Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Tomb Kings
70 kommentarer
Decomposed  [ophavsmand] 29. aug. 2022 kl. 0:44 
Yes I will port this series of mods.
Bronthir 29. aug. 2022 kl. 0:09 
Hey. Any plans for updating this mod for WH3 IE?
Kuroda Yasuke 29. okt. 2021 kl. 8:35 
outstanding
Decomposed  [ophavsmand] 27. juli 2021 kl. 9:57 
Updated for the Silence & Fury dlc.
Krakenous 29. maj 2021 kl. 8:26 
Thanks, I forgot to pop back and say I found them ha. Cheers though :).
Decomposed  [ophavsmand] 29. maj 2021 kl. 2:46 
They are attached to a building called Catacomb Watchers.
Krakenous 14. maj 2021 kl. 14:18 
Did you remove the "Wights of Stonewrath Tarn"? They do not appear in the ROR pool when playing Followers of Nagash.
Darko1337 6. apr. 2021 kl. 11:10 
Awesome thanks!
Decomposed  [ophavsmand] 6. apr. 2021 kl. 10:26 
Yeah a submod would be needed for this stuff. I will talk to Agemouk.
Darko1337 6. apr. 2021 kl. 10:14 
Yeah, for example he made constructs have mighty knockback ability which adds mass and knockback to attack of contstructs. And he has some army upgrades which are not possible on your reknown units. Things like that. So was wandering if there is some plan to have some kind of submod or something like that?
Decomposed  [ophavsmand] 6. apr. 2021 kl. 8:22 
You mean like abilities, skills etc?
Darko1337 6. apr. 2021 kl. 7:47 
Is there a plan to make this compatible with tomb kings extended? They do work together, but special things done to Tomb kings by extended mod aren't reflected on these regiment of reknown units
cybvep 12. feb. 2021 kl. 16:04 
Royal Chariot Guard don't get benefis from Rank 7 red skill tree.
Decomposed  [ophavsmand] 6. feb. 2021 kl. 10:17 
Yes, the script is buggy, but that's the best we have for now. Nobody has managed to improve it within the modding community.
cybvep 6. feb. 2021 kl. 10:02 
The newly added RORs seem to have no cooldown after being disbanded. It seems to be true for all your ROR mods from what I saw.
Decomposed  [ophavsmand] 25. jan. 2021 kl. 7:17 
Underpowered.

Which could also mean unplayable if you see them lose to Bret peasants :P
Crazykiller 25. jan. 2021 kl. 6:53 
UP - unplayable or underpowered? Love your work!
Militus Immortalis 24. jan. 2021 kl. 9:10 
I know, I've been waiting for the update but I imagine it can take several weeks or months, and I really wanna play haha. Anyway-- thanks for the headsup!
Decomposed  [ophavsmand] 24. jan. 2021 kl. 8:07 
You can load it with SFO, but the units will be UP.

There is an RoR compilation for SFO, but it os not updated yet
Militus Immortalis 24. jan. 2021 kl. 1:47 
I understand this isn't for SFO, but would it work with it, even if not entirely balanced? I just love Tomb Kings so much I can't go without this. :)
Decomposed  [ophavsmand] 9. jan. 2021 kl. 12:40 
Thanks, will look into it.
MakeLoveNotWar 9. jan. 2021 kl. 11:45 
if you want to add the Bronze host as a unique unit, in the lore books they were one of the best fighting forces before the tomb kings got skeletonized. they were basicly a huge infantry forge that was super hard to break and acted like the spine of the tomb king forces, they should be even stronger now that units can get revived mid battle.
Decomposed  [ophavsmand] 8. jan. 2021 kl. 5:06 
Small update:
- Royal Chariot Guard (Skeleton Chariot) gained Hide (forest) attribute
- Giant of Bhagar (Bone Giant) gained Bonus vs Large, MA +1, CB -1
cybvep 7. jan. 2021 kl. 17:06 
Small suggestions:
1. Unlike standard Skeleton Chariots, Royal Chariot Guard (Skeleton Chariot) have no Hide (forest) attribute. There have been some revisions to the distribution of this attribute in Vanilla. There is no reason why the ROR shouldn't get this.
2. IMO Giant of Bhagar (Bone Giant) is a rather underwhelming unit. There is no reason to pick it over something like a Hierotitan. Same speed, worse stats, no magic. I suggest to boost their speed to Ushabti-level and give them Bonus vs Large (their giant blades should be useful against other monsters).
Decomposed  [ophavsmand] 4. dec. 2020 kl. 2:56 
Updated for the Twisted & Twilight dlc.

