XCOM 2
A Harder War: The Fanatics
71 kommentarer
표백된고양이 20. maj kl. 15:49 
@andrews94 you can use this mod with tedjam. I played it
andrews94 2. mar. kl. 1:21 
Anybody tried this with LWOTC and TedJam do they show up?
[DG] Z Type Knight 25. aug. 2024 kl. 17:44 
@Paddon Not to mention the pressure of ensuring you get your Dazed troopers up to ensure the Inquisitor cannot execute them, with NO SAVING THROW allowed and even negates death protection abilities like Sustain. And yes, the game is perfectly OK with this combo: Bishop casts Daze Bolt on someone in Inquisitor range, then the Inquisitor rushes in and executes them on the same round, and you are helpless to resist.
Paddon 28. apr. 2024 kl. 8:21 
Very fun enemies to fight, unless they're all the game throws at you during a legendary ironman run on the final mission, then you're against an army of lightning reflexed, mind-controlling, daze inducing, solace-having nightmares with guaranteed psi damage
[DG] Z Type Knight 16. dec. 2022 kl. 14:42 
And just one personal note (I still love this mod, Reshi): This is my custom description for "The Culling":

"Delivers a coup-de-grace to a dazed target, killing them instantly regardless of remaining HP. Deathblows delivered by this ability cannot be negated by abilities such as Sustain, and no bleedout check is allowed."

I think this gets the message clear that this ability results in an instant deathblow with no saving throw allowed and negates deathblow negation.
Hel's Angel 16. nov. 2022 kl. 8:01 
@ReshiKillim Thank you sir :D
ReshiKillim  [ophavsmand] 15. nov. 2022 kl. 7:36 
@Chancellor Palpatine Should be fine to add to pretty much any WOTC campaign mid-campaign, but as a rule of thumb, I would keep a backup copy of the saves just in case.
Hel's Angel 15. nov. 2022 kl. 4:59 
Is it possible to insert this mod ( or all of their harder war mod ) mid-campaign or do i have to start fresh ?
123 12. okt. 2022 kl. 5:47 
The very high stats and Sustain + Lightning reflexes would be fine on a pod leader but fighting 3 of them during timed missions is a bit too much for me :|
Stukov81-T.TV 24. sep. 2022 kl. 2:35 
I can't believe i missed this mod
ReshiKillim  [ophavsmand] 10. sep. 2021 kl. 11:11 
@Choco Steve That's mainly because the game can start having very buggy interactions with Daze/Unconscious on some types of units. It's a bit disappointing, but it's better than it crashing someone's game.
Peyote 8. sep. 2021 kl. 16:49 
So is Daze just not capable of affecting enemies? Ignoring everything else I've disliked about this mod, not even having much use when you mind-control one is kind of frustrating
Shaolin 20. juli 2021 kl. 17:00 
Not sure if this is due to a combination of mods or because of a weird interaction with the base game and this mod in particular, but the bishop takes feedback damage constantly. Could it be due to solace and whenever an allied enemy enters the zone the bishop is damaged? It is funny for sure, but I doubt its intended as they he basically just kill himself on reveal.
[DG] Z Type Knight 19. juli 2021 kl. 11:47 
That's cool.

Perhaps a future mod, or mod ability (enemies with melee attacks can coup-de-grace helpless soldiers, automatic deathblow that denies Sustain)?

It'll make stun lancers much more dangerous early-game. If they knock a soldier unconscious, they can coup-de-grace them next round. (Obviously, I'd say don't allow them to dash into this attack. They have to take the action when adjacent to a helpless soldier.)
ReshiKillim  [ophavsmand] 18. juli 2021 kl. 7:18 
@Z Type Knight Yes, that is possible. It'd require some extra work on the AI part and abilities, but that's entirely possible. Not something I quite intend to add to the mod, for balance reasons, since they're already rather much of a danger in some scenarios, but entirely possible.
[DG] Z Type Knight 17. juli 2021 kl. 21:52 
@ReshiKillim:

Do you think it could be possible to allow the Inquisitor's Culling ability (the coup-de-grace) to work on soldiers that are stunned or unconscious in addition to dazed?
[DG] Z Type Knight 20. juni 2021 kl. 15:06 
@Rhalius: This mod is designed to increase difficulty.

The Crusaders are there to punish bunching units with devastating AoE abilities.

The Inquisitor forces you to get dazed solders up quickly, lest they be hit with a coup-de-grace that results in an immediate deathblow (no saving throw, no Sustain, no nothin').

And the Bishop is just there to ruin things. From the 100% accurate daze strike (which allows for Inquisitors to use their coup-de-grace attack), full Priest abilities, Sustain, and just a PITA.
jonjrhr 30. maj 2021 kl. 12:29 
Ive got to agree with Rhalius, its not that any one of their abilites are OP, but the combination of them are. Sustain + Lightning Reflexes plus the shield and armor ignoring auto hit attack means that every one of these deployed on a mission WILL do 7-10 damage and there isn't a single thing you can do about it. One of those three things needs to go.
Rhalius 20. maj 2021 kl. 13:50 
Giving them a try in my current campaign but will uninstall once this campaign is over. They are too strong, the one with the cape is at least.
Deals a lot of damage, which would not be so much of a problem if they did not have substain which means you can't just kill them, they get a free shot during their turn before you can kill them. I have seen them one shot soldiers. It's too OP.

