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like ignoring a tech place for having the button?
that is the best anyone could come up with in a game released 2016?
if we hide chuckle fish and pretend the product as a bethesda game, this would look different.
I haven't fully tested though, but this mod stopped working when I did the mech tutorial mission on a new character.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916058850
Here it is.
https://github.com/StarExtensions/StarExtensions
This mod does not check if those entries are there before trying to add the value "/interface/chests/aves_takeeverything.lua" so some chests may be not working.
Enhanched Storage and SOME of its patches adds those entries if not present, but you can't be 100% sure they are always loaded AFTER the mods creating problems AND BEFORE this mod.
A possible solution is to use
[[{ "op": "test", "path": "/scripts", "inverse" : true },{ "op": "add", "path": "/scripts", "value": [] }],
[{"op":"add","path":"/scripts/-","value":"/interface/chests/aves_takeeverything.lua"}],
[{ "op": "test", "path": "/scriptDelta", "inverse" : true },{ "op": "add", "path": "/scriptsDelta", "value": 60 }]]
for the .config.patch files in /interface/chests/
I don't have time to test in these days, if anyone want to try let us all know if this works.
@Prospect: There are a handful of mods this one doesn't support, chiefly RPG Growth (which also makes use of the normally unused body tech key). You can use those mods with this one, but body tech from RPGG or mods newer than this one won't work.
@Octia: I'm so sorry I missed this from January! I hope you've resolved it on your own but in case not, have you checked to make sure you don't have the Chucklefish forums version installed alongside it? The only crash I had after the latest update where I thought I fixed this was due to me having 2 copies of the mod installed at once.
Thanks for the report and resolution!
Thank you :)
@Yawn Y5, thank you so much!
I'm also not sure if I understood this well: can I use another body tech while having this feature on, or it uses the default tech slot?
You might also be able to just play online with it without issue. The problem was that I used a custom animation - now I've switched it to a default animation, so that part of the mod is now client-side.
Let me try to find a solution. For now please re-install the mod and make sure that you don't have "Double Time" (ave_defaultrun's in-game name) equipped to your Body Tech slot.
If you do, changing it to something else might solve your problem. I will go do some asking around and testing to see if I can get a more elegant solution in place.
I've reinstalled the game and done all kinds of stuff. It's still crashing me every time someone tries to play MP with me.
I'd really like to support RPG Growth... Maybe I'll try to make a separate bridge mod, but just know it will still want to activate your RPGG abilities when you go to loot.
I am not sure regarding the translation patch. I will see about finding that patch and using it so I can see if it interferes. Thank you for the report!
Is it will be fixed? And ... is there any way to fix it?
Sorry if I duplicated someone's else question.
I also use a russian translate mod for FU, could this be a problem?
Or maybe someone else is having problems with FU+Enhanced storage (+bit of info mods like planet info or food values)?
[00:33:05.334] [Error] Application: exception thrown, shutting down: (StarException) Asset source 'Ave_TE' is missing dependency 'Enhanced Storage'
If I add .config files myself and my mod loads after IC/ES, mine would overwrite theirs so they would need to actually include this mod in their _metadata files. I'll see about getting them to do so, so I can increase compatibility. Thanks for the reminder!
this and Enhanced Storage are the only two new mods I downloaded, so I think the bug must come from here or Enhanced Storage
@AlphaOmega now it can't do that anymore, although to be fair you could always open the container and then press the button. =p
Now if you press the button and then open a container it doesn't do anything. You must press the button AFTER opening a container to loot it.
Please let me know if there are any other issues.