Space Engineers

Space Engineers

UNSC Firebase [Upgrade 02][Fortress][Complete] (Vanilla)
20 Comments
Ghost 1 Jun @ 12:19pm 
i dont like how the upgrades are on pistions and cant be changed at all
S2 Marcus374 18 Dec, 2024 @ 5:19pm 
Just a curious question, would you ever make a Halo Wars Covenant base? Not the banished variant from HW2.
Sawtooth44 15 Apr, 2024 @ 9:03am 
will you ever return to these and update them with all the new blocks like the custom turret blocks?
Travgnome 14 Apr, 2023 @ 3:44pm 
Hello. There is an upcoming Halo themed server and we LOVE your work! We are working on a trailer and we would like your permission to use some of your work in that video.
Morgantiral 11 Nov, 2022 @ 7:40pm 
@mbiology42 Thank you!
SpaceGamesAddict 10 Nov, 2022 @ 11:00pm 
Just pres F10 and search for the blueprint. Then hit "copy to clipboard". The game will load for a sec then you can place the blueprint by clicking.
Morgantiral 9 Nov, 2022 @ 9:40pm 
How does one spawn this in? I'm pretty new to SE and don't know all the features
Apologies 5 Nov, 2021 @ 11:29am 
Man, these builds are so detailed and amazing. Love your use of blocks in clever ways. I just stumbled on you workshop and its jam packed full of everything I love. Really great stuff!
fcb 18 May, 2021 @ 3:29pm 
Well you do a 3rd update some day and add some DLC blocks?
Austin_Legend 19 Mar, 2021 @ 8:03pm 
I notitced a few fatal flaws when using this. If you paste it into the ground most of the rotors break or dont work. When pasted in the air only 3 of the piston systems work, the rest explode. There is also no way for vehicles to get from the sub level to the vehicle bay. I was pretty excited to use thiss until I found out how disfunctional it can be :(
Ankhrodium 4 Mar, 2021 @ 11:56am 
How do I paste upgrades on the other firebase models? The only thing I can do is snap the modules on top or on the side. I can't paste them into the upgrade slots.
FaceOfAbsurdity 23 Feb, 2020 @ 4:53pm 
is there flood on this because if there is where is the spartan model???
MythicMark97 20 Feb, 2020 @ 1:10pm 
Can the front entrance go into lockdown? (ramp lifts up) like in the games?
TheGaminODST 5 Jan, 2020 @ 4:26pm 
Based on what I am reading, I assume that this is survival ready so I can just paste it and do whatever (meaning working Assemblers, Refineries, and everything is connected via conveyors)? I am working on a drone survival senario (like Never Surrender), and wanted to use a UNSC base due to our love for Halo Wars.

Thank you for your awesome builds, and can't wait for more
PrimoSuperT  [author] 7 Dec, 2019 @ 7:05am 
@Echo Mande very deep. These underground lifts are rather tall.

@That Xenomorph Guy I'll see what I can do

@Sgt. DoomForge™ Yeah... I wished Keen gave us more block options.
With regards to the details:

1.) I'll definitely check on those

2.) that was intentional as many UNSC vehicles (Particularly scorpions) would have difficulty entering and exiting the base if i added hangar doors (the center path uses blast doors).

3.) Yeah, i tried to make functional hangar doors for the rear section, but that would require the removal of the upper hangars for the hornets...

4.) I based the size of the lower level entrances on the UNSC Vehicle depot's construction area (to allow deployment of scorpions and grizzlys).

Definitely appreciate the feedback! Many thanks!
Cmdr. DoomForge™ 1 Dec, 2019 @ 8:20pm 
After finally taking some time to look at it, there's a few details I noticed that feel I should point out.
1. conveyor sorters on the reactors appear to be backwards
2. front bay door on main structure is missing a few lower hangar doors
3. upper bay exit door is not present (though I understand this is due to hangar door length limits)
4. other hangar door seals are not exactly airtight along the lower floor due to half blocks
Still definitely a good effort in capturing the look, despite the harsh limitations of vanilla blocks.
Cmdr. DoomForge™ 28 Nov, 2019 @ 1:57am 
Nicely done! Although I notice there are quite a few remote control blocks around the fortress complex. I wonder why Keen never added a vanilla double slope edge block, Empyrion has one after all.
It's the crab 27 Nov, 2019 @ 9:25pm 
please make it a world
Echo Mande 26 Nov, 2019 @ 2:31pm 
Gorgeous. However, how large do the voxel holes need to be to allow the base elements to raise/drop without clanging? I'm not going to be using this beyond a quick looksee but others might want to paste this in at ground level.
[95th] Torgenator 26 Nov, 2019 @ 12:15pm 
thanks for this beautiful thanksgiving present.