Europa Universalis IV

Europa Universalis IV

Substantial Towns and Cities - BT
11 Comments
Marunath 16 Jun, 2021 @ 9:54am 
i get crashing when province goods changing books
Harbivore  [author] 25 Feb, 2020 @ 12:08pm 
They aren't actual buildings they are implemented as province modifiers so there is no problem there.
ExistentialSadBoi 25 Feb, 2020 @ 12:06pm 
I'm just thinking because of the buildings, since IV adds a bunch
Harbivore  [author] 25 Feb, 2020 @ 12:06pm 
I'm 99% sure it would be; I see no reason as to why it shouldn't. The only problem I see would be game balance.
ExistentialSadBoi 25 Feb, 2020 @ 12:01pm 
I'm sure the answer is no, but would this be compatible with the idea variation?
Harbivore  [author] 15 Feb, 2020 @ 4:29am 
Sorry guys I was not subscribed to this thread for some reason so I didn't see your messages.

Iskander - Yeah it adds some nice flavour and some more incentives to playing tall. I plan on making it one mod in the future where it auto detects BT and changes all the events to the BT versions. The mod was originally made for BT actually and I am on the BT discord.
https://discord.gg/dtvvV3f

Alexanderyou - Yeah it's fully compatible with all of dubs mods

fcl3 - Thanks for telling me Ill change it now

Iskander 3 Feb, 2020 @ 5:54am 
So, I was going to request that you make a version of this mod compatible with BT and their increased development scores, but it seems it already exists!

Thanks for both mod versions! I'm loving these neat little rewards for heavily investing in provinces.
alexanderyou 19 Jan, 2020 @ 4:01pm 
Does this work with the BT more buildings mod?
fcl3 16 Jan, 2020 @ 10:36am 
@Harbivore description says:
```This is the version for the vanilla game, here is the version for Beyond Typus -https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1918511264```
You should probably change that
Harbivore  [author] 23 Nov, 2019 @ 1:22am 
Yes there are, based on institutions to stop the native getting paper and glass, but you worries about a silk HRE the nation needs 800 development to get silk currently and the province needs 40 development.

So not many provinces will even change their trade good
Maumau 22 Nov, 2019 @ 7:00pm 
Are there any more requirements planned for more trade goods? Right now I picture a HRE with a mass production of silk and dyes :D