Space Engineers

Space Engineers

SE MiniMap (RADAR)
704 Comments
El-sensei 19 Jun @ 12:40pm 
Pls add to EOS
isaacthebuilder52 11 May @ 3:23pm 
i dont know how to activate the HUD
Dragon Fire 813 28 Apr @ 11:08pm 
So, after the Fieldwork update the game crashes if you open the main map, the mini map seems to be ok.
GigaCars 29 Mar @ 9:04pm 
how have i not discovered this mod sooner?

instant sub
Commander Ashfield 23 Mar @ 5:45am 
Sorry, forgot to re-message after asking that question.

I asked it and after not getting a quick enough response I added it to my world anyway and it worked flawlessly with a bunch of mods.

It's a great mod! :steamthumbsup:
jTurp  [author] 22 Mar @ 8:02am 
Yep, I have this running in my test worlds
Commander Ashfield 21 Mar @ 9:27am 
This still work?
jTurp  [author] 12 Dec, 2024 @ 5:35am 
@Nyxborne

I do believe they are the surface boulders, as Neman noted.

And I will see what I can do about an update in the near term :)
Neman 9 Dec, 2024 @ 4:53am 
Yes, I join the comments earlier and dare to ask for at least basic compatibility with Real Solar Systems in upcoming updates - that would be a absolutely gorgeous!
Neman 9 Dec, 2024 @ 4:42am 
@Nyxborne

I think these could be surface boulders - in the entity list (in admin tools) they are listed as "asteroids"
Nyxborne 8 Dec, 2024 @ 7:52pm 
On the minimap radar on my HuD, i'm getting some White dots. I'm on Pertam atm so i know they can't be asteroids. Any idea?
jTurp  [author] 27 Nov, 2024 @ 7:46pm 
@matthowe

Actually, I think that is a mistake - I forgot to remove the nav map from being placed on LCDs. The issue is the resolution of the LCDs are too low for it to look decent so it wasn't worth it.

Best just to use it via the on screen method (/map umap show or set a keybind) :)
matthowe 27 Nov, 2024 @ 6:15pm 
I'm having a problem with the nav map. It shows fine in the HUD view but it is just a blank white space on LCD's. The left and right panels show and the text is fine but the actual map is just white.
jTurp  [author] 17 Nov, 2024 @ 2:56am 
Ahh, yes those ones move.. Idk about the orbit lines, that would require some tinkering, but certainly updating the planet positions is doable :)
Darian Stephens 17 Nov, 2024 @ 2:33am 
It would be amazing to see compatibility with Real Solar Systems.
Having a live map of where planets are, perhaps with orbit lines shown even for grids, would be absolutely peak.
jTurp  [author] 16 Nov, 2024 @ 5:27pm 
@Eirik Fenrirson

If you can send me a link to your game log with the crash info in it, that'll help me narrow down where the issue is.
Eirik Fenrirson 30 Oct, 2024 @ 10:45am 
I'd like to add that this bug happened after the update as it was working fine before hand,
Eirik Fenrirson 30 Oct, 2024 @ 10:44am 
Having the same issue as Horatio where the universe map is crashing my side of the game but not the server. It is doing the same to everyone else in my server as well. As long as I don't open the universe map I'm fine but that's kind of hard to do seeing as i need to to find planets to far to even see with the naked eye.
Horatio 26 Oct, 2024 @ 9:22pm 
I was on a server that I don't have access to the world save. I'll see if I can recreate it in single player
jTurp  [author] 26 Oct, 2024 @ 4:55pm 
@Ericd38790

Thanks for the suggestion, I'll take a look at it :)
Ericd38790 26 Oct, 2024 @ 7:29am 
@jTurp Hi,reat mod but i notice a little artefact when on character HUD...
The calldraws of backplate and map background happen before the lines and radar plots, so whatever color/alpha you put on them they're drawn over the other and it's visualy hard to see well during day and night, you should draw them first and the other elements after so they're not messed visualy and hard to distingish... i think it should also be the same problem with transparent LCD by the way... :steamhappy:
jTurp  [author] 23 Oct, 2024 @ 5:50pm 
No crash for me so I'll need your world for testing
jTurp  [author] 23 Oct, 2024 @ 5:40pm 
I'll fire up the world and see what happens. If you can link your crash log for me that'd be helpful as well.
Horatio 23 Oct, 2024 @ 12:31pm 
The crash doesn't happen when I'm in a cockpit
Horatio 23 Oct, 2024 @ 12:18pm 
I've got an issue with the universe map. Every time that i use /map umap show, the game crashes to desktop. I can provide logs. Any thoughts?
Melfely 30 Aug, 2024 @ 8:30pm 
Got it changed over to Ctrl+Scroll, works perfectly.

From the structure of the program, it seems that it might be possible to make that changeable in game, or at least a out of game file config.

Would be a nice feature to have, still an amazing mod.
Melfely 30 Aug, 2024 @ 8:23pm 
Anyway to make it where the Shift+Scroll doesn't change the Zoom?

