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I wish I could figure out why this happens as I really like this and other multiplier mods.
Thanks
I think the problem is that the factory at level one will produce 4x the ammount but only ship the vanilla value. The mod linked above adds more levels and, for me, works just fine.
they all have the same problem
If you're already maxed out in the CPU ram and GPU departments ... then this is a great mod USED WITH CARE!
My Observation are purely that... my experience with my 7 y/old hardware 4000 series i5 16gb ddr3 ram 1060gtx 6gb video card.
Meglamaniac 1/4 map is fine with 10 cities, x4 demand and expanded industries inc mail&waste all loaded ..... but I have created ONLY ONE complete chain of all supply and demands it runs fine and indeed without this mod I wouldn't be able to run it because i would need to create at least 3 duplicate supply/demand systems.
I.E. - 4 chemical plants instead of 1, 4 oil refineries , 6 oil wells to feed that too!
However add this to a AUTO GENERATED map megla size 1:4 and it will slow it down
The Creator is correct when he states that this mod changes nothing... let me demonstrate what I mean.....
you're computer uses the same amount of effort (more in less in a practical sense) to calculate 1x1 as it does to calculate 10x10, it's still just 1 calculation.
however the mod produces a lot more of everything that needs moving making the player think
" hmmm all this stuff.... gonna need a bigger train to shift it ... maybe even 2 or 3 more would be better ... yep looking good with 5 new super trains"
except that your computer has to render and calculate and track so many more objects... that's IMO what's happening.
Loads more locos and wagons are sooo cool though I must admit !!
"Too much output may cause performance issue.
It is highly recommended to set "Number of industries" to "LOW" when generating map, and use Industry Button to place industries manually."
Industry output is determined by demand and shipping ability could influence demand.
If you have city demand at 500 but industry only produces 230. It means the cities can only receive 230 with your transportation service.
You should check why the cities can not aquire the other 270 cargo. Adding vehicles is one of many method to increase shipping ability. Try another way and see what happens.
Your problem is just because it's harder to maintain high shipping ability after production increased 4 times. And that's why I didn't make "Production X8" or more.
re: "Maybe you should buy more trains instead of using only 1 high capacity train when the production is low"
I have tried that with truck's in huge numbers, but same result as with 1 huge train. The factory consume huge amount, but thiny output. So i took the upgrade away. Sorry m8.
Currently the code can only determine whether it is raw material factory or not. It cannot modify specific factory types.
Farm's output is 1/2 of other industries' in vanilla, so it's still 1/2 after quadrupled.
Just one question, do you have any eta on the farm output? I looked at your code and the only thing i can say is it is retruning false inside the for, but i don't know any of the funcions or what the inputOrOutput means, so i can't help. If you have a link or something to a documentation of some sorte maybe i can help out.
Firstly, you must ensure that your transportation service can deliver the goods to the destination in time. Then, the industries can produce more cargo for you to deliver.
A high capacity train waiting for full-load will make the factory "think" its product can not be shipped in time, and the production will go down.
i cannot make then level up because they produce far to less then the aumount required to level up
for example i have a food processing plant that has 100% transport, 100%production, the storage is full, shipment is only around 230
is connected to 3 big city, the total amount of food demand is about 500, but only 230 shipped, so i keep having train 50% empty beacuse the processing plant can't keep up at lvl1
Open the mod.lua with Notepad++ or other editor.
Search for "Other industries output multiplier".
Above that line, you will see "result.rule.capacity = result.rule.capacity * 4".
Change the number "4" to "1".
Mod location: "STEAMFOLDER\steamapps\workshop\content\1066780\1935745533
this mod here is modding the wrong file(s) for it to work
Is it possible to add support to get industries mods production also x4?
Like:
Industry diversity
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940082959
Industry expanded
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1950013035
Or you can directly edit my mod by editing .con files located in "STEAMFOLDER\steamapps\workshop\content\1066780\1935745533\res\construction\industry".
Thanks for the tip, I'll have a look into that.
You can find .con files in this folder "\res\construction\industry".
Open them with Notepad++ and search for "capacity".
Change the number after "=" to whatever you want, don't set too big.
Save & exit.
If you edit the file in the game folder, remember to disable my mod or your modification will be nullified.
Rebooting the PC didn't change anything.
And the same megalomaniac map without this mod works just fine, so I suspect this mod as well.
Sometimes I do have vehicles stuttering issues and it can only be solved by rebooting PC. This problem only happens after hours of playing, so I guess this is a game bug.