Total War: WARHAMMER II

Total War: WARHAMMER II

Swordmasters of Nagarythe
47 Comments
Timoruz 11 Sep, 2022 @ 11:47am 
Will this ever come to Immortal Empries?
Villas 24 Jul, 2022 @ 6:07pm 
@Calum Are you still alive my friend? The mod is still dead :(
Ganjadalf  [author] 22 Nov, 2021 @ 4:37am 
The mod is not abandoned, I'm just super busy, Sorry guys. Will try to update it when I get time
gongoozler 16 Nov, 2021 @ 11:57pm 
Mod works just fine, it's just a tiny unit mod, maybe need some tweak tho.
VelourNaga20653 11 Feb, 2021 @ 5:36am 
Could somebody make a generic Lord/Hero With this Animations (I love them)
BigMaChi 30 Jan, 2021 @ 5:02am 
can you make it available to other high elves faction
Vitatious 22 Dec, 2020 @ 4:27pm 
A shame that this isn't compatible with Sigmar's Heirs :steamsad:
LegalMind 27 Sep, 2020 @ 6:10am 
What a nice mod! I love these guys.

If this guy's armour reinforce to 90 and have bronze shield(block 20%) like swordmasters of hoeth, i will always use these guys instead of hoeth.
Villas 7 Sep, 2020 @ 3:06pm 
Hi there Calum!

I've noticed that your thread and stats image have outdated info, the unit has now 5850 of health instead of 7800 and other stuff. Please, can you update the info?

Also, I have a lore-friendy balance request. Can you decrease Melee Defence to 37, increase Charge Bonus to 26, and add Vanguard Deployment to compensate the unit's smaller amount of health and armor? So with those changes, even if they are Swordmasters, they will be more true to the Shadow units and to Alith Anar's guerrilla warfare.
Villas 7 Sep, 2020 @ 1:39pm 
@Tenebrae - A preview would help to see if it will be good or not. Calum could post a link with screenshots here in the comments.
블랙핑크 진최애 거든요 31 Aug, 2020 @ 3:22am 
It's a great design. Can I use another Elf Faction to the Federation?
Vvv 31 Jul, 2020 @ 12:58pm 
Hi, I love these guys! Could you make them for SFO as well?
SGT Rock [82EN] 30 May, 2020 @ 3:01pm 
Any chance in giving them vanguard so they can skirmish?
Tenebrae 27 May, 2020 @ 1:43pm 
Could you make a reskin of the swordmasters with them having the hood of shadowwalkers? I would be eternally grateful
Ciaphas Cain 27 May, 2020 @ 12:55pm 
\m/
Thank you
Ganjadalf  [author] 27 May, 2020 @ 12:40pm 
The mod should be updated now :)
Vaelore Onari 24 May, 2020 @ 9:01pm 
Please Update
Ciaphas Cain 23 May, 2020 @ 4:03pm 
Does this need to be updated or can it run now just fine? (with the update being elves)
Rein 22 Apr, 2020 @ 10:24am 
For tech it would just make sense to have them affected by the regular sword master upgrades and that way it also feels clear and easy to understand with no need to consider changing any tech tree text ect. Would also suggest changing them from the regular barracks over to the unique Aesanar camp with the level 2 armory requisit staying again all just for the feel of smooth implementation.
Mayonnaise Musician 29 Mar, 2020 @ 6:43pm 
could you make alith anar start with one unit of these guys?
Softis 5 Mar, 2020 @ 4:47pm 
When it comes to the tech/skill tags, I'd lump them in with the other HE endgame infantry; Phoenix Guards, Swordmasters of Hoeth, etc
Ganjadalf  [author] 28 Feb, 2020 @ 11:47am 
@RickySmalls615 No tech factors with this unit, although I may update them to include it. If you have any suggestions, I'd be happy to hear them! :)
RahahRixin 27 Feb, 2020 @ 12:00am 
does tech factor with them?
Ownsin 6 Feb, 2020 @ 3:43am 
Does this work with SFO?
Gorgos 10 Jan, 2020 @ 5:19pm 
Nice work Calum!

@Hazard beautiful screenshots as always :D
Nomad 25 Dec, 2019 @ 6:41pm 
amazing update, i love these new units, gives a much more Dangerous look to the unit's having full face helms, WOuld you consider a reskin of Alith Anar with one of these helmets too?
Ganjadalf  [author] 14 Dec, 2019 @ 3:54am 
@TemplarAssassin Thanks for letting me know about this. It should now be fixed! :)
TemplarAssassin 13 Dec, 2019 @ 8:32pm 
I've encountered a strange bug with this mod. The names of the new units from S&B don't have their names on their unit details and when you hover over them it makes a big empty box rather than just a small one with the name of the unit.
Ganjadalf  [author] 12 Dec, 2019 @ 11:02am 
@Victor I can’t wait to fight against them playing as Malus!
Villas 12 Dec, 2019 @ 9:41am 
The new patch is out! Now this unit will be even more fun to play against Malus and his Dark Elves haha!

