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Sorry that I could not help more. Thanks for the kind words.
Thanks for maintaining the mod! I wouldn't able to finish a journey without this mod.
. This is a new one on me. Thank you for the image. That is a big help in tracing this bug. The chat window clearly shows the error location. Also, I have noticed in the image that the character card, boards and bags are missing!
. I have checked out that section of code, which Locks an object. The error seems to be caused by it trying to lock an object when there is none. The "Coru_StartBattle" section of the script first calls this function to lock all of the character cards.
. Conclusion: A character card must be missing.
(Continued)
. However, you could still get around this by: Saving the game. Load a new game. Copy the missing card(s). Reload the previously saved game. And then pasting the card(s) into the game. Also, if you wish to have the script reposition these, just toss them into the big trash area.
. Note: I do not rely on GUIDs to find objects, so the new card(s) should work fine.
. I hope this helps. Happy gaming!
anyone having this problem when loading any adventure? I was about to do the last adventure on Battlemap, it shuffles the cards and do all stuffs, but didn't show me any Battlemaps. The notification shows up in Adventure Map but I think it doesn't matter there.
That was my intent. I have soloed with 5 Heroes. Though, my brain was smoked after those sessions!
I have the physical game and finished some adventures, but I am trying solo with your mod. I am glad that I don't have to set up and clean up the game every time I play it. Again, thanks for the mod.
I understand that with the automation, a small learing curve is required. Sorry for the headaches.
Once you have selected your heroes, press the 'Setup' button (below the Map Tile/Large Trashcan area, upper-left corner).
When you are ready to play an adventure, following the FFG app, just press either the 'Journey Map' or the 'Battle Map' button.
If you are playing on a Battle Map, then press the 'Battle Map' button. This will generate a 4 by 3 layout of battle maps, along with bags of tokens around the edge. To change the map-tile type/state, hover over the tile and press either '1' or '2'.
Note: you normally will use only two of these tiles. Personally, I use the middle two boards. In some scenarios you are required to travel to a new tile. To easily do this, you can use the Map Shift (arrows) buttons, located above the Trinket cards, to the right of the Enemy generator buttons.
(Continued)
If you are playing on a Journey Map, then press the 'Journey Map' button. This will display a Middle Earth map. In the Controls Area (where the buttons are located) is a Map-Tile generator. First enter the tile name and enter, e.g. 100A, 401B, 211A. Then press the 'Make the Tile' button or the Enter key when in the text box. Below the large trash area, this will clone the appropriate tile. Note: if you make the wrong tile you may delete it, and try again.
There is a 'Rally' button, which should be used after the Shadow phase.
When you are finished with the Adventure, press the 'End Adv'. That will clean up the play areas, and display Upgrade cards.
I hope this helps. If not please let me know where you continue having trouble.
Happy gaming,
JamSMac
Cool. Happy gaming.
I will do my best to follow your procedure for the images. I have not bought yet the last 2 paid scenari on the app, I just hope those monsters are not exclusive to them
For the Enemies I need screen grabs from the FFG companion app.
Personaly, I use the IRFAN Veiwer. (Press C to capture the images.)
Use the PNG save option, and back to the game.
Just remember to get 4 images - Normal/Elite(Shielded) * Ready/Exhausted(Greyed).
You can clip them down to the Enemy image and a little extra.
To create a partial image in IRFAN Veiwer:
. Lasso an area of the image, then press Ctrl-Y.
I flushed my "Models" and "Models Raw" folders, so that I can see what is missing.
Looks like I missed a several of the square bags. Sorry!
Should work now!?
I must have missed one. I'll try again.
In the "Diffuse/Image" the text is http://cloud-3.steamusercontent.com/ugc/787491413365204952/B9EDFE8D523C7F549C60CAA2CB300CA81D87A22B/"
The "failed to load model
http://cloud-3.steamusercontent.com/ugc/787491413365201123/6919317B17660AD9F82AB037313E9F4AE88C4F74/ " message still appear at the launch, however the tile systems seems to work perfectly !!(For random tiles - If needed I can try to get all tiles to see if everything works)
The Battle Map seems to brick the game : The "End Adventure" does not appear unlike wen you play a Journey Map. If it can help I have the following message when I click on the Battle Map :
Error in script (Table - 14530e) function <startLuaCoroutine/Coru_StartBattle>:chunk_3:(1880,22-51):attempt to index a nil value
Regarding images, it seems that I have 3 red squares for Witch-king of Angmar / Lord Angon / Eadris
If youo need any further information, hit me up and I'll do my best
But please, play test them and get the kinks out, before suggesting them!
Try them in odd combos and see if they match up to the original stuff.
, JamsMac
Please, use PNG screen-grabs only.
(See the 4 examples images at the top of this page.)
Try and get 4 screen-grabs of them.
(As Normal/Elite and Ready/Exhausted.)
, JamsMac
My version of the mod is working fine.
Probably because, I have an old Raw Model of the lost model saved on my PC.
I replaced the old Cube bags with the new Bag_Cube1 model.
Let me know if this works, please.
Sorry all. I've been burnt out on this mod and have been neglecting it.
The problem is most likely an old model that I borrowed for the bags.
SHOULD be an easy fix!? We'll see whats under the hood.
Thank you all for your patience.
, JamsMac
failed to load model
http://cloud-3.steamusercontent.com/ugc/787491413365201123/6919317B17660AD9F82AB037313E9F4AE88C4F74/
+ issue with functions while loading the battle map
Fingers crossed that you are still around and have enough time on your hands to fix it because the mod seems perfect !
http://cloud-3.steamusercontent.com/ugc/787491413365201123/6919317B17660AD9F82AB037313E9F4AE88C4F74/
Happy Gaming (8/12/23),
P.S. Oops I goofed-up on the User Name! (8/30/23),
JamsMac
My friend and I have been homebrewing some new roles and characters. We were wondering how we'd go about making them work with the boards script (We have all the art assets and so on made, so it's just how to do the script). Any help would be appreciated, but would understand if you'd prefer not to aswell.
Hope this helps.
Happy Gaming, James
Running 5 heroes is do-able, but will make for a long game. However you can save the game at anytime, thus allowing you to break-up the game into several sessions. The save will remember the game state, so you can pick right up where you left off. I sometimes add notes in the note-area at the lower-right of the screen.
I love playing it this way because it opens up all kinds of strategic options. Caution: There will be some brain burn, but it is worth it!
Happy Gaming,
James
Now, how to play solo ?
Because on TTS we can select several player's color ?
and I didn't find any option to play solo mode.
They fixed it while the TTS mod was running by pressing "Menu > Configuration", under the tab "Game", uncheck "Mod Caching". You can re-check "Mod Caching", but I am not sure when.