DayZ
Plus200_Mining
78 Comments
morph (TIGRAN) 22 Apr @ 1:38pm 
buildings mine is broken, animation stop after start mining...
BigWhiteGiant 27 Oct, 2024 @ 10:59pm 
Is this mod still working or is it broken? it briefly worked, but now I cannot complete a mining action.
husekpetr111 28 Nov, 2022 @ 3:46am 
Hi :-) This mod is awesome :-) thank you... any advise, how to add another tool please?
Dr. Green 27 Apr, 2022 @ 10:23pm 
Would anyone have a expansion market file for this mod?
Crv 16 Apr, 2022 @ 6:10pm 
Hey Bleme!

I am using this mod throught DayzOreandGemz but the config part to set probability of vanilla stone mining is not working propely, can you help us please?
Rick 3 Mar, 2022 @ 8:28am 
why does the object from which we extract disappear?
PAHAN 17 Feb, 2022 @ 6:41am 
{
"buildings": [
{
"actionText": "Configurable Action Text",
"max_mine": 100,
"enabledTypes": [
"bldr_misc_gcontainer_big",
"vbldr_train_wagon_flat",
],
"itemsProbabilities": [
{
"item": "Nugget_Small",
"probability": 30
},
{
"item": "Nugget_Middle",
"probability": 15
},
{
"item": "Nugget_Big",
"probability": 7
}
]
}
],
"minedItemsProbabilities": {
"Stone": 200
}
}

Wagon is ok, container isnt working.
PAHAN 17 Feb, 2022 @ 6:33am 
Hello, i have a problem. I add new building and its dont work. I can mine onle when spawn this objects by admin panel.
LimpnAintEzy 31 Dec, 2021 @ 6:32pm 
{
"buildings": [
{
"actionText": "Mine Gold",
"max_mine": 2,
"enabledTypes": [
"FKN_Gold_Boulder1"
],
"itemsProbabilities": [
{
"item": "Goldnugget",
"probability": 40
},
{
"item": "Stone",
"probability": 60
}
]
}
],
"minedItemsProbabilities": {
"Stone": 200
}
}
LimpnAintEzy 31 Dec, 2021 @ 6:01pm 
Has any got the "max_mine" to work correctly?
Cabal-2140 14 Nov, 2021 @ 5:20am 
The only Problem I have is that I can’t change the output of normal rocks.
Everything’s else works as far as I see.
Only thing I would like to change would be choosing a tool that is set up in the config, so I can set up every tool I like do do x thing. But I will talk to my buddys eventually the will work with me on that.
Bleme  [author] 14 Nov, 2021 @ 5:07am 
Does anyone have any issue with this mod ? (You need to install @CF and run it before this mod)
Mr.Maskar 7 Nov, 2021 @ 10:04am 
У тебя очень хороший мод, спасибо за проделанную работу!
Cabal-2140 3 Oct, 2021 @ 2:53am 
lack of donation... :D i would be happy if i would see a penny for my daly 8h+ work as modder and server admin :)
but i understand that some motivation is needed.
I wish i could get a mod addon for the radiation zone mod from AlPepino and Basic Map, I eaven would pay for that but i dont get feedback from any of thees modders. ^^
Bleme  [author] 3 Oct, 2021 @ 2:15am 
Nop :) I do not play nor mod anymore (lack of donation, think about it when you use free work) but you are free to decompile and update it yourself
Cabal-2140 2 Oct, 2021 @ 2:18am 
so could we get an update please?
Lyangyang 18 Apr, 2021 @ 9:12am 
Can he mine ore automatically
Lyangyang 18 Apr, 2021 @ 9:11am 
What can this module be used for
♛Calypso♛ 10 Mar, 2021 @ 7:12pm 
I have a problem. please help me.
The mod is installed on the server as described in the instructions.
The server starts and I can join normally.