Alith Anar is one badass High Elf, more than Tyrion if you ask me :D
sampasampa20 12 Dec, 2019 @ 9:25am 
wowww great

please anyone could resize the new explosive squig, as a colossal squig, don´t mind if it´s explosive or not
Ganjadalf  [author] 11 Dec, 2019 @ 3:55pm 
@Victor I am tempted to make a Loremaster of Nagarythe in the future, but they take a lot of time and I have some other unit ideas in mind first. I'll definitely look into it though and maybe write up some plans for it :-)
Villas 11 Dec, 2019 @ 12:35pm 
I've just made a test using them against Black Orcs, and despite losing half their health, they did great and even managed to run them down.

Now I was wondering, if this unit get approved by the public, would you consider making a Loremaster of Nagarythe in the future?
Ganjadalf  [author] 11 Dec, 2019 @ 10:30am 
@Victor You didn't sound insensitive at all! It was great constructive criticism and I truly welcome it :steamhappy:

Feedback from users is the best way to improve!
Villas 11 Dec, 2019 @ 10:25am 
@Calum Laverick That's great to know! :steamhappy:

Thanks for having consideration. And sorry if I somehow sounded insensitive about your efforts, that wasn't my intention of course. I'll keep up to this, looks promising :)
宇多多 10 Dec, 2019 @ 9:25pm 
SFO plz~~
Ganjadalf  [author] 10 Dec, 2019 @ 8:03pm 
Cheers for the feedback Victor and Ddraig Lleuad!

After some play testing yesterday I did realise the vanguard made them far too powerful so will be removing this. I'm also planning to make it so they need an armoury of Level 2 or a higher tier building like the Swordmasters of Hoeth require as well as a level 3 barracks. I am still tweaking their cost and upkeep but may increase it to 1250 or 1300 and upkeep to 300.

In regards to melee defence I decreased it because they were too strong against other greatsword units, but if I increase cost and upkeep I may increase it to 41/42. I may also reduce their speed by 1 or 2 points to better reflect them being a heavier infantry unit than other Nagarythe Stalk units, but still have it higher than other heavy infantry units.

I love your idea and reasoning behind removing arrow deflecting Victor, so shall implement this too!

Thanks again for the advice, it is greatly appreciated. Updates are to follow! :)
Villas 10 Dec, 2019 @ 5:20pm 
About Arrow Deflecting, are you capable of removing it? Since they're more of ambush swordmasters, they're meant to rush into the enemy as fast as possible, isn't it?

So with such speed, they will build momentum and wouldn't be capable to concentrate into deflectings the enemy arrows then. We have to remember that Arrow-Deflecting training is condemned by many of the superior officials, it's even written in their unit description.

That's all I can imagine for now... Besides that, this looks interesting, looking forward to it :)
Villas 10 Dec, 2019 @ 5:20pm 
Hmmm I'm tempted to try this out, but there are some things that we might have to consider first.

The Stalk attribute combined with Vanguard Deployment will make them too overpowered imo... Maybe it's best to remove the Vanguard Deployment, since they're a tougher, heavier/slower unit if compared to the other Stalk units from Nagaryth.

And why changing Melee Defence though? If they're going to have that much of a parry, then maybe raising their cost and unkeep to compensate that should do.
Ddraig Lleuad 10 Dec, 2019 @ 1:36pm 
Swordmasters with Stalk and Vanguard Deployment is a ffffairly disgusting combination, and I'm not sure why they have higher melee defence, but the main problem I can see is the availability - recruiting them from the regular barracks makes these a lot easier to get a hold of than regular swordmasters.
Hadley/Festerlittle 10 Dec, 2019 @ 10:26am 
SFO comp pls
Hazard 10 Dec, 2019 @ 6:50am 
Sure np at all if not already join the C+C modding discord easiest way to talk to Vanguardmk1 and any other modders aswell
FilipGeorg95 10 Dec, 2019 @ 4:54am 
SFO compatible in future ? :D
Ganjadalf  [author] 10 Dec, 2019 @ 1:15am 
Amazing screenshots Hazard! Do you mind if I use them? I will definitely talk to VanguardMk1 for a collab soon!
Hazard 9 Dec, 2019 @ 2:00pm 
very cool :D - https://imgur.com/a/3eMe75T try getting in contact with VanguardMk1 who also has a Nagarythe unit mod see if you guys wanna colaberate :D
Ganjadalf  [author] 9 Dec, 2019 @ 12:37pm 
I would love to add it to an existing SFO mod, if anyone wants to! :)
Abokan 9 Dec, 2019 @ 10:16am 
Please for SFO ?....:steamhappy: