ATLAS
WildNPCs - Pirates
118 Comments
cody34190 15 Jan, 2024 @ 6:38pm 
wheres the idi settings they spawn close and alot of camps together unplayable mod
James Tow 13 Mar, 2023 @ 2:22am 
Good Morning
There Works on a Cluster too?
i Host a G-Portal a 4x4 Grids
Klinger 22 Oct, 2022 @ 5:35pm 
ohhh nice!
Blue 21 Oct, 2022 @ 6:53am 
After finding this mod I felt like I had finally sorted my life out correctly. Please for the love of all things provide some .ini settings I beg of you ! :steamthis::steamthumbsup:
GrimFang 20 Aug, 2022 @ 11:26pm 
How does one adjust settings for more boats on the water?
PirateGamer 16 Aug, 2022 @ 3:02pm 
Boarding?
\\,[†],// 15 Aug, 2022 @ 11:32am 
are you planning to make them be in bigger ships not just the same small ships?
Robbin 4 Aug, 2022 @ 6:27pm 
How to unlock closed Doors? I have killt every npc pirate in a camp but door still closed.
Almost Aragorn 9 May, 2022 @ 2:33pm 
Are there any .ini variables we can adjust?
thayxen 18 Apr, 2022 @ 5:04pm 
The manual spawn command is actually:

cheat spawnactor "Blueprint'/Game/Mods/WildNPCs/NPCs/Pirates/WildPirate_Spawner_Melee_WildNPCs.WildPirate_Spawner_Melee_WildNPCs'" 600 0 0 0

Working to get this working on dedicated ocean map. If anyone else is working on this, or interested in either modding Atlas with the Devkit / UE4, or starting something from scratch with UE5, shoot me a message.
PirateGamer 5 Mar, 2022 @ 6:11pm 
When I add the ships?
Dampiir 11 Dec, 2021 @ 8:49pm 
Just a heads up this was working when we put it on our Blackwood server but after a restart it won't let the server load anymore. Tried removing the mod and still wouldn't load at all, in the end we had to do a wipe. Was good until the server did a normal restart.
Sky 22 Nov, 2021 @ 4:34am 
This mod seems to be dead and not getting updates ;/
Slakjaw 2 Oct, 2021 @ 3:59pm 
FIXED AND WORKING!!!

I ended up removing and reinstalling the mod, which didn't seem to do anything to the structures, and the pirates were gone, but at least I got back into the server.

I then did the command: cheat DestroyTribeIdStructures 18
It looked like it crashed the server and booted me out, BUT after just leaving it sit for 31 mins it said I logged out, so I went back in and IT WORKED!!!

The pirate camps were then in the game spread out pretty far from each other and running like it was intended, which is cool!!!

I ran this command to get rid of the pirates Puckle Guns, because they are impossible to deal with: cheat destroyall StructureCannonPuckle_BP_C

Working awesome now, thanks JPCDK!!!
Slakjaw 2 Oct, 2021 @ 11:21am 
I HAD this mod working on Blackwood, and there's a ton of pirates camps and ships which were crazy but fun, after finally figuring out how to remove all the Puckle Guns from the pirate camps!

The Puckle Guns were impossible to deal with.

I added a bunch of details of problems I am having, into the Bug section of this mods Discussions.

After strategically taking out on foot pirates, and then swivel guns, then cannons, to raid NPC pirate bases, this game will never be the same without this mod!!!

Right now I can't get rid of it (literally), and I can't play with it now either (literally) as my server won't show up anymore after wiping out a bunch of pirates with a buddy last night, then restarting the server...

I loved Atlas before this mod, but now I don't want to play Atlas without this mod!!!

Mind you, it would be nice to be able to get it to just work again, without redoing my server...



PickleVik 23 Sep, 2021 @ 11:53am 
I had to uninstall this mod. The pirates are everywhere in massive numbers. They overload the server and about the only thing you get from destroying a camp is 49 gold or some materials when you sink there ship. A great idea, but needs some work.
PickleVik 18 Sep, 2021 @ 9:20am 
If any1 is interested, I found that you can adjust the drops from the NPC pirates with the following SupplyCrateClassString in the Game.ini: HumanDinoInventory_Fighter

My tiger gathered the items i added to it.