When I mine a stone, the stone doesn't give off anything.

did I do something wrong copying the cfg? I copied everything as it was stated in the description
Smok 22 Nov, 2020 @ 6:31pm 
PLEASE Updat
e
CJ187 5 Nov, 2020 @ 2:21am 
PLEASE Update for 1.10 Patch!

"Can't compile "World" script module!

Plus200_Mining/4_world/config\p200miningpluginconfig.c(139):
Undefinied function 'GetRPCManager' "
PrlzRaK 4 Nov, 2020 @ 7:59pm 
Hello! Can i use this mod in my server mod pack? Thank you!
Pandora 23 Aug, 2020 @ 3:19am 
hey, im trying to a add mining option to wooden sheds
so you can pull out nails with pliers or a screwdriver
here is what i did, but i doesnt work
any hints?

{
"buildings": [
{
"actionText": "Try to pull Nail",
"max_mine": 5,
"enabledTypes": [
"Land_Shed_Closed_Small1",
"Land_Shed_Closed_Small2",
"Land_Shed_W1",
"Land_Shed_W2",
"Land_Shed_W3",
"Land_Shed_W4",
"Land_Shed_W5"
],
"itemsProbabilities": [
{
"item": "Pliers",
"probability": 50
},
{
"item": "Screwdriver",
"probability": 50
}
]
}
],
"minedItemsProbabilities": {
"Nail": 100
}
}
RoscoGriff 21 Aug, 2020 @ 4:03am 
Hi does anyone have an example of the config with the tool bit (modded class) included please? Not sure where to put the code
Bleme  [author] 8 Aug, 2020 @ 2:46am 
This mod is no longer maintained. Please see the license section to know what you can do.
Spoiler : http://www.wtfpl.net/txt/copying/
PapaKhan 6 Aug, 2020 @ 8:02am 
Can't mine anything but COPPER everything else won't even give me the option to mine the ore....Just says dig for worms or choose placement...???? I am just going to remove as I have asked this 2 weeks ago with no solution.
^3[Ronin]^4Alkaider 5 Aug, 2020 @ 8:10am 
can I repack it?
into server mod
chewfungus 18 Jul, 2020 @ 2:28am 
Is there going to be an update for this mod because most of the time the mod doesn't update from the config file on reset.
Kiber-DEDA 15 Jul, 2020 @ 4:10am 
Hello. How to make reusable object.
[DCG] Steve 11 Jul, 2020 @ 4:38pm 
Great mod, very useful in combination with my mod Base Fortifications.
chewfungus 12 Jun, 2020 @ 7:12am 
Anyone has issue mining ores with this mod?
Sabrinka 10 Jun, 2020 @ 7:02am 
Здравствуйте!Прошу разрешение использовать в своей сборке мода.Заранее спасибо.
Vistor 10 Jun, 2020 @ 6:45am 
May I use this mod in my pack, thank you
Matt/CraZyOwNeR 15 May, 2020 @ 3:29pm 
Hello! Im form the DPK Servers (Panzerknacker). We are already monetized and would like to know if we are allowed to use your mod on our monetized server? We will not sell your mod in any way. We are only selling priority queue slots.

Greetings,

Matt
R.J.MacReady 26 Apr, 2020 @ 5:55am 
Hello guys, anybody knows if this mod have conflicts with PerishableFood mod?
Darth Crich 16 Apr, 2020 @ 5:30pm 
Hello
I can use your modification in my serverpack?
R.J.MacReady 13 Apr, 2020 @ 3:05am 
Thanks man i already installed and now it's work but only with the GoldOre, but if i wanna mining ore from simple rock how i have to do it?
"mi3kk 13 Apr, 2020 @ 2:20am 
@R.J.MacReady you need a mod that adds ores and mining items for this to work. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2023281114 is great he has a whole guide on how to add the stuff
Das_Flo 12 Apr, 2020 @ 9:42pm 
where i set the modded class in the init.c?
R.J.MacReady 11 Apr, 2020 @ 7:26am 
Hi man, justa question. How can i make the gold nugget spawn?
I add this in config.json but nothing appear, only stone, and i have only the "Mine Stone" option.

