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When possible, please send us a message to discuss the incompatibilities between this and other perk packages and so we can better explore potential ways the issues can be mitigated, Thank you.
btw, for chimera heroes specifically, (not chimera classes), you can make it compatible with I'm the commander here if, in the ITCH .ini file, you replace the deck name listed there with the deck name you have in the chimera heroes .ini file. so you would change the deck name in ITCH to Chimera_SkirmisherXComAbilities for the skirmisher deck, for example, and it works perfectly. for me at least.
If you have multiple AWC rows then you have a mod conflict adding extra. A known conflict of this is 'Im the Commander Here' mod.
Your edits must be exact, with no rogue spacing or missing brackets. I recommend using NotePad++ [notepad-plus-plus.org]
You may notice an AML warning that you are missing a dependency.
This mod now requires WOTC Community Promotion Screen - replacing the 2017 version.
If you do not wish to upgrade yet, you can continue to use the 2017 version with no issue. That said, switching mid-save worked fine for me.
I was not expecting to ever make this update, but here it is.
Provides framework changes for Chimera Heroes and Classes.
Adds in missing voice bark hooks for ~75 abilities.
Your issue may just have been a one off (anomaly is by nature a little janky) but if it persists it's probably a conflict on Superclasses end.
50 - 100hrs work, which on publication would break everyone's current campaign. No thanks.
Mind you, it'd be quite boring to got through all the code and make sure you didn't skip any reference, but since the scope of the mod has changed from a substitutive resource pack to its own take on some of the perks...
Some extra Gene Mods if Gene Modding is installed (Mitzruti content)
"CPP diverges significantly from the original authors content, with scripts & animations either being outdated now or redesigned for a new purpose."
XCOM Psionics Overhaul V3 - will work absolutely fine.
Psionics Overhaul - Expanded Psionics - references a single Mitzruti perk - MZFuse. I have not altered that in anyway witin CPP Framework, so yes you can use it alongside Chimera Classes.
@DuM4 - Oh wow you remember the old Google Spreadsheet? Yes this was originally intended as a modders resource pack but that... was not well received. Instead CPP was redesigned to be a framework exclusively for my own mods which frankly made life much easier.
The good news is that the Perk Index is still a thing and is located within the mods directory as a formatted INI file. Open it with Notepad++. I just no longer endorse using the Framework for your own mods.
A bit of an unfair question, and I assume the answer is "probably not" without having to speak to the author / dig through the mods' code, but do you have any insight on compatibility with Psionics Overhaul expanded by Kyuubicle (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134612062)? He doesn't seem to list the perks borrowed from Mitzruti, nor did I find any documentation on those you took/edited from his pack. Again, I don't expect much, but I figured I might as well ask.
I've been away from XCOM and Modding for a bit, but I was working with your perk pack a while ago in order to customize my own classes and all that.
My Question here is, since this was apparently CPP and now was transformed into a stable and finished framework, does the old spreadsheet for CPP counts as reference for me to find and use (along this mod) the skills contained within? or do you have another spreadsheet for this updated version?
Thanks in advance!
~ CPP Hotfix Update 8.1.5
Fixed an engine issue introduced in Version 8 which was omitting custom perk packages from the script build process.
I'm going to revert this mod back to version 7.9.2 for approx 15 minutes just to sanity check that it was not something code-wise with Release Version 8.
I thought maybe my last update had a compiler error so I did a full recompile just to eliminate that possibility.
I cannot think of anything that it would conflict with, it's a great fix.