Tabletop Simulator

Tabletop Simulator

Lord of the Rings: Journeys in Middle-Earth ~ Automatic
201 Comments
jsmcgo  [author] 16 Aug, 2024 @ 3:14pm 
@Winters On fixing the missing card - after copying the cards, you might need to save and load again. This should reload the GUID links.
Sorry that I could not help more. Thanks for the kind words.
Winters 16 Aug, 2024 @ 1:03pm 
@jsmcgo. No problem. I tried to do save and load multiple times, but I couldn't get it done. That screenshot was taken after I was trying to undo things,(which basically break some of the scripts I think). I tried to see which card was missing, no dice. I just restarted the game, figure out what card I have purchased.

Thanks for maintaining the mod! I wouldn't able to finish a journey without this mod.
jsmcgo  [author] 16 Aug, 2024 @ 9:13am 
@Winters @Ziggy Stardust
. This is a new one on me. Thank you for the image. That is a big help in tracing this bug. The chat window clearly shows the error location. Also, I have noticed in the image that the character card, boards and bags are missing!
. I have checked out that section of code, which Locks an object. The error seems to be caused by it trying to lock an object when there is none. The "Coru_StartBattle" section of the script first calls this function to lock all of the character cards.
. Conclusion: A character card must be missing.
(Continued)
jsmcgo  [author] 16 Aug, 2024 @ 9:13am 
. Solution: I have made the 'Lock' function more robust by being able to skip 'nil' objects. This might have stopped the error, but if the card is missing this most likely would have caused other problems.
. However, you could still get around this by: Saving the game. Load a new game. Copy the missing card(s). Reload the previously saved game. And then pasting the card(s) into the game. Also, if you wish to have the script reposition these, just toss them into the big trash area.
. Note: I do not rely on GUIDs to find objects, so the new card(s) should work fine.
. I hope this helps. Happy gaming!
Ziggy Stardust 15 Aug, 2024 @ 8:38pm 
Does that happen when you are seated?
Winters 15 Aug, 2024 @ 5:33pm 
I just realized the screenshot I posted may be too small of resolution to read the error message. 'Error in Script(Table-14530e) function <startLuaCoroutine/Coru_StartBattle>:chunk_4:(1907,66-69):attempt to index a nil value'
Winters 15 Aug, 2024 @ 4:29pm 
https://imgur.com/a/uPWciyF
anyone having this problem when loading any adventure? I was about to do the last adventure on Battlemap, it shuffles the cards and do all stuffs, but didn't show me any Battlemaps. The notification shows up in Adventure Map but I think it doesn't matter there.
Winters 6 Aug, 2024 @ 5:18pm 
@jsmcgo yeah. I tried 3 heroes with the physical game, and I was keep missing stuffs. If I get used to the game, I will try with more heroes with this mod.
jsmcgo  [author] 4 Aug, 2024 @ 9:28am 
@Winters
That was my intent. I have soloed with 5 Heroes. Though, my brain was smoked after those sessions!
Winters 3 Aug, 2024 @ 2:24pm 
@jsmcgo thanks. I finished an adventure and I didn't realize I have to end the current adventure to change it to battle map.

I have the physical game and finished some adventures, but I am trying solo with your mod. I am glad that I don't have to set up and clean up the game every time I play it. Again, thanks for the mod.
jsmcgo  [author] 3 Aug, 2024 @ 8:35am 
@Winters
I understand that with the automation, a small learing curve is required. Sorry for the headaches.
Once you have selected your heroes, press the 'Setup' button (below the Map Tile/Large Trashcan area, upper-left corner).
When you are ready to play an adventure, following the FFG app, just press either the 'Journey Map' or the 'Battle Map' button.
If you are playing on a Battle Map, then press the 'Battle Map' button. This will generate a 4 by 3 layout of battle maps, along with bags of tokens around the edge. To change the map-tile type/state, hover over the tile and press either '1' or '2'.
Note: you normally will use only two of these tiles. Personally, I use the middle two boards. In some scenarios you are required to travel to a new tile. To easily do this, you can use the Map Shift (arrows) buttons, located above the Trinket cards, to the right of the Enemy generator buttons.
(Continued)
jsmcgo  [author] 3 Aug, 2024 @ 8:34am 
@Winters
If you are playing on a Journey Map, then press the 'Journey Map' button. This will display a Middle Earth map. In the Controls Area (where the buttons are located) is a Map-Tile generator. First enter the tile name and enter, e.g. 100A, 401B, 211A. Then press the 'Make the Tile' button or the Enter key when in the text box. Below the large trash area, this will clone the appropriate tile. Note: if you make the wrong tile you may delete it, and try again.

