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Those who commented below about it being a mod clash, could you share which mod(s) you found to be clashing?
Line 353738: CommonAPI2 CheckModels ERROR: 1936251064/res/models/model/vehicle/train/C2_ansage.mdl: seatProvider.seats[1].group meshId = 2 bigger then last mesh id in lod = 1
Line 353741: CommonAPI2 CheckModels ERROR: 1936251064/res/models/model/vehicle/train/C2_ansage.mdl: seatProvider.seats[2].group meshId = 2 bigger then last mesh id in lod = 1
Line 353743: CommonAPI2 CheckModels ERROR: 1936251064/res/models/model/vehicle/train/C2_ansage.mdl: seatProvider.seats[3].group meshId = 2 bigger then last mesh id in lod = 1
Line 353750: CommonAPI2 CheckModels ERROR: 1936251064/res/models/model/vehicle/train/C2_ansagealt.mdl: seatProvider.seats[1].group meshId = 2 bigger then last mesh id in lod = 1
Line 353752: CommonAPI2 CheckModels ERROR: 1936251064/res/models/model/vehicle/train/C2_ansagealt.mdl: seatProvider.seats[2].group meshId = 2 bigger then last mesh id in lod = 1
The designer has put a lot of thought into every detail of this train.
Add me as friend and tell me your plans then I can think about it, but chances are low, I'm sorry.
If you have other questions just dm me.
You have two meshs. One red one and a green one.
When you don't want them to be seen you hide them between the outer and inner walls.
To make them blink you move them outward, inward, outward etc.
I've recently started work on my own mod for the new Dutch ICNG for NS, which has blinking lights when its doors close. I always loved how your C2 has that too.
How did you get the door lights to change colour and blink? I had a look through the .mdl files and I can see a lot of door variants, with red and green light, but can't really piece together how you make them blink. Would you mind sharing your approach? It's absolutely genius :)
If you want one you need to do it yourself in the multiple unit config lua file
Thanks
It provides texture and model improvements+ three new liveries:
The 50 year anniversary painting and two fictional versions in the Type-A design in addition to the release of the Munich Type-A metro.
Du kannst aber mal auf transportfever.net eine ausführliche Anfrage stellen, vielleicht macht ein anderer Modder sie.
That means I have disabled the workaround and animations are a lot shorter now.
Have fun with the patch!
You can manually change it with Commonapi (depending if there is one available - see tpf net forum)
Ist leider recht viel Arbeit, aber ja danke nochmal für den Hinweis.
Irgendwann werd ichs updaten.
It's better than open doors though.
Es müsste noch Bahnhofs-Dur
:)
Dennoch sehr gute Arbeit, Danke!
I can't do anything about that, it's the games fault sorry.
I‘m also not completely happy with the noise when going farer away but the game is a little strange regarding sound. It also depends where your camera is.
It must be loud in the middle where the source is so you can still hear the door sounds when your camera is at the end of the train.
Would be nice if you keep also this one in mind to. Citaro G
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2028364492
If I understand you correctly you want me to repaint it with the mvg design?!
I have currently no plans to do so but I will keep it in mind.
https://steamuserimages-a.akamaihd.net/ugc/797640367224078180/1BA322982EF0B1D9F2D70B58D7A76C6A22317D2A/
https://www.muenchen-busse.de/private/ml/ML074-1.jpg
You make MVG the best :), Would love to add this bus to the Transport Fever 2 MVG fleet :)
it needs MVG :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027045851&searchtext=
:)
Without my permission it isn‘t.
Set the train to „off“ and you have the asset...
https://steamuserimages-a.akamaihd.net/ugc/794260618398830892/E02474B4E7034D01EFFA42097AD806C13823CEDB/