I don't mind tough enemies, but there's not enough ways to deal with it here. Substain should not be given to a unit that deals such high damage.
jonjrhr 10. maj 2021 kl. 11:09 
You gave priests lightning reflexes? Do you have no soul you damn monster?
ReshiKillim  [ophavsmand] 6. apr. 2021 kl. 8:40 
@Boberto Those are the non-cosmetic names for the templates, yes.You'd use those names to actually modify the templates if another mod was to affect them.
Boberto 5. apr. 2021 kl. 14:03 
Is it
"AHWAdvBishop"
"AHWAdvInquisitor"
"AHWAdvCrusader"

or am I missing something? I got these from "XcomAI.ini"
Boberto 5. apr. 2021 kl. 12:28 
What .ini do I preview to see the names of enemies added? I want them to be modified by other mods, but I don't know the enemy names included in this mod

Thanks!
Hartman 11. nov. 2020 kl. 21:35 
I feel like the lightning reflexes and sustain on the bishops are OP since you can't kill them with the sustain and they reflex all your OW shoots when they come back to life(They then get to cover and have a 60% to hit you). What I found amazing was they were countering my own psi ops by stasising the units i was mind controlling. If they are hand picked from the warlock would be cool if he could summon them instead of the generic troops or mecs. (possible SIT REP as well?)

Killed the Crusaders in 1 turn so haven't yet wounded them only to force their suicide attack yet, have been able to mind control a few with only an advanced psi thing to see its a free action though. (I think a few had solace so obviously failed a few times too.)

Inquisitors are just a tougher fun lancer haven't had them 1 kill a dazed unit yet...(think they had bending reed to move after attacking can't remember)

Cool mod thanks for sharing it's definitely a harder war, now to prepare for the ADVENT Forge <=/
ReshiKillim  [ophavsmand] 1. nov. 2020 kl. 23:14 
Errm, that'd require a mod to do so.
ReshiKillim  [ophavsmand] 1. nov. 2020 kl. 19:46 
No, missing animations are not the cause. The same thing will happen with regular ADVENT as well if they get lightning reflexes from a dark event
dmc32 1. nov. 2020 kl. 16:41 
@ReshiKillim, are there animations missing from the mod that are causing the t-posing?
dmc32 20. okt. 2020 kl. 18:18 
ok, thanks, that's actually when the T-posing occured, never had these guys T-pose before just started happening, thanks again.
ReshiKillim  [ophavsmand] 20. okt. 2020 kl. 13:53 
The whole T-posing thing is a basegame bug, not something caused by the mod. Most often, it's caused by stocks killing enemies that avoided the actual shot through lightning reflexes during overwatch.
dmc32 20. okt. 2020 kl. 11:26 
hello, tech support.
dmc32 19. okt. 2020 kl. 23:53 
@ReshiKillim, the priest "T pose" when killed now, I don't use a lot of mods, and I haven't seen any mod conflicts in any logs, has this happened before, that your'e aware of? What could cause this particular problem, thanks.
dmc32 25. sep. 2020 kl. 22:28 
yeah, they're tough if they get to close constant shock and daze.
Proxy 16. aug. 2020 kl. 22:47 
these guys are insane. if i wasnt playing on Beta Strike they would have constantly 1 shot my soldiers and the fact they also strip armor... bruh i added most of the modded alien units and these guys are better then all but the super beserker.
ZiggyTouyeul 2. juli 2020 kl. 15:59 
Alright, thanks!
ReshiKillim  [ophavsmand] 2. juli 2020 kl. 15:57 
@ZiggyTouyeul Woops, forgot to add the update note, but nothing of importance. Mainly just changed something for future mod compatibility, no change to actual gameplay.
ZiggyTouyeul 2. juli 2020 kl. 15:55 
Hi, may I ask what's been changed/fixed in the latest update ?
[DG] Z Type Knight 14. maj 2020 kl. 11:40 
Love this mod, btw!
[DG] Z Type Knight 14. maj 2020 kl. 11:34 
@ReshiKillim Thanks!
ReshiKillim  [ophavsmand] 13. maj 2020 kl. 21:22 
@Z Type Knight, the in game ability description has been updated to alert people to how The Culling's Execution functions, and my previously incorrect comment has been removed.
[DG] Z Type Knight 13. maj 2020 kl. 20:22 
And if intended, should be reflected in the ability description.
[DG] Z Type Knight 13. maj 2020 kl. 20:12 
@ReshiKillim: The Fanatic Inquisitor's' Culling ability does bypass Sustain. Intended or no?
MaCC165 26. mar. 2020 kl. 10:16 
for lwotc u need some files from discord
ReshiKillim  [ophavsmand] 13. mar. 2020 kl. 21:10 
@Lexa486 It has not been tested with LWOTC, but should be compatible.
F1tgal911 13. mar. 2020 kl. 2:44 
Is this compatible w/ Long War Of The Chosen beta 2?
smoak_dragon 9. mar. 2020 kl. 10:42 
Thank you, You and all the modders here are wonderful people
ReshiKillim  [ophavsmand] 9. mar. 2020 kl. 10:34 
@smoak_dragon I wouldn't mind that at all. Have a good run and a fun campaign!
smoak_dragon 9. mar. 2020 kl. 8:55 
Mind if i use this in a lets play i'm doing?
ReshiKillim  [ophavsmand] 29. feb. 2020 kl. 9:05 
@VeeDemo Since the Fanatics are rather dangerous, they only begin spawning from Force level 12 onwards.
VeeDemo 28. feb. 2020 kl. 23:47 
What force level do these guys show up? Cool mod either way
Nazkai 13. feb. 2020 kl. 22:15 
@ReshiKillim Right on then thanks! :steamhappy: