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I am using this mod throught DayzOreandGemz but the config part to set probability of vanilla stone mining is not working propely, can you help us please?
"buildings": [
{
"actionText": "Configurable Action Text",
"max_mine": 100,
"enabledTypes": [
"bldr_misc_gcontainer_big",
"vbldr_train_wagon_flat",
],
"itemsProbabilities": [
{
"item": "Nugget_Small",
"probability": 30
},
{
"item": "Nugget_Middle",
"probability": 15
},
{
"item": "Nugget_Big",
"probability": 7
}
]
}
],
"minedItemsProbabilities": {
"Stone": 200
}
}
Wagon is ok, container isnt working.
"buildings": [
{
"actionText": "Mine Gold",
"max_mine": 2,
"enabledTypes": [
"FKN_Gold_Boulder1"
],
"itemsProbabilities": [
{
"item": "Goldnugget",
"probability": 40
},
{
"item": "Stone",
"probability": 60
}
]
}
],
"minedItemsProbabilities": {
"Stone": 200
}
}
Everything’s else works as far as I see.
Only thing I would like to change would be choosing a tool that is set up in the config, so I can set up every tool I like do do x thing. But I will talk to my buddys eventually the will work with me on that.
but i understand that some motivation is needed.
I wish i could get a mod addon for the radiation zone mod from AlPepino and Basic Map, I eaven would pay for that but i dont get feedback from any of thees modders. ^^
The mod is installed on the server as described in the instructions.
The server starts and I can join normally.
When I mine a stone, the stone doesn't give off anything.
did I do something wrong copying the cfg? I copied everything as it was stated in the description
e
"Can't compile "World" script module!
Plus200_Mining/4_world/config\p200miningpluginconfig.c(139):
Undefinied function 'GetRPCManager' "
so you can pull out nails with pliers or a screwdriver
here is what i did, but i doesnt work
any hints?
{
"buildings": [
{
"actionText": "Try to pull Nail",
"max_mine": 5,
"enabledTypes": [
"Land_Shed_Closed_Small1",
"Land_Shed_Closed_Small2",
"Land_Shed_W1",
"Land_Shed_W2",
"Land_Shed_W3",
"Land_Shed_W4",
"Land_Shed_W5"
],
"itemsProbabilities": [
{
"item": "Pliers",
"probability": 50
},
{
"item": "Screwdriver",
"probability": 50
}
]
}
],
"minedItemsProbabilities": {
"Nail": 100
}
}
Spoiler : http://www.wtfpl.net/txt/copying/
into server mod
Greetings,
Matt
I can use your modification in my serverpack?
I add this in config.json but nothing appear, only stone, and i have only the "Mine Stone" option.
{
"buildings": [
{
"actionText": "Mine for Gold","enabledTypes": ["GoldVein"],"itemsProbabilities": [{"item": "ItemGoldOre","probability": 50}]
},
{
"actionText": "Mine for Silver","enabledTypes": ["SilverVein"],"itemsProbabilities": [{"item": "ItemSilverOre","probability": 50}]
}
],
"minedItemsProbabilities": {
"Stone": 200,
"ItemGoldNugget": 5,
"ItemSilverNugget": 10
}
}
I have to add something to the types?.
Thanks.
{
"buildings": [
{
"actionText": "#cut",
"enabledTypes": [
"Boulder"
],
"itemsProbabilities": [
{
"item": "Stone",
"probability": 100
}
],
"max_mine": 5
}
],
"minedItemsProbabilities": {
"Stone": 200,
"ItemCopperNugget": 20,
"ItemTinNugget": 15,
"ItemCharCoalNugget": 15,
"ItemIronNugget": 10,
"ItemSilverNugget": 10,
"ItemSulfurNugget": 10,
"ItemGoldNugget": 5,
"ItemDiamondNugget": 5,
"ItemAlienNugget": 5,
"ItemRodochrosite": 1,
"ItemPinkTourmaline": 1,
"ItemIndicolite": 1,
"ItemCitrine": 1,
"ItemAlienNugget": 1,
"ItemAquamarine": 1,
"ItemEmerald": 1,
"ItemKunzite": 1,
"ItemYellowBeryl": 1,
"ItemAlexandrit": 1,
"ItemRuby": 1,
"ItemStarRuby": 1
}
}
------------------------------------
NS3843263, 23.03 2020 12:39:33
JSON ERROR:
Reading variable: data
Expecting instance
Reading variable: mineCount
Expecting map
Map's key type can be only int, string and enum
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/tools\jsonfileloader.c:29
Plus200_Mining/4_world/config\p200miningpluginconfig.c:117
Plus200_Mining/4_world/config\p200miningpluginconfig.c:43
scripts/4_World/plugins\pluginmanager.c:118
scripts/4_World/plugins\pluginmanager.c:274
scripts/5_Mission/mission\missionbase.c:17
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:190
"actionText": "Mine for Gold","enabledTypes": ["GoldOre"],"itemsProbabilities": [{"item": "ItemGoldNugget","probability": 40},{"item": "Stone","probability": 30},{"item": "Pipe","probability": 30}], "max_mine": 10
Also fix the drop calculation. now its recompute after each drop (Only for buildingbase items, not rockbase item)