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not really sure whats causing this
I will try a few other systems and see if I can reproduce the issue.
Have you tried uninstalling and installing the mod again, it could be a downloading issue possibly.
Either way I will take another look.
Another question is, why did you use the asteroid icon when its a planet? In the nav map you see asteroids but going to orbit its a planet, but when you beam down you see an asteroid field. Thats confusing, maybe its me not understanding something xD.
I tested the forest one and it seems fine.
Screenshot [imgur.com]
[03:05:07.185] [Error] Could not apply patch from file /celestial.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1910612608\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'MildPlanet' in pathApply("/planetaryTypes/MildPlanet/baseParameters/terrestrialType/-")
https://sites.google.com/view/balanced-moons-wiki/biomes/biome-gentle-asteroid
https://sites.google.com/view/balanced-moons-wiki/biomes/biome-fiery-asteroid
They are underground variants of the bone mini-biome's microdungeons, which are normally found in bone caves.
Thanks for the suggestion I added them to a suggestions topic on the discussions page.
@cutieryan
I have been taking a bit of a break but I do still want to develop the modification.
I did not experience this sound and am unsure what structures are causing the issue maybe if possible share a link of the structure so when I have time to continue working on the mod I can try to get rid of the structure. I am also glad this mod has done so well so thank you for your guys feed back <3
My only major criticism with this mod mostly comes from the underground microdungeons with noisy buzz saws on them. The constant, high-pitched buzzing from these structures makes mining near the core layer an unbearable experience.
If you're still still developing BA2, could you rid of those microdungeons with buzz saws, please?
https://community.playstarbound.com/forums/starbound-modding.111/
The only configuration that has to do with the EPP in this mod is to set the status effect for the biomes, the mod does not control how the EPP works so its unlikely that Balanced Asteroids 2 is causing this issue. If you figure out what the cause of it is I would like to know so I can add it to a list of mods that have issues with this one.
I have been trying to figure out a way to make them more rare, I ran into a problem and had to ask on the modding forums for some help, I did get a response however there is still some work that needs to be figured out (bugs) and I have not had much time to work on fixing those problems as they are larger then I fist thought.
I will continue testing on my end to see if it's even possible to not land in a star system with a gentle asteroid.
I had to make a new tier for each planet type then I could set the rarity for the planet based on that without altering the game files.
However, if it works I can make it public, but I want to make sure its tested and works both on TrueSpace and just stand alone before I push out a update.
Further when I have more time to learn how to do more advanced things like dungeons and NPC I would not mind adding those things as well as custom tiles. Tiles are in the works right now. But I have to learn more before I update the worlds.
I also looked in several game files to see where the game calculates the percent for spawning the planets and I can't find a setting at the moment I will ask on the developer forum to see if anyone knows or can help there but it won't be in this next patch sadly. I will patch the gentle asteroid soon though.
For the mod I will see if I can link into there mod in some way to add support for the planets, I may be able to use TrueSpace as an example how to link into specific features for More Planet Info. I will work on this when I have some time. Thanks for letting me know :)
I have seen the mod on the workshop before, but I never used it until I was testing this mod out. It is a nice mod, maybe one of my new favorites. The developer was very helpful too.