RimWorld

RimWorld

Disable Auto-Join / Self-Tame
16 Comments
SimplePhysics 10 Jan, 2023 @ 1:54pm 
I'm trying a new approach to stopping these events by patching based off the result action instead of the event names, and it's up to date with 1.4 (should be backwards compatible if that matters to anyone). You can give it a test run for me over here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2915275657
Thundercraft 14 Aug, 2021 @ 3:07pm 
Any chance to update this for 1.3?

Also, may I make a suggestion / request?
It would be wonderful if there was a mod options screen were we could selectively enable/disable the (a) wanderer joins, (b) farm animals wander in and (b) self-tame events.

Sometimes we may hate self tame and farm animals wander in events, but occasionally feel like allowing a wanderer joins event (such as early to mid game). Or, maybe our map is getting low on animals due to hunting or lost our tamed animals to raids or something, so we may want to temporary enable the farm animals event, but still don't want self-tame or wanderer events.
danciagar 3 Feb, 2021 @ 7:04am 
Now pod crash has auto-join events, please reconsider adding it, thanks.
Victor 14 Nov, 2020 @ 4:24pm 
Does this disable the paralyzed drop ins?
Sinful Alochii 21 Sep, 2020 @ 4:44pm 
Do you know if this will conflict with any other mods? Thank you by the way for introducing this mod. I tried another that was suppose to do something similar but another mod I guess is by passing it.

This is why I ask if there is others that would bypass this code. Thank you ahead of time for your time.
Jaxe  [author] 21 Aug, 2020 @ 11:40pm 
Updated for RimWorld 1.2
WhiteWolf 2 Jun, 2020 @ 11:05am 
Any chance to update for 1.1?
MegaQuestions 10 Apr, 2020 @ 6:15pm 
Can't wait to use it in the new version.
Waiting for your update. ;)
thorman123456789 29 Feb, 2020 @ 4:03pm 
update for 1.1?
Shivan 12 Nov, 2019 @ 7:51pm 
I meant to use it for a medieval run. I found another mod that disables a lot of those immersion breaking events. Just surprised it was not offered, it must be like 2 lines of code.
Jaxe  [author] 11 Nov, 2019 @ 9:25pm 
@Yeh: The intention of this minipatch is to disable events in which a pawn would be automatically added to the colony without any consent. The transport pod crash still leaves that decision up to the player so it is not something that would be added to this patch.
Shivan 11 Nov, 2019 @ 3:19pm 
Can you make a mod that disables transport crash too?
Jaxe  [author] 9 Nov, 2019 @ 8:37am 
Updated the description to show the changed events, the original description mentioned wild people joining but that wasn't the case. Man in black still works as normal but I believe that only happens when the colony is about to die so in I thought it best to leave that one in.
Sopel 9 Nov, 2019 @ 6:52am 
Nice, thank you. Also, what about "Man in Black"? It kinda works on the same basis as "Wanderer Joins"
Jaxe  [author] 9 Nov, 2019 @ 4:00am 
The three events disabled are:
Wanderer Joins
Farm Animals Wander In
Self Tame
Sopel 9 Nov, 2019 @ 3:50am 
Question for clarity - does auto-join also affect the "wild man" which you have to tame event or just the normal colonists who just wander in?