Total War: WARHAMMER II

Total War: WARHAMMER II

Large Units Can Attack Walls [Updated for The Silence & The Fury]
85 Comments
Call me Mad 30 Aug, 2022 @ 11:03am 
A Port for WH3 would be great!
Economic Terrorist 19 Mar, 2022 @ 10:55pm 
Neat! I'm shocked this wasn't in the base game to begin with.
aider.alvin 27 Jul, 2021 @ 3:33pm 
Could you perhaps add Coeddil to the list, or do he count as a Malevolent Treeman for this purpose?
Keyser  [author] 14 Jul, 2021 @ 10:24am 
Updated for The Silence & The Fury
MrSoul 3 Jul, 2021 @ 1:28pm 
Thanks for posting how to edit, I'd find it easy enough myself but appreciate the forethought to the idea. Really isn't that hard if someone just provides basic steps to tweak most mods to your own liking :D
cybvep 19 Apr, 2021 @ 2:25pm 
Suggestion: remove cygors from the list. Firstly, they have missile attacks, so it's a bit redundant. Secondly, the AI works much better without it because it won't suicide Cygors by sending them against the walls. Thirdly, it gives the Giant an unique role as the melee wallbreaker in the Beastmen roster.
Keyser  [author] 6 Jan, 2021 @ 5:08am 
@Canduin try reinstalling the mod and see if that works. If not, try and verify the integrity of the game files on steam. If that doesn't work either I'm not sure what it might be.
Canduin 5 Jan, 2021 @ 6:09pm 
I've tried getting this mod to work. Disabling everything else, changing load order, nothing makes a difference :(
Keyser  [author] 4 Dec, 2020 @ 10:10am 
Updated for The Twisted & The Twilight
< blank > 13 Nov, 2020 @ 5:03pm 
To consider that this isn't already implented in the game are hella dumb on the devs side.
aider.alvin 6 Sep, 2020 @ 9:07am 
I think you nailed it with this one, still disappointed CA has been so stingy with it.
Gideon Bast 11 Jun, 2020 @ 10:17pm 
why cant dragons attack walls? high elves
Jozean Karlos 6 Jun, 2020 @ 2:37pm 
Man you the best. thanks for everything. Now i go destroi de walls with my Varghulf :steamhappy:
Keyser  [author] 6 Jun, 2020 @ 1:54pm 
I've made a new mod that includes pretty much every large single entity unit, check it out if you're interested: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2121678520
Jozean Karlos 1 Jun, 2020 @ 4:10pm 
Thx for respond my question. I wait for the Actualizacion of this mod to all giant unitys included. Eagerly :steamhappy:
Keyser  [author] 1 Jun, 2020 @ 2:56pm 
@Jozean Karlos I might make a mod that includes all larger units eventually, but not right now since I'm pretty busy at the moment
Jozean Karlos 1 Jun, 2020 @ 2:39pm 
@Keyser sorry my game is in PT-BR, the name of unity in english is Varghulf the Giant Bat, what no flying hahahaha.
Keyser  [author] 1 Jun, 2020 @ 1:31am 
@Jozean Karlos I don't know what a unity vansferas is
Jozean Karlos 31 May, 2020 @ 6:30pm 
please add unity Vansferas to attack the wall too
PIXY_UNICORN 25 May, 2020 @ 9:16am 
thanks man!
Keyser  [author] 24 May, 2020 @ 6:23am 
@Juicy Jew I will try and update the mod in a few days and add the rogue idols as well
Yuzuf 24 May, 2020 @ 4:17am 
will you add rogue idols?
Keyser  [author] 12 May, 2020 @ 2:29pm 
@Just4Fun what @Jolc3r said is correct, and even if there was a way, it would unfortunately be beyond my modding capabilities.
Jolc3r 12 May, 2020 @ 10:59am 
@Just4Fun
From what I've seen in TWWH2, as long as the settlement has walls, there is no distinction between the walls of a capital or a minor settlement. All siege maps use the same frameworks (walls, etc.). There would be no way to split what type of unit can attack which walls, etc. Either the unit has the ability to attack all walls or none. Same goes for climbing walls.
Keyser  [author] 11 May, 2020 @ 2:29pm 
@Just4Fun a few of those units are already in the mod and an additional few are in the submod. As for the other ones my thoughts were that it would be that mainly units with hand weapons would be able to attack walls, and not units who would use their teeth, claws, horns etc. I might make an additional submod with all the large units eventually, but right now I'm too busy with exams.
JefTheReaper 7 Feb, 2020 @ 9:02am 
this really should have been part of the base game.
Kholek needs to be way larger, and "unable" to move through gates, but instead do great damage to walls, so that he needs to make a hole in a wall to enter a city rather then though the main gate.
Don't get why they insisted to shrink him down and only allow him to enter via gates.

