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Her d-air never ends if you accidentally do it off-stage so you just die. Is that intentional?
Also up-special feels incredibly stiff and the fact that you get basically no aerial drift after it's finished feels very off.
Lastly is it possible to make f-air combo into the last hit more consistently? Would that make the move too good if you change the angles to do so?
Balance-wise I actually think she's in a really good spot. D-smash kills maybe a little early but other than that I think that having limited kill options and making her a more combo-heavy character fits Morrigan well.
I don't know, these are suggestions as a non-programmer so take them or leave them but as someone who really enjoys this mod overall I wanted to put my two cents in on what I thought needs tweaking with the character.
Keep up the good work! I'm stoked for Jedah.
her air dash shell kick (side b back air) only seems to go to the left though
In terms of supporting me, I don't really know? Rating my stuff up is always nice, since it helps my content get more publicity.
It'd be a shame to not have the roster in their intended resolution.
One down-scaled version to fit in with the Aether roster's sizes and one (bigger) Normal Resolution version for Darkstalker/2D Capcom matches.
Also, how do I support your work?
I'm hyped for the Hsien-ko update.