There is a 'Rally' button, which should be used after the Shadow phase.
When you are finished with the Adventure, press the 'End Adv'. That will clean up the play areas, and display Upgrade cards.
I hope this helps. If not please let me know where you continue having trouble.
Happy gaming,
JamSMac
Winters 2 Aug, 2024 @ 2:40pm 
I appreciate the work you've done. However, I am dead confused with the battle map; where can I find them? I went through your comments, and you said 'battle map will be laid out when the battle starts' which implies I have battle start button somewhere in this Mod? and i've checked the Notebook, which just says 'Use any of the battle boards as necessary.' which didn't help much. I wonder how it should be done.
jsmcgo  [author] 6 May, 2024 @ 3:37pm 
@Sheepou,
Cool. Happy gaming.
Sheepou 6 May, 2024 @ 2:44pm 
@jsmcgo Everything seems to be working perfectly ! No error message, all features seems to work. Thank you so much for having taken care of everything so quickly. You are a saint.
I will do my best to follow your procedure for the images. I have not bought yet the last 2 paid scenari on the app, I just hope those monsters are not exclusive to them
jsmcgo  [author] 6 May, 2024 @ 2:12pm 
@Sheepou and all,
For the Enemies I need screen grabs from the FFG companion app.
Personaly, I use the IRFAN Veiwer. (Press C to capture the images.)
Use the PNG save option, and back to the game.
Just remember to get 4 images - Normal/Elite(Shielded) * Ready/Exhausted(Greyed).
You can clip them down to the Enemy image and a little extra.
To create a partial image in IRFAN Veiwer:
. Lasso an area of the image, then press Ctrl-Y.
jsmcgo  [author] 6 May, 2024 @ 1:57pm 
@Sheepou
I flushed my "Models" and "Models Raw" folders, so that I can see what is missing.
Looks like I missed a several of the square bags. Sorry! :steamfacepalm:
Should work now!?
jsmcgo  [author] 6 May, 2024 @ 1:27pm 
@Sheepou
I must have missed one. I'll try again.
Sheepou 6 May, 2024 @ 11:26am 
If it helps, regarding the first issue :
In the "Diffuse/Image" the text is http://cloud-3.steamusercontent.com/ugc/787491413365204952/B9EDFE8D523C7F549C60CAA2CB300CA81D87A22B/"
Sheepou 6 May, 2024 @ 11:08am 
From my first attempt (Please note that I am not very good neither at computer stuff, nor with tabletop simultor mods so I hope I am not doing anything wrong)

The "failed to load model
http://cloud-3.steamusercontent.com/ugc/787491413365201123/6919317B17660AD9F82AB037313E9F4AE88C4F74/ " message still appear at the launch, however the tile systems seems to work perfectly !!(For random tiles - If needed I can try to get all tiles to see if everything works)

The Battle Map seems to brick the game : The "End Adventure" does not appear unlike wen you play a Journey Map. If it can help I have the following message when I click on the Battle Map :
Error in script (Table - 14530e) function <startLuaCoroutine/Coru_StartBattle>:chunk_3:(1880,22-51):attempt to index a nil value

Regarding images, it seems that I have 3 red squares for Witch-king of Angmar / Lord Angon / Eadris