Thanks to Housie for his help on the update:
https://steamhost.cn/steamcommunity_com/profiles/76561198059284831/myworkshopfiles/?appid=594570
Decomposed  [ophavsmand] 3. nov. 2020 kl. 22:56 
Also, make sure it is enabled in the Mod Manager. It's a tab in the game's launcher.
Badjuju_-1 3. nov. 2020 kl. 15:37 
hello i'm new to mods... i clicked the subscribe button is that all i have to do?
Decomposed  [ophavsmand] 24. okt. 2020 kl. 2:32 
Will look into the crafting system. Glad you like the mod!
Gabe 24. okt. 2020 kl. 0:55 
I would also like to add that this is an incredibly well balanced unit mod. I'm very impressed.
Gabe 24. okt. 2020 kl. 0:46 
Would be cool if you made them unlockable through the crafting system instead of regular RoR.
Decomposed  [ophavsmand] 11. juli 2020 kl. 12:45 
I don't think so.
OSKON 11. juli 2020 kl. 10:36 
this mod have compatibility with RoR gain XP [REMAKE] mod?
Decomposed  [ophavsmand] 20. juni 2020 kl. 6:35 
Ok.
0Q0m 20. juni 2020 kl. 6:18 
Beastmen :-D
Decomposed  [ophavsmand] 20. juni 2020 kl. 5:47 
From which mod? Tomb Kings or Beastmen?
0Q0m 20. juni 2020 kl. 5:45 
And one more thing, The "technology line" can be delete it, Guess we don't need it anymore. I forgot it XD, Have nice day. ^__^
0Q0m 20. juni 2020 kl. 2:14 
Sure! It took me half a day XD. I send the friend invite ^__^, But i hope you keep working on the "TB pack". These unit are very high quality and balance(for me).
Decomposed  [ophavsmand] 20. juni 2020 kl. 1:55 
You mean you made them recruitable from the panel? Yes, send me please :)
0Q0m 20. juni 2020 kl. 0:35 
Sir, I come here to tell you i made your "beastmen ror unit pack" RoR system version, I can send one for you if you want. In that case you don't need to take time to update. But bad news is i still can't figure out how to fix TB RoR pack >__<. I think maybe need to use CA modding tool.(I ony know rpfm. Q口Q)
Decomposed  [ophavsmand] 8. juni 2020 kl. 23:56 
I'll see if I can fix it.
0Q0m 8. juni 2020 kl. 19:49 
Sir,Thank you for sharing your great work . But like @gongoozler said the same issues still not fix yet, The most obvious is when been as Settra the new ROR chariot maximum number is up to 3. So i take 3day did some research and do some edit but still no luck. >_<
All of new ROR units are have same problem. But thank you anyway.
Decomposed  [ophavsmand] 25. maj 2020 kl. 16:09 
- Updated for the Warden & Paunch dlc.
Lemonz 23. maj 2020 kl. 15:25 
Thanks, its a fun mod
Decomposed  [ophavsmand] 22. maj 2020 kl. 23:04 
I'll get to it.
Lemonz 22. maj 2020 kl. 19:36 
I think this mod needs to be updated for Warden and Paunch
Decomposed  [ophavsmand] 1. apr. 2020 kl. 15:04 
Small update:
- The units are now added to Rakaph Dynasty & Dune Kingdoms factions
Agemouk 1. apr. 2020 kl. 13:37 
sure, np :-)
Decomposed  [ophavsmand] 1. apr. 2020 kl. 13:34 
Yes, can you send me the faction keys to add them to the script?
Agemouk 1. apr. 2020 kl. 12:34 
Hiya Deco, great mod which I use almost every Tomb Kings game I play. :-) I was just wondering if you'd consider also adding these to the Rakaph Dynasty & Dune Kingdoms factions in the pool addition script, as it'd be great to have them compatible with my latest mods.
gongoozler 6. jan. 2020 kl. 13:57 
And just wondering, how did u add this to the ROR pool? And will this recruitment mode helps the update of ROR Compilation?