Cities: Skylines

Cities: Skylines

Procedural Objects Freeway (Highway) HR Sign - 1 Lane - Untextured - Large
9 Comments
GhostRaiderMX  [author] 1 Jul, 2021 @ 7:49pm 
@Taipei Native Yes. When you convert the asset to PO in game, a window will appear asking you to select the texture for it. These textures can be added to the PO textures folder.
Taipei Native 1 Jul, 2021 @ 7:45pm 
@GhostRaiderMX I think I know how to make an untextured object now. Thank you very much!
I wish you a good day!
Taipei Native 1 Jul, 2021 @ 7:37pm 
@GhostRaiderMX You mean I just need to write "PROCEDURALOBJ BASIC" in the beginning of the description box when saving the asset, and I can later replace the texture by using PO in game?
GhostRaiderMX  [author] 1 Jul, 2021 @ 7:16pm 
@Taipei Native You mean like the workshop item itself? It's the same as creating any other asset. If you want Procedural Objects to detect it as an official PO object, during creating the asset, you have to add the phrase "PROCEDURALOBJ BASIC" in the beginning of the description box.
Taipei Native 1 Jul, 2021 @ 5:55pm 
Hello, good evening:)
Excuse me, how did you create PO untextured assets?
potato24x7 19 May, 2020 @ 8:45am 
Need a guide about creating untextured asset for PO. Are there any tutorial?
GhostRaiderMX  [author] 8 Dec, 2019 @ 11:48am 
Remember that you must not stretch the images you drag into the sign, otherwise they will look stretched or squished. You must leave them at their original size and then lock the aspect ratio during resizing. I'll add this bit to the guide as that's also important too.
GhostRaiderMX  [author] 8 Dec, 2019 @ 11:40am 
What exactly do you want to do with the asset? In the guide it states that the white border and green background are your boundaries for that particular sign size. You can add whatever you want in that working space. Or are you trying to edit the back side of the sign?
potato24x7 8 Dec, 2019 @ 7:16am 
Even after reading the guide unable to understand the texture image size req for this asset