{
"buildings": [
{

"actionText": "Mine for Gold","enabledTypes": ["GoldVein"],"itemsProbabilities": [{"item": "ItemGoldOre","probability": 50}]
},
{
"actionText": "Mine for Silver","enabledTypes": ["SilverVein"],"itemsProbabilities": [{"item": "ItemSilverOre","probability": 50}]
}
],
"minedItemsProbabilities": {
"Stone": 200,
"ItemGoldNugget": 5,
"ItemSilverNugget": 10
}
}

I have to add something to the types?.
Thanks.
jhozep 8 Apr, 2020 @ 3:20am 
hi, could you give me permission to pack this mod on my server?
Büskermolen 29 Mar, 2020 @ 10:30am 
"max_mine": >1 does not work, always object disappears after the first use
SnakeEye 24 Mar, 2020 @ 3:49am 
Does this work or what kind of item I must set to mine the rocks?
{
"buildings": [
{
"actionText": "#cut",
"enabledTypes": [
"Boulder"
],
"itemsProbabilities": [
{
"item": "Stone",
"probability": 100
}
],
"max_mine": 5
}
],
"minedItemsProbabilities": {
"Stone": 200,
"ItemCopperNugget": 20,
"ItemTinNugget": 15,
"ItemCharCoalNugget": 15,
"ItemIronNugget": 10,
"ItemSilverNugget": 10,
"ItemSulfurNugget": 10,
"ItemGoldNugget": 5,
"ItemDiamondNugget": 5,
"ItemAlienNugget": 5,
"ItemRodochrosite": 1,
"ItemPinkTourmaline": 1,
"ItemIndicolite": 1,
"ItemCitrine": 1,
"ItemAlienNugget": 1,
"ItemAquamarine": 1,
"ItemEmerald": 1,
"ItemKunzite": 1,
"ItemYellowBeryl": 1,
"ItemAlexandrit": 1,
"ItemRuby": 1,
"ItemStarRuby": 1
}
}


Bleme  [author] 24 Mar, 2020 @ 3:30am 
The crash may be fixed
Jay8454 23 Mar, 2020 @ 10:52am 
Thanks Bleme!
Klaskede -lynge 23 Mar, 2020 @ 4:56am 
Get the following crash log...
------------------------------------
NS3843263, 23.03 2020 12:39:33

JSON ERROR:
Reading variable: data
Expecting instance
Reading variable: mineCount
Expecting map
Map's key type can be only int, string and enum
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/tools\jsonfileloader.c:29
Plus200_Mining/4_world/config\p200miningpluginconfig.c:117
Plus200_Mining/4_world/config\p200miningpluginconfig.c:43
scripts/4_World/plugins\pluginmanager.c:118
scripts/4_World/plugins\pluginmanager.c:274
scripts/5_Mission/mission\missionbase.c:17
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:190
Klaskede -lynge 22 Mar, 2020 @ 11:46pm 
Hi - Bleme, From my testing it shows that something funny happens with the probability when you add more than 2 possible types of drops
"actionText": "Mine for Gold","enabledTypes": ["GoldOre"],"itemsProbabilities": [{"item": "ItemGoldNugget","probability": 40},{"item": "Stone","probability": 30},{"item": "Pipe","probability": 30}], "max_mine": 10
Bleme  [author] 22 Mar, 2020 @ 10:53am 
Just add the "max_mine" configuration to set a maximum on a object.
Also fix the drop calculation. now its recompute after each drop (Only for buildingbase items, not rockbase item)
Bleme  [author] 22 Mar, 2020 @ 3:24am 
Hey Jay, it's just some examples. You have to understand it and make your own
Jay8454 21 Mar, 2020 @ 3:08am 
bleme I have the standard generated config.json file am I supposed to add your posted 35 line [CONFIGURATION]? Why not just have it generated instead of the 20 line config.json? Is "Pipe" to be replaced with "Pickaxe"?