Total War: WARHAMMER II

Total War: WARHAMMER II

Southlands Naval Routes
58 Comments
=[NK]= Col. Jack O'Neil 6 Jul, 2021 @ 4:03pm 
Thanks etharil
Etharil 6 Jul, 2021 @ 3:14pm 
Just letting everyone here know that it was in fact picked up by another modder here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2329087163
Etharil 6 Jul, 2021 @ 3:00pm 
I can confirm the comment below - hopefully somebody picks the mod up.
=[NK]= Col. Jack O'Neil 4 Jun, 2021 @ 7:35pm 
I know this is discontinued, but I just tested with SFO on the ME campaign and ti doesn't work. The marker shows up but nothing happens when you go onto it. Same as teh land battles mod :(

Thanks for everything anyndel! :)
宋大一 11 Feb, 2021 @ 7:18am 
thanks!!!
Anyndel  [author] 11 Feb, 2021 @ 7:12am 
@ 宋大一

Yep, you are free to do anything you want with the mod or any part of it, no referring needed!
宋大一 10 Feb, 2021 @ 5:49am 
hello ! bro! Can I refer to your mod and release a mod about teleporting Gate? THX!
快乐树骑士团 5 Feb, 2021 @ 1:08pm 
Can we make more delivery points? For example, the transmission from the new world to the old world
LCDC 30 Dec, 2020 @ 5:49pm 
update?
Firepengu 23 Dec, 2020 @ 12:36am 
This is really cool, and such a good idea. Really good holdover until the hopefully connected bigger map in TWH 3
crochetcocoking 21 Dec, 2020 @ 7:46am 
yet another mod that should be in the base game...
=[NK]= Col. Jack O'Neil 22 Sep, 2020 @ 4:11am 
Thanks for everything anyndel!
Salty 21 Sep, 2020 @ 2:07pm 
Anyndel, from my current testing it works. Just want to say thank you, shame you cant do them any more but you gotta do your own shit first. Hoping i speak on behalf of the community, Thank you again.
Anyndel  [author] 21 Sep, 2020 @ 8:30am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
Salty 30 Aug, 2020 @ 4:47am 
I've tested both destination (not thoroughly mind you) and i've also had no issues. Question is does his Watch towers and forts work? i doubt it bearing in mind the new MCM
Krimson 6 Aug, 2020 @ 4:20pm 
It's working fine for me, what are the issues people are having?
crystough 10 Jul, 2020 @ 3:29am 
please introduce trade for the ports too!
romavictor 21 Jun, 2020 @ 2:21am 
I don't think Aryndel is around anymore. Maybe I'm wrong and he did update one of his mods but this dude just spat out a ton of mods and then disappeared. Maybe we'll wait until the last DLC.
MaxMonument 4 Jun, 2020 @ 1:58pm 
As for now it seems that this mod is not compatible with the newest patch. Do you have any plans to update it?
stephan.jensen 2 Jun, 2020 @ 6:07am 
great idea - is this compatible with warden and the paunch?
규동 22 May, 2020 @ 5:22am 
would you please update this wonderful mod..
Badger 12 May, 2020 @ 8:16am 
Tried to use the route with a Vampire Coast lord, put him into the spot, didn't touch him again, but after the turn limit passed he never moved to the new area.
Hutsh 5 May, 2020 @ 3:20am 
Could i have your permission to work/edit your mods in order to add more waypoints and type of expéditions ?
Credits and links will be provided to this page, aswell as for Shakyrivers.
SirH 21 Mar, 2020 @ 10:18am 
Is there any word that this is gonna work in coop cause Malus getting held back is the worst.
G_Masta_Phunk 19 Mar, 2020 @ 6:15pm 
Hey great concept I love it. However we have not been able to get it for Coop. Was it not intended for multi maybe? Thanks.
Greatal13 14 Mar, 2020 @ 7:59pm 
great mod, really hope this make it in to and be part of the game.
Krimson 6 Mar, 2020 @ 9:08am 
Were you able to fix any of the outstanding issues?
Anyndel  [author] 3 Jan, 2020 @ 4:29pm 
@Duriath
I know what caused that, they both get teleported to the same location and get stuck within each other due to it being at same time... will try something soon to see if it gets fixed, thanks for reporting it.
DuriathHelbaine 2 Jan, 2020 @ 10:25am 
Great idea, thanks a lot for your great mod. If you move two armies (i had malus and his black ark) in the same turn, when they are arrived at your travel point after the two turns for instance, they can't move anymore. I thought it might be good to know this issue for other users. (one turn between both is enough so it works though. )
Sophist88 31 Dec, 2019 @ 6:09am 
This mod has so much potential for shapeshifting heroes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940243170
The modder is not english, however, so there is a communication gap.

