Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Epirus Anonymous Roster Expansion (EARE)
56 Comments
[*VGS*] Italian Player -NIS- 23 Nov, 2016 @ 12:27pm 
Mod very beautiful, fantastic unit. I included some of them in a naval mod for personal use that now I would like to publish. I will give all credit for your work. Many thanks.
Dice067 14 Dec, 2015 @ 6:49am 
what mod do you ahev for the roster? it looks awesome
dimitili 15 Sep, 2014 @ 10:50pm 
smarmy draws breath .....AOUUUUUUUUU
V3  [author] 15 Sep, 2014 @ 9:38pm 
All mods updated for patch 15 beta and ready (hopefully) for EE release.
Rct.Redguard [16th IR] 22 Apr, 2014 @ 11:27pm 
update man !!!!!!!!
SturmTigerOst 31 Mar, 2014 @ 5:11pm 
plz update it plz man!
dimitili 28 Mar, 2014 @ 1:30am 
update ur mods please
Deceptice 2 Mar, 2014 @ 12:00am 
I have no idea why but your Royal Peltasts are too over powered.
As we all know Sparta starts with two units of Spartan Hoplites with King Areus, and in the first few turns of the game, those 3 units when combined in combat are pretty much unstopable esspecially while flanking the same unit. at least so I thought. It was turn 4 When I was attacked by Macedonia and my two starting Spartan Hoplite units and my general with his Royal Spartans were wiped out by 1 unit of Royal peltasts (Used as a Macedonian General unit) My three units were not even touched by any other enemy unit, it was a straight up 3v1, the macedonian unit was surrounded, using my generals abilities like crazy but my Spartans were used like shit paper to wipe Macedonian arse by 1 unit of Peltasts. You need to review your units and balance them against the rest of the entire Greek culture because 160 Peltasts of any kind COULD NOT go toe to toe with 480 Spartans and walk away with 93 men remaining.
flipstar 25 Feb, 2014 @ 5:22pm 
so this mod only adds units to Epirus right?
MacMillan 7 Feb, 2014 @ 1:05pm 
Can you make a compatability version in which Epirus is the only faction that gets a reskin please?
Aku 30 Jan, 2014 @ 11:35am 
Hey are you going to edit your other mods for patch 9
V3  [author] 11 Jan, 2014 @ 3:53pm 
Errr, that's odd. I haven't "played" the game in a long time but I am subscribed to the 8.1 beta and the mods run fine. The two most common causes for a problem with one of my mods is a conflict with another mod that tries to share some of my resources after modifying them (but that causes a crash) or the integrated mod manager is just failing to load my mods entirely. The latter case is one reason why people use the updated third party mod manager to modify their load orders. You could try that.
aubreycw 7 Jan, 2014 @ 10:10pm 
Hey Smarmy-something is wrong with this mod, at least for me! I have been subscribed to this awesome mod for some time. However-just recently the new units you added aren't showing up in my custom battle screen! I'm subscribed to this mod, and it's in my mod manager-but when I load the game up, all I see is the vanilla roster.

I recently downloaded the patch 8.1 beta-but then I opted out of it, if that helps. But right after I did that I un-subscribed, then re-subscribed to this mod! So I really don't know what's going on...
V3  [author] 29 Dec, 2013 @ 7:19am 
@NBD
Yes
@Julie
The patch shouldn't mess with it, and I'm updating as I can. Nothing is broken though to make a 'hot-fix' priority.
NeverBackDown 27 Dec, 2013 @ 2:26pm 
this 8.1 compatible?
Joe 17 Dec, 2013 @ 9:38pm 
hes going over all of his mods and reworking them changing them and adding new stuff cant wait !!!!
Slimboy Fat 17 Dec, 2013 @ 3:23pm 
Patch 8 be comin'. Are you updating this fabulous mod?
OrcMasterFlex 17 Dec, 2013 @ 10:48am 
That Dark Green is Lookin Tight, my favorite Mod so far.
Alexander The Greek 8 Dec, 2013 @ 5:29am 
add more units please
/!!!!!!!!!!!!!!! 7 Dec, 2013 @ 5:59pm 
This is the 7th and last fabulous mod of yours on the workshop and will be a treat just as the 6 that preceded it were! Hey Smarmy__ thanks again and never sell yourself short due to modesty. P.S. Get some rest please!
V3  [author] 1 Dec, 2013 @ 11:43am 
@ionniskotsi
After ROH is finished, it's either Egypt or Suebi.
That probably wont be for a while though, most of my time is now spent working and I come home exhausted.
ioanniskotsi 1 Dec, 2013 @ 4:21am 
will you make roster expansions for Seleucid , Macedon and Egypt as well?
Foesto 22 Nov, 2013 @ 4:08pm 
Tnx for the info bro!
V3  [author] 22 Nov, 2013 @ 11:36am 
@Foesto
I don't mess with multiplayer battles at all but I'm 90% certain that you both have to have the mod, if you don't then it probably wouldn't even let you join a battle with them at all. But then again there are cheat mods out there that people use in multiplayer battles so idk.
Foesto 22 Nov, 2013 @ 5:42am 
just a question, can you use these units in MP even when your opponent doesnt have the mod?
Teufels Beitrag 21 Nov, 2013 @ 1:23pm 
@Slickskillet1 in todays Ralley Point CA confirmed that Bactria will be a free DLC.
V3  [author] 19 Nov, 2013 @ 6:32am 
@YoloCuzOfSwag
Hm, I didn't notice that before, I'll look into it. I'm updating all of my mods for patch 7 balancing at the moment.
Peter Ian Staker 18 Nov, 2013 @ 10:52pm 
I kinda think the Bronze Thorax Swords should be beefed up a bit in damage, because the royal peltasts do far more, yet the thorax swords cost more. Just an idea
ataboy77 16 Nov, 2013 @ 8:46pm 
definitely the best units i've seen for Epirus
rip-m-up 16 Nov, 2013 @ 12:25pm 
I haven't seen any info for any new DLC at all. I heard to that Bactria would be apart of it. Has anyone else come across this notion?
Richon 16 Nov, 2013 @ 9:20am 
Good to know, about the save-game compatibility. That will increase the likelihood of my getting it exponentially. :)

As for the Thorakitai, maybe it is just me. If it isn't too much trouble, it would be neat to see what the new linothorax texture you have looks like, just to compare the two.

