Cities: Skylines

Cities: Skylines

Asphalt Road Skins
46 comentarii
ManuRamos  [autor] 14 ian. 2022 la 12:25 
I hope they work well for you
Modern Cicero 14 ian. 2022 la 11:28 
Oh didn't even see those. I'm gonna try em out cos if they work with IMT this might be my new favorite roads to use, could really make some really nice looking roads/intersections
ManuRamos  [autor] 14 ian. 2022 la 11:10 
Sorry, I was rewriting the answer. If you want, you can try the new RSKA Road SkIN Asphal at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2422502640
These may work better.
Modern Cicero 14 ian. 2022 la 11:06 
Fair enough, doesn't seem that heavy
ManuRamos  [autor] 14 ian. 2022 la 11:02 
Frankly, I don't know. I haven't played in Cities for a long time and I haven't tried anything. Subscribe to it, try it and if they don't work for you, unsubscribe .
Modern Cicero 14 ian. 2022 la 10:34 
I want to subscribe, but use the intersection marking tool quite frequently. Can I use the IMT mod on top of these networks? That's really my only hesitation in using these
hottt3 1 mart. 2021 la 9:12 
Award:steamthumbsup:
ManuRamos  [autor] 25 iul. 2020 la 10:16 
When I can I will
-ts1 25 iul. 2020 la 9:36 
Thanks ,is good idea:steamhappy:
ManuRamos  [autor] 1 iun. 2020 la 16:12 
It's not a bad idea
NOiZE 27 mai 2020 la 22:23 
Could you also make decal version?
That would really help for the following kind of situations, {LINK ELIMINAT}
tschermobil 7 mai 2020 la 13:07 
how do i activate it?
ManuRamos  [autor] 27 febr. 2020 la 14:06 
I think not.
JARODYI 23 febr. 2020 la 21:30 
nice ,so can it support color change?
ManuRamos  [autor] 9 ian. 2020 la 0:39 
Phew. goodness. thanks
Justin Credible 8 ian. 2020 la 15:27 
Thanks for the double fix! No reflecting skins anymore and no fading from a further distance!
Now everything is perfect!:steamhappy:
ManuRamos  [autor] 5 ian. 2020 la 8:23 
eberron8: I found some USA GE-400 that can adapt very well to that pole. specifically 2,, GE-400-R2 and GE-40-A (GE is General Electric. However, I still have some jobs to do first.
HEESEUNGIE 3 ian. 2020 la 5:53 
@PelusonNN, off course I know the texture's are from Clus but in CS builders community you never know how collaboration between builders goes when the teamup!
ManuRamos  [autor] 3 ian. 2020 la 5:32 
eberron8: I understand that what interests you is the pole, if you want it with that luminaire, I would need to know the brand. Although I will take a look on the Internet.
ManuRamos  [autor] 3 ian. 2020 la 5:30 
Clus roadtextures are not mine...
ManuRamos  [autor] 3 ian. 2020 la 5:29 
eberron8: Annotated
ManuRamos  [autor] 3 ian. 2020 la 5:25 
This is the Vanilla tecture with a little modification.
HEESEUNGIE 3 ian. 2020 la 2:33 
crazy idea. don't know if it's possible either.
If I use your road skins on Clus's roads, it looks like you're sticking a band aid.
It is really color striking even when I adjust the color with network skins.
Is it possible that with Clus roadtextures you also edit your textures in the same way so that it is just matching?
taktikir 1 ian. 2020 la 6:17 
Great idea :D Thanks!!
ManuRamos  [autor] 1 ian. 2020 la 1:47 
OK. I'll look at it.
Justin Credible 1 ian. 2020 la 1:15 
The reflection screenshots were taken after I had unsubscribed and subscribed to the new version. Don´t know but maybe the reducing of the resolution has caused this problem because it is not occurring with the old version?
ManuRamos  [autor] 31 dec. 2019 la 17:07 
Mike. Yes. The Cities is very damn for the LOD's. But I think that problem has already been solved. Unsubscribe and subscribe again
paincakec 31 dec. 2019 la 16:40 
This is so useful, not just for roads but custom parking lots, you name it!. Happy new year!
Justin Credible 31 dec. 2019 la 7:43 
