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Thanks for everything anyndel! :)
Yep, you are free to do anything you want with the mod or any part of it, no referring needed!
It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
Credits and links will be provided to this page, aswell as for Shakyrivers.
I know what caused that, they both get teleported to the same location and get stuck within each other due to it being at same time... will try something soon to see if it gets fixed, thanks for reporting it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940243170
The modder is not english, however, so there is a communication gap.
Is it possible for this mechanic to transform a human unit into a monster unit? A dragon lord who takes human form for campaign but can turn into a dragon during the battles would be awesome. A vampire lord who could transform into a terrorgheist would be cool too. Maybe actual werewolves!
1. Can hero actions be performed at range?
2. Is it possible to give lords or quasi-lords (i.e. ark admirals) hero abilities?
3. Are positive hero actions possible? Instead of assault units there is heal units on friendly army and the healing hero doesn't embed.
An ark-like hero would also be cool. If hero actions could be performed at a range then the hero version of a black ark could support with actions like assault units or damage walls from the water.
I've always wanted some sort of 'gate' style mod to allow faster travel around the map.
If memory serves, the DE have a building whose lore talks about tunnels under the continent which allow Arks to travel from one side to the other quicker, but I don't think that function actually exists. Do you think a similar script could be done?
Hope CA takes notice of this mod and incorporates this into the game!
I havent tested it but I tried to make it in a way that it doesnt use the local faction command in order to try and make it compatible with multi, so I think it should.
@Nega, Wild
It doesnt, but I can look into it and see if its possible to do, its a good idea.
@whoeveraskedontheotherpage
Of course the AI cant use it, youd have to reprogram the AI to use anything like this, beyond what a modder can do.
Great work!