Where is this?
PickleVik 17 Sep, 2021 @ 10:08pm 
Hi! Could I get more information on how to modify what they drop? As of now it is set to like 40ish gold, but no loot. Please and thank you.
PickleVik 16 Sep, 2021 @ 5:45pm 
Could I get a link to troubleshoot this? I can't get it to work or even to spawn in any pirates on our Blackwood map. Please and thank you.
Strax 31 Aug, 2021 @ 6:52am 
is there a setting to enable the camps to spawn and do they wipe on reboot?
Jon-Nathe 16 Aug, 2021 @ 9:10pm 
Having a bit of any issue on blackwood with standard settings, its spawning like 30 ships off the coast of the trader island
Sal_Mohn 5 Aug, 2021 @ 10:01pm 
The destroy command crashes my server xD
Sal_Mohn 3 Aug, 2021 @ 8:11pm 
If any1 is interested, I found that you can adjust the drops from the NPC pirates with the following SupplyCrateClassString in the Game.ini: HumanDinoInventory_Fighter

My tiger gathered the items i added to it.
alfblack 22 Jul, 2021 @ 5:36am 
mod is working on our blackwater map PVE. found 2 small bases. been ambushed a couple of times. Nice! hope this mod gets much further developed! :D
reanor 22 Mar, 2021 @ 3:51am 
broken mod? not working on dedi at all, unless i have to activate it somehow, other than adding that ID of the mod into my nitrado server, like every other mod.
Mika 15 Mar, 2021 @ 2:59pm 
work it only for Blackwood ?
Broticus 10 Mar, 2021 @ 8:44pm 
It's interesting. However, there are little to no rewards for defeating the pirate ships and camps. A shame.
RobertTheGaymer 25 Feb, 2021 @ 8:25am 
need to make the pirate ships vary in class not just
schooners but brigs and galleons too
Lody 2 Feb, 2021 @ 11:32am 
kann mir jemand sagen wie ich diese mod in meinem sever einbinde ?
Kira 9 Jan, 2021 @ 4:29pm 
dead mod dead game. new ships arent even customizable. Hope the "MMO" was worth it
Castillo 5 Jan, 2021 @ 12:27pm 
Buenas me encanta el mod, pero he montado un servidor. Veo que esta pensado para partidas de un jugador, tienes pensado pensado para meterlo en servers?
WarPath 13 Dec, 2020 @ 9:59pm 
cg biomes and pirates activated in sp/unnofficial works trhe same but with better loot drops changes all sotd to pirate ships
WarPath 13 Dec, 2020 @ 9:56pm 
pirate base right next to the black wood freeport maybe the ideal mod to get my crew bk into public servers if they cant hire crew
KingStatic 10 Oct, 2020 @ 6:58am 
how can you get this to work on ocean map what am i missing?
RedBeard 8 Sep, 2020 @ 9:39pm 
Hey, How to configure the Setting on a Dedicated Server?? I´ve got a cluster with 14 Servers
ZardoZ 29 Aug, 2020 @ 11:41am 
is there a way to adjust the spawns ? ive tested in single player and theyre on every island...im aiming to have em spawn randomly if possible on our unofficial
that possible ?
Survivorgamer 8 Jul, 2020 @ 10:00am 
it works on our ocean map
Survivorgamer 8 Jul, 2020 @ 10:00am 
is there a way just to spawn the ships only by the way this mod is cool
Tangerine 6 Jul, 2020 @ 12:49pm 
The mod has been abandoned by its Dev. It appears to work on Blackwood only. Not usable on Ocean map.
Austin Ravenwood 2 Jun, 2020 @ 5:49pm 
We've been using this on our Blackwood server, it's working great and we really enjoy it! Keep up the good work!
Drantis 6 May, 2020 @ 2:43am 
Hi,

I take it this doesn't work on OCEAN map?
Merlin 1 May, 2020 @ 9:43am 
Can someone tell me what this mod does? I don't understand the description: it just says "spawning" everywhere. Does that mean the mod is "Spawning" random pirates and camps, or do we need to put in a code that "Spawns" them?
Engraver Graphics 28 Apr, 2020 @ 8:08am 
could you take the code for the sod and replace the ships with regular ships? schooner brig galleon. boneus if you can have aod span on them too hehe
Alucard Gamer 666 9 Apr, 2020 @ 10:45pm 
could you make galleons appear
Oogie 2 Apr, 2020 @ 11:30pm 
My hope for this mod is bigger pirate ships.
BoxSmella 31 Mar, 2020 @ 12:24pm 
@Truck-kun Per author it only works on Blackwood. Hopefully one day He has time to work on it so it will work on other Maps.
Boredly 30 Mar, 2020 @ 8:03am 
Has anyone got this mod to work outside of Blackwood? I have it on my Ocean server and haven't seen a single pirate spawn.
Operator 25 Mar, 2020 @ 11:43pm 
that sounds fund XD
Boredly 22 Mar, 2020 @ 2:09am 
This mod needs to be a bit more tuneable or something. At the moment I'm getting overrun with Pirates that are completely taking over the Freeport on Blackwood. There should be a way to set a limit to how many pirates there are at a time or something like that. Sailing passed a beach and there being 10-20 ships there was a bit obscene.
Roland the knight 14 Mar, 2020 @ 10:23am 
Some spawned camps are overlapped, almost half of them. this fxxking bug destroyed my hole game experience.