Starbound

Starbound

Avelon's Take Everything Hotkey
81 Comments
BlackRainGER *THC* 17 May @ 3:10pm 
reading this makes me rage, not gonna lie. Chuckle fish is an embarrassement of a company when they place all their eggs in one basket and not even with the help of their own modding comunity, they manage to give us a take all button in a way that is "decent enough" to be considered to get accepted into my game.

like ignoring a tech place for having the button?
that is the best anyone could come up with in a game released 2016?

if we hide chuckle fish and pretend the product as a bethesda game, this would look different.
Material Defender 17 Sep, 2024 @ 5:05pm 
kind of a bummer, as the head tech has a rebind to change it from tech button + down to just tech button, which would activate each time you tried to do the vanilla body tech for dash
Material Defender 17 Sep, 2024 @ 1:55pm 
The Base Tech Rebalance linked when you use the rebind key for the body tech, to change it from action button + direction to double tap the button breaks (changing it back unbreaks this mod)
Material Defender 17 Sep, 2024 @ 1:43pm 
Turns out it wasnt the extra pair of arms mod I linked, it was the rebind buttons added by Base Tech Rebalance that breaks this mod
Material Defender 15 Sep, 2024 @ 9:21am 
found it, it's AEPOA An Extra Pair Of Arms which uses techs to grant the player extra arms for weapons or other use
Material Defender 15 Sep, 2024 @ 7:02am 
So I was wrong, it's not likely to be Mech Overhaul. I forgot i have another mod that adds some sort of added arms as a tech, and it uses 2 custom shortcuts to swap the arm parts. I can't seem to find the mod.
Material Defender 14 Sep, 2024 @ 7:25pm 
Somehow, I think this is incompatible with Mech Overhaul

I haven't fully tested though, but this mod stopped working when I did the mech tutorial mission on a new character.
Dusk Holloway 27 May, 2024 @ 2:05am 
Oh, so that's why it broke. "It is only PARTIALLY COMPATIBLE with RPG Growth. It won't break your game but RPG Growth's body slot techs are not included as RPGG makes use of this hotkey in some of its techs. If you are using a BODY SLOT tech that is NOT from RPG Growth your take all hotkey WILL WORK."
MEXAH 5 Feb, 2024 @ 4:48pm 
Please add "RPG Growth" mod support
Leon 14 Dec, 2023 @ 10:02pm 
This is great. even better with Tech Loadouts with SD shortcut when playing with RPGG. TY
Ikaros_HD 26 Aug, 2023 @ 11:04am 
Thank you for the amazing mod! I know you're probably not around anymore, but if you or someone else might be able to make a support patch for the kitsune rage colors mod that'll be amazing ~~ *I know The Default rage for kitsune is supported thou
Words and Philosophy 17 Aug, 2023 @ 2:10pm 
Words and Philosophy 17 Aug, 2023 @ 2:10pm 
You were looking for an eureka moment, right?

Here it is.
https://github.com/StarExtensions/StarExtensions
Nephirus90 27 Apr, 2023 @ 8:05pm 
An example of a mod replacing the chest#.config file is CCUI with Fixes and New Collections , replacing chest91.config without the script entry, making the "card chest 1" incompatible with this mod.
Nephirus90 27 Apr, 2023 @ 7:50pm 
For those having problems only with some containers it's probably because some mods replace chest#.config, deleting script and script delta entries.

This mod does not check if those entries are there before trying to add the value "/interface/chests/aves_takeeverything.lua" so some chests may be not working.
Enhanched Storage and SOME of its patches adds those entries if not present, but you can't be 100% sure they are always loaded AFTER the mods creating problems AND BEFORE this mod.

A possible solution is to use
[[{ "op": "test", "path": "/scripts", "inverse" : true },{ "op": "add", "path": "/scripts", "value": [] }],
[{"op":"add","path":"/scripts/-","value":"/interface/chests/aves_takeeverything.lua"}],
[{ "op": "test", "path": "/scriptDelta", "inverse" : true },{ "op": "add", "path": "/scriptsDelta", "value": 60 }]]
for the .config.patch files in /interface/chests/
I don't have time to test in these days, if anyone want to try let us all know if this works.
Brope Ian  [author] 27 Apr, 2023 @ 8:14am 
I've been away from Starbound for a good while now. I doubt I'll update this mod unless I or another modder has a eureka moment and figures out how to untie this function from tech.