@PelusoNN: I have noticed another separate problem that is only occurring with the 22M road (old version). From a little further distance the road is kind of fading. Because this is not occurring with others of your roads I am using, maybe you can eliminate this problem. Another 2 screenshots:
https://www.magentacloud.de/lnk/l7iClGBX
Justin Credible 31 dec. 2019 la 7:30 
@PelusoNN: I have noticed a problem after your todays update. The road skin has become reflecting! Fortunately I had a backup with the old version and after changing back to that version the reflecting was gone. I have made 2 screenshot for you to demonstrate this problem, please download here and have a look:
https://www.magentacloud.de/lnk/D8CCl0hI
LemonsterOG 31 dec. 2019 la 3:33 
Thank you so much for this. Ploppable Asphalt has never worked for me. I prevents my game from loading. I think it has something to do with the fact I'm using a MacBook Pro, although no other mac-issue mods have issues for me. I don't know. Anyway...thank you! Happy New Year!
ManuRamos  [autor] 31 dec. 2019 la 3:02 
Now the skins occupy half of memory. to get the new version unsubscribe and subscribe again.
Donauwelle 30 dec. 2019 la 19:49 
This is some really great quality of life stuff....
2 thumbs and 1 toe up for your work.:steamhappy:
Slick Gamble 29 dec. 2019 la 23:36 
Neat.
Chamëleon TBN 28 dec. 2019 la 2:28 
@carbon - thank you to clearify this!
ManuRamos  [autor] 28 dec. 2019 la 2:19 
Hey guys. I'll try to reduce the resolution of the textures and shorten the segments to see what happens. Thus, the result may not change and memory is saved. I'll tell you.
Justin Credible 27 dec. 2019 la 15:30 
@carbon: Exactly, thats the reason why I find these onces here very useful.
Thank you PelusoNN !
MjolnirRecon 27 dec. 2019 la 14:24 
@Chamëleon The networks you linked to include a asphalt network that has a completely flat texture with zero road wear. THIS one includes a slight road wear texture to it. That makes both equally useful for different reasons.
ManuRamos  [autor] 27 dec. 2019 la 12:40 
Sorry. the textures are 512x512. I don't know what I say anymore. Diffuse, road, specular and normal textures. All 512x512.
MrMiyagi 27 dec. 2019 la 12:29 
Really nice!:chirp:
ManuRamos  [autor] 27 dec. 2019 la 12:25 
On the other hand, these assets weigh more because I use 1024X1024 road texture trying to simulate lanes. On the other hand, with that same texture I have been able to create all the variations, and with 'Loading screen MOD' you only have to load a texture and with a little luck you save memory. But I am not an expert in those things either, so if someone can tell me if my method is worse, I will have no problem creating different small textures for each skin width.
ManuRamos  [autor] 27 dec. 2019 la 12:15 
Chamaleon: Well, I don't know, I don't use them. I'm sorry. I haven't played for a long time, I just dedicate my free time to creating assets. I'm going to subscribe and I'm going to try them. thanks for the suggestion.
potato24x7 27 dec. 2019 la 10:19 
@Chamëleon well no of assets in the pack. plopable netwok has many varieties as result many addition to your ever growing list. a few of them u probably will never use.
Chamëleon TBN 27 dec. 2019 la 9:52 
Thnaks for your work.... but: What is the difference to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1875956729 with only 0.922 MB File size?
Skignovilous 27 dec. 2019 la 6:08 
This is really nice considering that Ploppable Asphalt has commonly the following issues: 1) Takes the game longer to load, on my save, for example, it increases the loading time by 20%; 2) Sometimes they disappear or shift position from your save upon loading your game;

It is always welcome to have solutions as networks instead of props. Congratulations for the asset and happy new year!