Same for the Spiders for the Orc faction, why can't they just scale the walls witouth ladders?
Jolc3r 26 Jan, 2020 @ 4:23pm 
Does this work with CTT?
Cain 26 Jan, 2020 @ 3:06pm 
@RetroRebus Yes it is.
Retro 18 Jan, 2020 @ 11:38am 
Is this SFO compatible?
Keyser  [author] 15 Jan, 2020 @ 3:16am 
@cybvep you were right, there was an error. Should be fixed now.
cybvep 14 Jan, 2020 @ 12:19pm 
I've noticed that the MIners have the wallbreaker ability, even though I'm using only this mod (no submods). Doesn't seem right. Can you check whether there are no errors?
Cain 5 Jan, 2020 @ 8:22am 
Can you add the Rotting Leviathan?
Zabii 22 Dec, 2019 @ 2:14pm 
Seems to work without DLC for me. I am however using the submod that gives wallbreaker to Miners, but while the monsters and large units listed get the wallbreaker trait, the miners do notseem to get the trait in their unit card. Haven't tried sending miners to attack a well yet, however
Keyser  [author] 19 Dec, 2019 @ 9:31am 
@liptonsoup Sometimes the Ai tends to smash all the walls instead of going straight through but generally it works fine from what I know.
T E A 18 Dec, 2019 @ 11:24pm 
This should make siege battles quite a bit more interesting, is the ai making use of it at all?
Aggravated Peasant 18 Dec, 2019 @ 9:44am 
One thing after another huh, now I can't scale the walls with other units on the other end of the wall for some reason. I destroyed the eastern most part, and I can basically fit 3 siege towers on the whole of the settlement's walls. I guess I just can't play it with ultimate chaos (which is outdated, so all fair) if I want to properly use the walls too
Aggravated Peasant 18 Dec, 2019 @ 9:40am 
Ah ups my bad, changed the load order so this mod is one of the first and that fixed it :)
Aggravated Peasant 18 Dec, 2019 @ 9:33am 
Hmm this crashed my game as Kholek destroyed a wall. I am running Ultimate Chaos (and probably unrelated, sebidee's unit resize)
Summerrain 17 Dec, 2019 @ 11:46pm 
is this mod compatible with sfo?
cybvep 17 Dec, 2019 @ 6:40am 
Vampire Counts have excellent flyers and powerful magic, which make them effective enough during offensive sieges. Varghulfs shouldn't be able to break walls with their claws. They are not that kind of monsters. Besides, I think that there already is a mod in the Steam Workshop which makes Varghulfs capable of breaking walls, as well as many other creatures which some players are suggesting here, like Mammoths.

Personally, I think that the author's choice of units is great.
Archon 16 Dec, 2019 @ 6:35pm 
I think that the units you chose are perfect. Thanks for making this!
EyeBags.On.Fleek 15 Dec, 2019 @ 8:21pm 
What about Dragons?
DrinkEnemyBlood 15 Dec, 2019 @ 7:55am 
Please expand the units that are able to use this mod, it's a really great mod.
Light-hero 14 Dec, 2019 @ 9:40pm 
I wanted this for so long. Thanks!
Alpacalypse 14 Dec, 2019 @ 4:36pm 
I'm surprised Mammoths arent included in this list. They feel like they'd be as good at taking down a wall as a Necrosphinx.
Rewasder 14 Dec, 2019 @ 3:36pm 
In a world so filled with monsters, if all the monsters can tear down walls they are very pointless, why bother building them. But some people may want it.
Keyser  [author] 14 Dec, 2019 @ 3:20pm 
@flipse the Dread Saurian and the Treeman are included in the submod, as for the Stegadon I couldn't really see them breaking down walls but I might make another submod with basically all monstrous units in it, I'm not sure
Flipse 14 Dec, 2019 @ 1:24pm 
Should'nt the Dread Saurian, Treemen and Stegodons also be on this list?
Opposing Farce 14 Dec, 2019 @ 10:53am 
Great. Also, you'll want to delete the record of every unit you DIDN'T modify. So, for example, leave Shaggoths in your table but delete all other units like chaos warriors. By doing so, it will only conflict with other mods affecting shaggoths rather than the entire roster.
Keyser  [author] 14 Dec, 2019 @ 10:44am 
@opposing farce thanks for the heads up, your first point has been fixed