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As an alternative to this mod, try Classy Classes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=309222335&searchtext=classy It just makes it so that all the 4 default classes can access all the skills of the others.
I'd love to do a "normal human" modThat would basically make your main character not have any supernatural, superhuman, or magical powers but you have a powerful pet that tanks for you.
- Go with the Jack of All Trades idea but only allow the player to equip spells that add passive abilities that add to things like skill with weapons or treasure hunting or speed.
- Combine with a mod or add scaled up or more powerful beasts as pets.
Loving this mod so far, keep up the great work!
5 sounds like a Solid Limit.
I've seen quite a few legit Vanilla Builds with 5 or less Passives.
One more Gold sink.
Chugging Buffs before an Epic Battle!
An idea:
Maybe have a "spellbook" container/NPC where you can drop 4 or 5 skill spells in there. Those spells would preferably be passive or it wouldn't do anything. After you drop those 4/5 passives spells into the container/NPC, you get 4/5 buffs based on the spells you drop in. Those buffs would last a long time (24 hours?). So good for "Always active" skills like Akimbo, etc. You can access the "spellbook" at anytime (maybe through a consumable scroll/potion/etc.) to add/remove/change passive skills. Some sort of check would be done so that you don't get more than 4/5 spell buffs from the mod at a time.
So good for a total of 8-9 skills (4 on your character spell slot, 4/5 in the spellbook).
Hopefully that's doable and not limited by the hard code.
Also, if you're looking to add more skill spells from class mods, how about the Necromancer from Synergies?
but thats gonna require some serious work.
I dont know how to manipulate the skill tree like that.
If you do figure it out. you could have it like this
Empty Skill 1, Empty Skill 2, Empty Skill 3
Empty Passive 1, Empty Passive 2, Empty Passive 3
3 slots would do in the tree, since they will have 4 spell slots already.
this would force them to really pick and choose.
I would allow too many spells if you figure it out. thats why i stop playing without your mod.
It made the game much more challenging and every skilll or spell i picked had meaning.
not some over powered 10 slot wrecking ball who could only have fun on Elite.
So this would be a good alternative. I will see what I can do.
That's really going to limit what your character can do.