Ravenfield

Ravenfield

Chimera Variations Pack
53 Comments
Sub_Optimal33 6 Apr @ 2:14pm 
These are great, but I have two complaints. One, they're huge in game , easily dwarfing Leman Russes, and they are incredibly weak, they'll catch fire and I won't even know why.
Grandslayer 6 Sep, 2024 @ 6:15am 
Eyo this still works well
Spaceman 3 Sep, 2022 @ 4:18pm 
laughs in Jantine 1st
Mantha 8 Jun, 2022 @ 6:38pm 
I really wish these had more health. They lose their health so quickly you don't even notice anything happened until you see the vehicle is on fire.
Karolus40k 30 Jul, 2020 @ 4:49pm 
Amazing mod, but the vics are too big. They get stuck on terrain quite a bit and run into eachother a ton.
ms12 9 Jun, 2020 @ 3:56am 
Can you make Tyranids?
kbarwich66  [author] 7 Jun, 2020 @ 2:16pm 
@Sgt. Hunter Much appreciated thank you
Hunter 7 Jun, 2020 @ 2:07pm 
I just wanted to say that I am very happy with this mod! Thanks for your quality work!
kbarwich66  [author] 7 Jun, 2020 @ 10:47am 
@STG will Look into that
mikejminer 13 May, 2020 @ 9:55am 
"Happy Basilisk Noises" yay
kbarwich66  [author] 12 May, 2020 @ 2:40pm 
working on that currently actually
mikejminer 12 May, 2020 @ 2:28pm 
Wait would it be possible to get an earthshaker emplacement. I know the basilisk is a carrier for the Earthshaker, but I love these things too much and the basilisk drivers can act really dumb sometimes, and keeping it stationary would be easier.
MR. CLEAN 25 Apr, 2020 @ 8:18am 
side turrets fire way too rarely and never while in the water
kbarwich66  [author] 24 Apr, 2020 @ 10:41am 
@mikejminer This modpack will be ovehauled in the coming Werks anyway, so i will make Sure to include those suggestions
mikejminer 24 Apr, 2020 @ 9:27am 
I love the basilisk wherever it appears, RTS games or otherwise. But I would like either a Fire rate/reload buff in exchange for lower accuracy, better for bombardment and more cinematic.
Saladofstones 2 Jan, 2020 @ 7:25pm 
Can there be spawners? I find that replacing vehicles with more specialist variants doesn't really work, and it would be neat to be able to spawn basilisks/hydras as needed.
AtomicWombat 24 Nov, 2019 @ 4:56pm 
can't wait for the Leman Russ
hapyjohn 23 Nov, 2019 @ 1:12pm 
no problem
kbarwich66  [author] 23 Nov, 2019 @ 4:01am 
It seems I accidentaly removed he chimera from the content list of the mod during the last update, It should be back now. Sorry for the inconvenience
hapyjohn 23 Nov, 2019 @ 12:57am 
vanilla Chimera is missing
Littleman 22 Nov, 2019 @ 10:44pm 
Yeah, none of us can find the vanilla chimera anywhere
Arkaxe 22 Nov, 2019 @ 2:38pm 
Yeah, same problem
A Random Guardsman 22 Nov, 2019 @ 2:19pm 
@Soulccat same
Soulccat 22 Nov, 2019 @ 1:03pm 
can't seem to find the vanilla chimera in the list, only the variants
SolarisXIV 17 Nov, 2019 @ 3:56pm 
the tanks like to flip over when going up small inclines
kbarwich66  [author] 15 Nov, 2019 @ 9:30am 
OK, i will reduce the particle Count for the stationary fire and decrease the damaging zone's height
kbarwich66  [author] 15 Nov, 2019 @ 7:07am 
Will fix the flamethrower asap and will see, what might be causing the climbing, though in my testing i have never Seen it happen
kbarwich66  [author] 14 Nov, 2019 @ 11:15pm 
I can at least try to do so, I haven't really got experience with what is Mac compatible and what isn't though
Wolffe Commander 14 Nov, 2019 @ 9:47pm 
Can you try making the sight for the arty chimera Mac compatible? It just shows sections of pink on the map
hapyjohn 14 Nov, 2019 @ 4:35pm 
lat thing allow Chimera to spawn in the RHIB slot
hapyjohn 14 Nov, 2019 @ 4:34pm 
Lord kbarwich66 keeper of the sacred STC
kbarwich66  [author] 14 Nov, 2019 @ 12:33pm 
I shall now consider myself sanctified
kbarwich66  [author] 14 Nov, 2019 @ 12:12pm 
The chimera does have amphibous capabilities, yes
aegis 14 Nov, 2019 @ 11:11am 
Ais fixed exepted one thing is the the chimera meant to be driven in water like a boat (not sure if this is a problems since im not to familier with the astra militatum units more of and astartes guy myself)
aegis 13 Nov, 2019 @ 9:34pm 
thanks
kbarwich66  [author] 13 Nov, 2019 @ 1:38pm 
will see what i can do, cant guarantee success though
hapyjohn 13 Nov, 2019 @ 1:13pm 
favorite APC currently...
hapyjohn 13 Nov, 2019 @ 1:11pm 
the turrets take to long to notice a target and shoot... ive had instances where i was standing next to a Chimera for a solid 30 seconds and NONE of the guns decided to shoot me... and when they do notice a target they take their sweet time lining up the shot until the target escapes...

the accuracy is great though on large open maps they are effective but if they ever in a tight spot they are pretty useless which kind of goes against the purpose of IFV and APC's......


one last thing i forgot to mention a Las Cannon variant because i realized aside from the Basilisk these have no anti armor capability...
kbarwich66  [author] 13 Nov, 2019 @ 11:23am 
certainly, but could you specifiy, what you mean specifically by making them more aggresive?
hapyjohn 13 Nov, 2019 @ 11:14am 
also if you can make the guns a bit more aggressive but after that fine tuning i think this mod is set
kbarwich66  [author] 13 Nov, 2019 @ 11:04am 
I will at least try by increasing the size of the scanner used for determining obstacles
aegis 13 Nov, 2019 @ 8:52am 
the AI i crap with the chimera they keep runing into walls is there anything u can do?
kbarwich66  [author] 12 Nov, 2019 @ 12:05pm 
Flipping issue will be resolved as soon as my unity works again, regarding the basilisk camera i will see what i can do. Leman Russ is currently in the making (not far along though) regarding the others, will see what comes next
hapyjohn 12 Nov, 2019 @ 11:30am 
also can you make a dual Multi-las emplacement like in Astartes part 3?
hapyjohn 12 Nov, 2019 @ 11:28am 
and a Meltagun...
hapyjohn 12 Nov, 2019 @ 11:28am 
great now i want a Leman Russ pack...
hapyjohn 12 Nov, 2019 @ 9:46am 
the Hellhound has a serious flipping issue... also can you adjust the Basilisk external camera so it looks down on the map from a high place so you can aim arty better?
ZHONG XINA 11 Nov, 2019 @ 8:04pm 
These are great! Just some subjective feedback: I feel like the chaos variants would be better off without the skulls or with smaller ones instead
kbarwich66  [author] 11 Nov, 2019 @ 10:10am 
Materials will be changed in order to be the same used in the valkyrie. That should fix that issue aswell.
Devyndreap 11 Nov, 2019 @ 10:01am 
way too shiny