the style of the game. I'm not saying it's bad. It's just out of place.
- What's up with his heterochromia?? This come out of nowhere. Speaking of this...
- Why did you remove his mask? I mean it's the name of the character after all. I get that you rename him " Commander Claus(e) " because of this weird choice but come on.
- This one is very subjective, but i think he is WAY too expressive. He is suppose to be a mindless robot after all.

I'm not saying that your choices are wrong. You're free to do whatever you what!

And i think Side special is pretty neat!

Keep it going!
Oligarchomp 28 Feb, 2020 @ 10:28am 
All right, I've got some issue with your character.
I'll list what i've found:
- The aerial hitbox, idle hitbox, crouch hitbox are inexistents. You're left with the big "no sprite" cross.
- Dtilt doesn't have a sfx when hitting an opponent.
- Dspecial and Uspecial still have the "no sound effect" sound effect (I'm aware it's normal (is it?) for uspecial when you miss your opponent, but it still play when you hit someone.).
-Some attack animation doesn't smoothly transition into other idle animation, such as dattack or upstrong for exemple.
- I think it's safe to say that the first hitbox of fair is misplaced, being in front of his feet instead of on the sword.