This definitely looks like an awesome mod. Keep up the good work!
V3  [author] 16 Nov, 2013 @ 6:44am 
@Richon
It should be save game compatible, the new units will show up and be useable, I don't expect you'll encounter any problems as it's not an extensive overhaul mod. It simply adds permissions and new units.
As for the Thorakitai, see this example http://www.europabarbarorum.com/i/units/epeiros/epi_thorakitai.gif
I do now have some scale linothoraxes I could use for them, that I didn't have previously, and I can also make the skin for each faction unique to the faction if need be. It's something to consider, thank you for the feedback. The Agrianians? Hmm, I do agree, I can remove that particular rigidmodel so it's limited to the one that actually looks like metal.
Richon 16 Nov, 2013 @ 6:14am 
Very nice work! I generally don't get faction mods until I've tried the vanilla faction, so I'm going to hold off on this for the time being. But I like the added units, so if I am dissatistied with Epirus after trying it, I will likely get this.

Which leads me to a question: is this mod save-game compatible? So, if I play 40 or so turns with vanilla Epirus, decide I want the roster expansion, and get the mod, can I continue my old game with the new units? Or do I have to start a new campaign?

Also, two points of constructive criticism. First, the Thorax Spearmen look a bit too Eastern for an Epeirote army. They definitely look at home among the Seleucids and Egyptians, but they feel too Eastern compared to the other Epeirote troops. Second, the chest plates on some of the Agrianians look like a big yellow sticker, not a piece of solid metal. You might want to tweak the textures for that.

Otherwise, very good work. Keep it up!
Psycho Republic 15 Nov, 2013 @ 6:57pm 
Thanks bud- I appreciate it.
V3  [author] 15 Nov, 2013 @ 4:34pm 
@Silver
There's some really good unit packs for them atm, see Gavitrons thrace pack and Meneros mod for the Illyrians, you can get more info for Meneros's mod on TWC, his workshop posting isn't very detailed.
Psycho Republic 15 Nov, 2013 @ 12:59pm 
Could you do something similar with Illyrians and Thracians?
Korn Dude 15 Nov, 2013 @ 5:46am 
Thanks for this awesomeness dude haha
DramaBelli 14 Nov, 2013 @ 3:26pm 
I could get dlc to play BRE :) ..someone suggested it could be a free LC maybe coming out with a normal DLC since in steam cronology there are 2 new entries, who knows. By now I'm glad to run BRE ..until this morning this was impossible
V3  [author] 14 Nov, 2013 @ 3:21pm 
If a DLC for them comes out then my mod will be locked behind it, I wont even able to use the mod until I get the DLC and at present I can't afford to. Hopefully at least it adds some new equipment to work with.
DramaBelli 14 Nov, 2013 @ 2:30pm 
I'll not buy it but I hope this will not influence the use of your mod. Hope you can find there some new stuffs. Early I'll add BRE into the upc PS: patch 7 seems having unlocked the conflicts situation. I would not speak too early...but there's a hope
V3  [author] 14 Nov, 2013 @ 2:19pm 
They all work with Patch 7? That's good, I keep hearing that Baktria DLC is coming tomorrow or soon, so we'll see what happens with that.
DramaBelli 14 Nov, 2013 @ 1:56pm 
Ok Smarmy, aare, sare, eare, mpre and bre too are working no (PS: mpre latest version same, ok)..just to give you a confirm by one of your more troubled followers :)
Cubandude 14 Nov, 2013 @ 12:12am 
"gutted for some reason" Yeah it's because CA is trying to milk this game and sell units as DLCs, pricks. Thank you for all your hard work man!
shitonidas 13 Nov, 2013 @ 10:00pm 
huh!! Epitus my favourite greek nation, brave men attaking italy :) unlike the sfartans and athenians they got some balls ( i think its becuz they r closer to romans so their balls grew a little) thx anyways
Dio 13 Nov, 2013 @ 9:01pm 
Looking very nice mate, good job. Looks the part.
The_Ass_Kraken 11 Nov, 2013 @ 5:53pm 
just using the launcher mod, im also have ever other epirus related mod
V3  [author] 11 Nov, 2013 @ 6:33am 
@nlee
I'd like to figure out what's causing the problem, even though not everyone is having it. Do you happen to be using a third party mod manager to adjust your load order or are you using only the integrated mod manager in the launcher?
Phatt 11 Nov, 2013 @ 4:38am 
It's good to see that someone is making mods for Epirus. Good Job :)
V3  [author] 10 Nov, 2013 @ 5:27pm 
It should be none, but you're not only person who seems to be having this problem with their mods. They SHOULD overwrite each other if they share a resource, like the same armor or texture, which wouldn't matter since they're identical. But some people seem to be having a crash problem on load if more than one of their mods tries to use the same resource.
I don't personally have this problem, and I don't know what's causing it.
The_Ass_Kraken 10 Nov, 2013 @ 4:32pm 
it crashes my game