Using a Plugin from Plugin Loader, that allows for Shift+Scroll Block Rotating, doing both at the same time is mildly annoying.
jTurp  [author] 20 May, 2024 @ 5:50pm 
@shumbalion

Yeah, this is made before rotational offset was a thing :P

I will see about an update soon-ish.
shumbalion 8 May, 2024 @ 7:25pm 
Found a rotational offset bug with an LCD, so I did a little testing and found 8 blocks that may need attention.
180 means what’s in front appears behind and -90 means what’s in front appears to the left (counter clockwise rotation). This is a rotational offset not a flip.
LG Inset Entertainment Corner [180]
LG Inset Button Panel [-90] all 3 screens
SG LG Sloped LCD [180]
SG LG Curved LCD [180]
SG LG Inset LCD Panel [-90]
Love this script for its simplicity <3 was looking and messing with others for so long before finally finding this. Nicely done =)
jTurp  [author] 5 Mar, 2024 @ 4:36am 
Keen does reserve some keys for other things, but I recommend always using a modifier so the map doesn't toggle when you try to do something else with that key
Ed Strider 5 Mar, 2024 @ 3:47am 
@jTurp Thanks for the hint on storage folder. managed to fix my issue. Are normal keys like "M" not bindable? Tried it but seens to not be bindable somehow...
jTurp  [author] 29 Feb, 2024 @ 9:37pm 
@Ed

What key are you trying to bind it to? And yes, there is a config in the world storage folder that will list your keybinds.
Ed Strider 29 Feb, 2024 @ 9:31pm 
I´m having a problem trying to set keybinds to show map. It always highlights key 213 and no mater what i do, can´t change it. If i press alt or shif or Ctrl, the pressed keys displays, but i don´t know what the 213 key refers to. Is there any cfg or file i can edit outside the game to set my keybinds?
RougeSable 25 Jan, 2024 @ 8:58am 
It would be great to have some default!
jTurp  [author] 25 Jan, 2024 @ 4:54am 
There are not by default, but once you create them they will persist across saves
RougeSable 25 Jan, 2024 @ 2:28am 
Oh nice, is there defaults keybindings? Could you add them to the guide if so?
jTurp  [author] 24 Jan, 2024 @ 5:06am 
@Rouge Sable

The command is /map show

Also, this mod already has keybinds available for setup. Check the mod menu section of the guide :)
RougeSable 24 Jan, 2024 @ 4:48am 
I'm not able to toggle the map on with /show map, any idea please?
RougeSable 24 Jan, 2024 @ 4:38am 
That would be aweome to get a keyboard shortcut to toggle the full map! Could you have a look at this mod that added a shortcut to deploy a vehicle? That could help! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2008309679
jTurp  [author] 6 Jan, 2024 @ 6:05am 
That looks like you tried to add the Guide to your mod list, rather than the mod itself.
Apollo 3 Jan, 2024 @ 10:43am 
Font.Ctor - END
13:20:15.6395 [DEBUG] Keen: MOD_CRITICAL_ERROR: [GUIDE] SE MiniMap (RADAR)
13:20:15.6395 [DEBUG] Keen: in file: Unknown
13:20:15.6395 [DEBUG] Keen: MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game

How to fix this error?
jTurp  [author] 1 Dec, 2023 @ 7:40am 
@Burstar - negative

@sarnath1 - did you try manually loading Text Hud API in your mod list? Sometimes the dependency system fails like that
General Space 28 Oct, 2023 @ 10:42am 
@sarnath1, don't take this as a "lol try harder" but a "there is hope": to pin it on the DLC/update is probably premature. I had a save running on my...uh, "vintage" PC with ~40 non-blueprint mods and all DLC/updates enabled. While I wasn't using this particular mod at the time, I was using others that require Text HUD API and they were fully functional. Plus, if the root cause of your issue actually isn't the update or DLC, then it means that you're much more likely to be able to do something about it.
Burstar 27 Oct, 2023 @ 6:54am 
Is this available as a plugin?
sarnath1 17 Oct, 2023 @ 9:52pm 
Well, I can't get Text HUD API to work, a requirement for this to work, so naturally this doesn't work either. When I go into Global Chat and press F2, nothing happens. All of the other function keys work, just not F2. I am playing the introductory scenario Learning to Survive.

Although I can't really prove it, my main suspect is Warfare 2. It seems that outside of blueprints NO mods for this game work. Too bad to... a map would REALLY help.
Overkil 17 Sep, 2023 @ 1:41pm 
I won’t be home for another 12 hours. I will send it when I get back
jTurp  [author] 17 Sep, 2023 @ 1:16pm 
Send me the world and I’ll take a look
Overkil 17 Sep, 2023 @ 1:03pm 
No they don’t and there is always some block other than just armour. Some are unpowered and some are powered it makes no difference
jTurp  [author] 17 Sep, 2023 @ 12:48pm 
Do they show up on the Nav Map? I think there should be the Debris icon for those
jTurp  [author] 17 Sep, 2023 @ 12:46pm 
It may be that they are considered junk by the mod (nothing but armor blocks?). I'd have to see it to know for sure, tho.