If youo need any further information, hit me up and I'll do my best
Sheepou 6 May, 2024 @ 10:44am 
Thank you ! I will test and let you know asap if everything works fine + any missing images
jsmcgo  [author] 6 May, 2024 @ 10:31am 
Furthermore, I can add any fan made Heroes, Roles, Items, and so on.
But please, play test them and get the kinks out, before suggesting them!
Try them in odd combos and see if they match up to the original stuff.
, JamsMac
jsmcgo  [author] 6 May, 2024 @ 10:25am 
Also, any help with the missing Enemies images would be great.
Please, use PNG screen-grabs only.
(See the 4 examples images at the top of this page.)
Try and get 4 screen-grabs of them.
(As Normal/Elite and Ready/Exhausted.)
, JamsMac
jsmcgo  [author] 6 May, 2024 @ 10:23am 
@Sheepou
My version of the mod is working fine.
Probably because, I have an old Raw Model of the lost model saved on my PC.
I replaced the old Cube bags with the new Bag_Cube1 model.
Let me know if this works, please.
Sheepou 6 May, 2024 @ 9:24am 
@jsmcgo Thank you for answering ! I just couldnt wait, too many people just constantly praised it in my group. Thanks for all your hard work
jsmcgo  [author] 6 May, 2024 @ 9:16am 
@Sheepou @Falc_On @luckyloui21 @Gugukata
Sorry all. I've been burnt out on this mod and have been neglecting it.
The problem is most likely an old model that I borrowed for the bags.
SHOULD be an easy fix!? We'll see whats under the hood.
Thank you all for your patience.
, JamsMac
Sheepou 6 May, 2024 @ 6:45am 
Hello @jsmcgo As others said, the mod seems just so good but currently not working :( Same error as the other people :

failed to load model

http://cloud-3.steamusercontent.com/ugc/787491413365201123/6919317B17660AD9F82AB037313E9F4AE88C4F74/

+ issue with functions while loading the battle map

Fingers crossed that you are still around and have enough time on your hands to fix it because the mod seems perfect !
Falc_On 14 Apr, 2024 @ 11:24am 
Dude, the script is broken, it's tough to look at such good work and such time spent, and the mod doesn't work :(
SelkeSmooth37 12 Apr, 2024 @ 11:59am 
I am unable to load any of the map tiles, no matter what tile number I enter...:steamsad:
jsmcgo  [author] 30 Aug, 2023 @ 4:03pm 
@Papa Romeow and All others who are interested in adding more content, I am starting a 'Discussion' (See the tab at the top of the page.) about "Adding new content to this mod.". Hopefully this will help me to help you in your needs.

Happy Gaming (8/12/23),

P.S. Oops I goofed-up on the User Name! (8/30/23),

JamsMac
Papa Romeow 11 Aug, 2023 @ 9:59pm 
@jsmcgo
My friend and I have been homebrewing some new roles and characters. We were wondering how we'd go about making them work with the boards script (We have all the art assets and so on made, so it's just how to do the script). Any help would be appreciated, but would understand if you'd prefer not to aswell.
jsmcgo  [author] 25 Jun, 2023 @ 7:34am 
@aragonpb22 You can check the Notebook on the top menu for instructions. The Journey map tiles are generated in the upper-left corner of the table. The Battle map tiles are laid out when you start a battle. Then you can change their state by hovering over them and pressing either 1 or 2.
Hope this helps.
aragonpb22 22 Jun, 2023 @ 9:42pm 
Hey guys, can somebody help me find where the battle maps are? Ive looked around and dont see them.. i dont know their numbers is that how it works.
jsmcgo  [author] 17 May, 2023 @ 5:40am 
@Papa Romeow, Thanks for the assistance! I missed that spot. Should be all good now. If not, let me know.
Happy Gaming, James
Papa Romeow 10 May, 2023 @ 6:08am 
@jsmcgo My friend noticed something as he has been using Beast-Friend, when you click end adventure and if you have Pet Rabbit in your deck, instead of going to the damage slots like the rest of the cards it goes back to it's default role card position
jsmcgo  [author] 25 Apr, 2023 @ 6:36am 
@Gegeor_75 Actually, I designed this mod so that I could solo up to 5 heroes. You have to select the GM player (Black). Also, I use the hero discs, not the minis. Then when I am done with a hero, I flip their disc over to the gray side to show that they are done for this turn. The script will flip them up when you press the "Rally" button. On the player mats, I also use the movement counters.
Running 5 heroes is do-able, but will make for a long game. However you can save the game at anytime, thus allowing you to break-up the game into several sessions. The save will remember the game state, so you can pick right up where you left off. I sometimes add notes in the note-area at the lower-right of the screen.
I love playing it this way because it opens up all kinds of strategic options. Caution: There will be some brain burn, but it is worth it! :winter2019coolyul:

Happy Gaming,
James
Gegeor 25 Apr, 2023 @ 5:27am 
thank you for your help, it's ok.
Now, how to play solo ?
Because on TTS we can select several player's color ?
and I didn't find any option to play solo mode.
jsmcgo  [author] 24 Apr, 2023 @ 2:10pm 
@Gegeor_75 This may be a problem that some others have had. See the comments below by '[EXD] Glovey' and 'Swarles Barkley'.
They fixed it while the TTS mod was running by pressing "Menu > Configuration", under the tab "Game", uncheck "Mod Caching". You can re-check "Mod Caching", but I am not sure when.
Gegeor 24 Apr, 2023 @ 12:02pm 
unusable, the mod ask to import something to be loaded !!!
jsmcgo  [author] 23 Apr, 2023 @ 4:19pm 
@Papa Romeow & @Ziggy Stardust All done. I always appreciate the cool suggestion and a learning new way to do things! :steamhappy:
Ziggy Stardust 22 Apr, 2023 @ 7:35am 
@jsmcgo the scripting on my Descent table works the way @Papa Romeow describes if you wanna grab that
Papa Romeow 22 Apr, 2023 @ 6:24am 
@jsmcgo So me and my friend have been using this board a lot. One suggestion if possible, is when you type in the map tile number, if you could just press enter to spawn the map
Ziggy Stardust 11 Jan, 2023 @ 5:52pm 
I was curious and I didn't really see any issues when I checked.
jsmcgo  [author] 10 Jan, 2023 @ 6:53am 
@FlyingRhino Thanks for the update. It has been a while since I originally made this mod, but i thought that the Rally button rebuilt the decks. i could be wrong. I will check it out.
FlyingRhino 9 Jan, 2023 @ 1:20pm 
@jsmcgo I played the mod yesterday, and the stack function is indeed fixed. The only other thing I'd want to know is if there is an auto-restructure button for your deck for the rally phase. We just combined the deck and discard pile manually so not a huge deal if the function isn't available.
jsmcgo  [author] 22 Dec, 2022 @ 9:45am 
@Crypt!k I believe I have fixed the "Stack" function! Let me know if it is still broken.
jsmcgo  [author] 13 Dec, 2022 @ 2:34pm 
@FlyingRhino The button you need is called "Stack", but according to @Crypt!k it may be broke, again! I will check it out. Usually, when there has been a new update, things change. The stacking function is a work around and may need revised. Also, because this is a complex mod, I have added some help in the Notebook (on the top tool bar).
Crypt!k 13 Dec, 2022 @ 1:20pm 
After scouting, cards still in the scout area placed face down will go to the bottom of your deck and those placed face up will go to the top when you click the "Stack" button.
FlyingRhino 13 Dec, 2022 @ 10:03am 
Hey quick question, I've been learning the mod and I think I got most things figured out, but I can't seem to find a way to easily move cards from your scout to the top or bottom of your deck. Is there a button I'm overlooking or is this something we just have to do manually each time? Thanks for the great work!