Is it possible for this mechanic to transform a human unit into a monster unit? A dragon lord who takes human form for campaign but can turn into a dragon during the battles would be awesome. A vampire lord who could transform into a terrorgheist would be cool too. Maybe actual werewolves!
Sophist88 29 Dec, 2019 @ 7:36am 
As you are the modder who likes to play with entirely new mechanics:

1. Can hero actions be performed at range?
2. Is it possible to give lords or quasi-lords (i.e. ark admirals) hero abilities?
3. Are positive hero actions possible? Instead of assault units there is heal units on friendly army and the healing hero doesn't embed.

An ark-like hero would also be cool. If hero actions could be performed at a range then the hero version of a black ark could support with actions like assault units or damage walls from the water.
RwWolf 26 Dec, 2019 @ 11:31am 
@Unoki: using it right now and my co-op partner moved his black ark (malus's) in it and nothing happens. I really hope this will be made to work in co-op because it is a fantastic mod!
Unoki 26 Dec, 2019 @ 6:43am 
Does it work in ME multiplayer ?
Nahrime 24 Dec, 2019 @ 3:07am 
Any plans for a similar feature for Wood elves & beastmen using world roots ? Honestly I'd love that just to make it not the same thing with "underway"
Green Raven 23 Dec, 2019 @ 7:31pm 
Clever. Well done!
Vollhov 23 Dec, 2019 @ 11:10am 
Please combine your mods in one pack. Since the CA set a limit of 47 mods through the launcher.
redknight1394 23 Dec, 2019 @ 5:46am 
Will you be adding the ability to trade between these three sections of sea. As it stand the ports of Sudenburg (Southlands), Plain of Tusks (Southlands) and Dragon Fang Mount (Darklands) can not trade with the main ocean limiting their factions trade massively.
redknight1394 23 Dec, 2019 @ 4:39am 
I was saying just a week ago on the forum CA should do this, you are my saviour :-)
Greatal13 22 Dec, 2019 @ 8:34pm 
Thank you for making this, this would help LM and DE stuck the corner. more way to play them now. hopefully CA see this and incorporate this in the patch.
Wolf 22 Dec, 2019 @ 8:06pm 
good mod :GiveHug:
EyeBags.On.Fleek 22 Dec, 2019 @ 2:55pm 
Awesome work. I still wish we had been given theaters like in Empire instead of one giant map.
Retro 22 Dec, 2019 @ 3:26am 
Amazing idea.

I've always wanted some sort of 'gate' style mod to allow faster travel around the map.
Pink 21 Dec, 2019 @ 3:22pm 
This is an excellent idea, I will have to give it a try on my next ME.

If memory serves, the DE have a building whose lore talks about tunnels under the continent which allow Arks to travel from one side to the other quicker, but I don't think that function actually exists. Do you think a similar script could be done?

Hope CA takes notice of this mod and incorporates this into the game!
Anyndel  [author] 21 Dec, 2019 @ 12:58pm 
@Jon
I havent tested it but I tried to make it in a way that it doesnt use the local faction command in order to try and make it compatible with multi, so I think it should.

@Nega, Wild
It doesnt, but I can look into it and see if its possible to do, its a good idea.

@whoeveraskedontheotherpage
Of course the AI cant use it, youd have to reprogram the AI to use anything like this, beyond what a modder can do.
Commisar Jon Fuklaw 21 Dec, 2019 @ 12:16pm 
So does this script work for multiplayer?
The Nega Druid 21 Dec, 2019 @ 11:45am 
Excellent mod! Now if only there was a way to make it so Sudenberg and Dragon Isles can trade to other lands on other oceans. Such a shame they cannot. But the travel is excellent and very useful, especially if and when the faction unlocker is updated and allows playing Sudenberg. Doing that with Gelt as the LL in charge always interested me.
Knuckle 21 Dec, 2019 @ 11:33am 
CA should take a note of this for Warhammer 3 or a future patch.

Great work!
Ten Wild Badgers 21 Dec, 2019 @ 10:48am 
Does this mod also allow Sudenburg and the Dragon Isles to trade with other ports, is that a feature you would consider looking into in the long run, or is that outside the scope of this mod?
Salty 21 Dec, 2019 @ 8:51am 
Mate; your Mods solve issues i never realised i had. and now i find an actual grievance to play without them so truely thank you for both vastly improving my experience and now making me fear any new update where i will invariably even longer for lovely mod devs to update they're work. Yeah thanks.
Mick258 21 Dec, 2019 @ 6:02am 
what a great idea i'll have to try this out.