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Rapporter et oversættelsesproblem
"Delivers a coup-de-grace to a dazed target, killing them instantly regardless of remaining HP. Deathblows delivered by this ability cannot be negated by abilities such as Sustain, and no bleedout check is allowed."
I think this gets the message clear that this ability results in an instant deathblow with no saving throw allowed and negates deathblow negation.
Perhaps a future mod, or mod ability (enemies with melee attacks can coup-de-grace helpless soldiers, automatic deathblow that denies Sustain)?
It'll make stun lancers much more dangerous early-game. If they knock a soldier unconscious, they can coup-de-grace them next round. (Obviously, I'd say don't allow them to dash into this attack. They have to take the action when adjacent to a helpless soldier.)
Do you think it could be possible to allow the Inquisitor's Culling ability (the coup-de-grace) to work on soldiers that are stunned or unconscious in addition to dazed?
The Crusaders are there to punish bunching units with devastating AoE abilities.
The Inquisitor forces you to get dazed solders up quickly, lest they be hit with a coup-de-grace that results in an immediate deathblow (no saving throw, no Sustain, no nothin').
And the Bishop is just there to ruin things. From the 100% accurate daze strike (which allows for Inquisitors to use their coup-de-grace attack), full Priest abilities, Sustain, and just a PITA.
Deals a lot of damage, which would not be so much of a problem if they did not have substain which means you can't just kill them, they get a free shot during their turn before you can kill them. I have seen them one shot soldiers. It's too OP.
I don't mind tough enemies, but there's not enough ways to deal with it here. Substain should not be given to a unit that deals such high damage.
"AHWAdvBishop"
"AHWAdvInquisitor"
"AHWAdvCrusader"
or am I missing something? I got these from "XcomAI.ini"
Thanks!
Killed the Crusaders in 1 turn so haven't yet wounded them only to force their suicide attack yet, have been able to mind control a few with only an advanced psi thing to see its a free action though. (I think a few had solace so obviously failed a few times too.)
Inquisitors are just a tougher fun lancer haven't had them 1 kill a dazed unit yet...(think they had bending reed to move after attacking can't remember)
Cool mod thanks for sharing it's definitely a harder war, now to prepare for the ADVENT Forge <=/