Garry's Mod

Garry's Mod

BF2 : 7th Sky Corps
7 Comments
JoJo Siwa's Bath Water 19 Aug, 2022 @ 6:45pm 
Hey Ian, it's Aaron. It's been quite a bit since we've talked. Like 6 years since you've cut off communication for some reason. Mind if you friend me so we can catch up on life?
Whip it! 2 Jan, 2020 @ 7:13pm 
Great models! :csgob:
Ren  [author] 2 Jan, 2020 @ 7:01pm 
Late response but I figured it out.
Ren  [author] 17 Dec, 2019 @ 12:58pm 
@Jellyton I've talked with people about setting bodygroups like that with DarkRP before. I've yet to receive information that has helped. I do ply:setBodygroup(1,0) - That will enable the first bodygroup at the top of the list. If there's a workaround to enable the ones that have subcategories, I'd be more than happy for some support.
Jellyton 15 Dec, 2019 @ 9:37pm 
The shine is deliberate. Also, I'm not sure why you think multiple bodygroups for one bodygroup makes it so you cannot change them with jobs.
Ren  [author] 15 Dec, 2019 @ 6:43pm 
Okay, so I'm not sure if this is just on my end or not, but there are some issues. The first of which is that the bodies of the clones all have this glossy material that makes them look shiny. The helmets are fine though. The second issue is just something that I was afraid of. The "Bags" bodygroup category has subcategories, making it impossible for me to change via the DarkRP jobs. The last issue is that there's no pauldron bodygroups (which of course weren't included in the pixel art yet.) I'm not going to force you to change them (especially if the commissioner asked them to be this way and since I don't know how long it takes to change them) but I thought some feedback would be appropriate. Don't get me wrong because the models are nice, but those are just the three issues I had.
Ren  [author] 14 Dec, 2019 @ 12:12pm 
Nicely done!