@Prospect: There are a handful of mods this one doesn't support, chiefly RPG Growth (which also makes use of the normally unused body tech key). You can use those mods with this one, but body tech from RPGG or mods newer than this one won't work.
@Octia: I'm so sorry I missed this from January! I hope you've resolved it on your own but in case not, have you checked to make sure you don't have the Chucklefish forums version installed alongside it? The only crash I had after the latest update where I thought I fixed this was due to me having 2 copies of the mod installed at once.
Prospect 21 Apr, 2023 @ 12:20pm 
Not sure if this mod is still being updated but the take all button works intermittently sometimes not working at all when i play, is this a issue because the mods i use?
Octia 11 Jan, 2023 @ 9:07pm 
ave_defaultrun crash still occurs with air dash tech equipped
cutman7 5 Aug, 2022 @ 7:00pm 
This is great for using with the steamdeck. Only issue I have is that it pulls everything from the container even if your inventory is full. So it will just dump items on the ground. Not a big deal when exploring but using the larger lockers in FU, it can drop alot of items.
Brope Ian  [author] 26 Jul, 2022 @ 9:28pm 
Thanks for that, I will edit the description to specify that it is not client-side. I've been gated behind satellite or mobile internet since owning Starbound so have very little idea what is and isn't server-side. It makes sense that containers would be.
sarteck 26 Jul, 2022 @ 7:17am 
Wanted to post here to confirm that this generates a PGI like the user posted on may 31 when I use it on a friend's mostly-vanilla server.
Aethis 7 Jul, 2022 @ 8:06pm 
why not have it where if you open a box you autolootall (but if your inv full it displays a message)?
Part-Time Jesus 11 Apr, 2022 @ 11:44pm 
Like, did you just make one of the most wanted mods for this game that always seemed mega simple, yet no one ever did it? Thank you, sir.
Brope Ian  [author] 31 Mar, 2022 @ 6:23pm 
That's strange, the currency item itself turning into a PGI isn't what I would expect from that kind of error. It doing anything at all without a tech equipped is unexpected. I'll look into this. I've been on a bit of a Starbound haitus but this mod in particular's my baby.

Thanks for the report and resolution!
Hermit 31 Mar, 2022 @ 4:22pm 
figured out the issue. if you dont have any body tech equipped, it has issues.
Hermit 31 Mar, 2022 @ 3:50pm 
works as intended in singleplayer, but on my friends server it generates perfectly generic items. it was working fine until i had to factory reset my computer. i do not know what is causing this. i have good reason to believe my friend hasnt changed anything about his server since it was working. i believe the issue comes from the "transferring items" message at the bottom of the screen, since that seems new to me also.
Nephirus90 9 Feb, 2022 @ 3:58am 
Oh wow that's nice!
Thank you :)
Brope Ian  [author] 8 Feb, 2022 @ 4:11pm 
Yes, it's safe to install mid-game. But please note that you do need to have one of the two (Enhanced Storage or Improved Containers) installed for it to work. You can use any body tech; this mod adds my code to every body tech I could find (including mod-added ones; if you find one that isn't supported please let me know, EXCEPT for RPG Growth body techs)

@Yawn Y5, thank you so much!
Nephirus90 6 Feb, 2022 @ 4:10pm 
Nice mod! Is it safe to install mid-game?
I'm also not sure if I understood this well: can I use another body tech while having this feature on, or it uses the default tech slot?
Yawn YS 13 Jan, 2022 @ 5:43am 
In case anyone's wondering, works with the latest version (v1.4.4 as of this writing) and is a mandatory QoL install. Can't believe this isn't in the game. I bestow upon thee a 'Gotta Have' award, sir. Thank you ever so kindly for making it
Brope Ian  [author] 23 Dec, 2021 @ 6:38am 
The host still needs Enhanced Storage or Improved Containers though, so they probably also still need this for the same reason. In any case, subscribing, logging in as your afflicted character, and unsubscribing should now be fine. You need to resub just to have your character be pointing at the vanilla assets in its save so that there won't be an error after unsubscribing.
Brope Ian  [author] 23 Dec, 2021 @ 6:35am 
@Vazzaroth @Imp Wondering if you guys have had your issue resolved since I patched the mod? Just reinstalling the mod and logging in as your character should solve it and allow you to safely uninstall this mod again.
You might also be able to just play online with it without issue. The problem was that I used a custom animation - now I've switched it to a default animation, so that part of the mod is now client-side.
Brope Ian  [author] 27 Nov, 2021 @ 4:15pm 
Oh no! I didn't think Starbound had issues with things like that.
Let me try to find a solution. For now please re-install the mod and make sure that you don't have "Double Time" (ave_defaultrun's in-game name) equipped to your Body Tech slot.

If you do, changing it to something else might solve your problem. I will go do some asking around and testing to see if I can get a more elegant solution in place.
Imp 23 Nov, 2021 @ 8:38am 
Have the same Problem as Vazzaroth, doesnt find a solution....
Vazzaroth 21 Nov, 2021 @ 4:22pm 
Hey, how do I get the ave_defaultrun crash stop happening now that I've uninstalled?

I've reinstalled the game and done all kinds of stuff. It's still crashing me every time someone tries to play MP with me.
Seiji 2 Oct, 2021 @ 12:06am 
Looking forward to support for vanilla in 1.4!
Brope Ian  [author] 4 Sep, 2021 @ 1:01pm 
(Both mods are using the same key as far as the game is concerned, and just calling it different things... My Zerotap Dash mod for RPGG is very invasive and changes how abilities even work to accomodate the dash key)
Brope Ian  [author] 4 Sep, 2021 @ 12:59pm 
Hey! Yeah, I got some advice from the Starbound Discord and figured out a simple fix for that after all this time. D'oh!
I'd really like to support RPG Growth... Maybe I'll try to make a separate bridge mod, but just know it will still want to activate your RPGG abilities when you go to loot.
Scope40k 2 Sep, 2021 @ 7:13pm 
I'm not sure if it's only me, but the mod no longer does false activations when one hits 'take all' button with no chest being open and the action was kinda stuck until you open the next chest, just to grab everything wihtout even allowing the player to look at it's contents. If you fixed that -- well, I cannot thank you enogh, the mod became much more useful to me. To bad it's not working correctly with rpg growth tech though.
Brope Ian  [author] 20 Aug, 2021 @ 10:38pm 
Hi Rau! I also use Frackin' Universe but have not yet found a container it doesn't work on. Could you please let me know of some details? What container is it? Is it every container? It would also be helpful if you could send me a message on Discord or ping me in the Starbound or Chucklefish servers.

I am not sure regarding the translation patch. I will see about finding that patch and using it so I can see if it interferes. Thank you for the report!
Rau 20 Aug, 2021 @ 7:52pm 
Something has recently been updated (that, or FU, or both) and now the mod does not work with frackin' universe.
Is it will be fixed? And ... is there any way to fix it?

Sorry if I duplicated someone's else question.

I also use a russian translate mod for FU, could this be a problem?
Or maybe someone else is having problems with FU+Enhanced storage (+bit of info mods like planet info or food values)?
Brope Ian  [author] 20 Aug, 2021 @ 5:16pm 
Thank you all for your reports. I got off of my ass and made sure this now works with either Improved Containers OR Enhanced Storage. Please excuse the 3 updates in 2 days - it will work now on everything these mods support except for mannequins (this is intentional, I do not want take all to remove items from mannequins).
Jams 20 Aug, 2021 @ 3:27pm 
I had to recently swap out improved containers for enhanced storage, which is probably what the last guy was talking about, as it seems to have stopped working with it. I don't know if i should post the whole log but this is the relevant line

[00:33:05.334] [Error] Application: exception thrown, shutting down: (StarException) Asset source 'Ave_TE' is missing dependency 'Enhanced Storage'
Brope Ian  [author] 20 Aug, 2021 @ 11:16am 
It never worked without having something that adds config files for containers though... Do you use Improved Containers?
mugsy 19 Aug, 2021 @ 11:29pm 
i used to never play without this but its now broken on all my worlds due to me not using enhanced storage.
Brope Ian  [author] 19 Aug, 2021 @ 7:38pm 
Fixed it. And it should theoretically work with Improved Containers - possibly without any issue at all. I just haven't tested it. The reason it requires Enhanced Storage is because it patches .config files that don't exist UNLESS you have one of those mods installed.

If I add .config files myself and my mod loads after IC/ES, mine would overwrite theirs so they would need to actually include this mod in their _metadata files. I'll see about getting them to do so, so I can increase compatibility. Thanks for the reminder!
PHOENIX2145 19 Aug, 2021 @ 7:26pm 
Hey, something I've been needing in my game, only one problem...I use "Improved Storage". You still get a thumbs up from me though. :D
Brope Ian  [author] 19 Aug, 2021 @ 7:23pm 
That would definitely be my mod doing that. Let me see about fixing that!
Amara Dreamer 19 Aug, 2021 @ 6:46pm 
I think this mod might be causing a very strange bug, my body tech keeps being changed to over time whenever I warp
this and Enhanced Storage are the only two new mods I downloaded, so I think the bug must come from here or Enhanced Storage
Brope Ian  [author] 19 Aug, 2021 @ 5:50pm 
Updated to include some mods (Kitsune Race mod, Arcana, Betabound, Project Redemption) that it didn't support before. Updated the FU support as well.

@AlphaOmega now it can't do that anymore, although to be fair you could always open the container and then press the button. =p

Now if you press the button and then open a container it doesn't do anything. You must press the button AFTER opening a container to loot it.

Please let me know if there are any other issues.