XCOM 2
[WotC] HK 416 Series
18 Comments
mikesh1958 16 Sep, 2021 @ 6:11am 
Tell me, are you planning to adapt this wonderful mod for playing with SO/CI? This is my favorite weapon and in CovertInfiltrated it cannot be upgraded to Magnetic and Plasma.
𝙚𝙜𝙜𝙢𝙖𝙣 14 Jul, 2021 @ 12:28pm 
Adding 1 mobilty to any weapon seems to work just fine but is there any way to decrease the mobility stats down to -1 or -2? I want to make the M27 to have like -1 penalty on mobility since it's an "LMG" so I tried to tweak the StatModValue to -1 but the stats won't change.
2Battlestations 5 Mar, 2021 @ 8:55pm 
Noticed this
[ SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG's weapon ini file]
instruction.

How?
Am looking specifically to change mobility from assault rifle to smg (+1 or +3).
TyrantLyzardKyng 14 Feb, 2021 @ 8:37pm 
Are all tiers of underbarrel weapons visually supported? I know a lot of mods have it where the tier 1 (basic underbarrel shotty & launcher) can be seen if equipped but most of them seem to have issues where the higher tiers (like Elerium, Mag Launcher, Shard gun, etc) are all invisible for some reason. Also... any chance you might add bayonet support in the future? Awesome model on these btw.
∑3245  [author] 25 Apr, 2020 @ 12:25pm 
@H4WK3YED
Probably once I fix the bugs with RF's Chimera release.
H4WK3YED 25 Apr, 2020 @ 11:01am 
Great work on this one. any chance this gets ported to chimera squad?
Silverghosts 19 Dec, 2019 @ 3:46pm 
Ignore that last question, just saw the preview images.
Silverghosts 19 Dec, 2019 @ 3:40pm 
Does this work with underbarrel weapons like your resistance firearms mod?
Erudain 1 Dec, 2019 @ 3:45am 
Hi there, some questions, the Eotech sights in the screenshots is for when you add a scope mod in game? or it just comes with one of the models?....are there different scope for the different tiers or is always the same Eotech?

Is this mod compatible with Musashi's tactitcal suppressors?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1135274274
Gunslinger 30 Nov, 2019 @ 2:41pm 
416 is all you need.
rohan 29 Nov, 2019 @ 5:29pm 
Very cool mate, thanks.
The high res texture sets it apart from many other weapons.
SaltySailor 29 Nov, 2019 @ 4:00am 
The outfit in the 8th image, is it in the mod?
manik_az 28 Nov, 2019 @ 4:15pm 
This is awesome! thanks to making this!
LeoCaveira 28 Nov, 2019 @ 11:46am 
so, my weapon is purple and white, is this normal?
Birb 28 Nov, 2019 @ 11:20am 
do i need to start a new game to get the beam weap stats or is it already integrated once i load a file?
o EEK o 28 Nov, 2019 @ 10:39am 
super dooper loverly . . . . . . . kudos to you !
LaLiLuLeLo 27 Nov, 2019 @ 11:47pm 
Thank you for this and happy holiday~
dmc32 27 Nov, 2019 @ 10:56pm 
Thanks for this, excellent work as usual.