Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
When you first attack, you usually swing your weapon right-to-left, then the weapon resets to idle animation. On the second attack, it teleports off-screen, and you swing it left-to-right, after which it resets back to idle. The third attack is either the same as first or similar.
So if the idle animation does not show the weapon on-screen, you harmonically swing it right-to-left then left-to-right, without weird resets to the idle frames. It is possible to create "item/helping hand" animations for melee weapons too, which could be sharpening the machete or flipping your knife around instead.
Also, spinning the frying pan, I totally dig that.
Guaranteed.