Transport Fever 2

Transport Fever 2

Industry Expanded
471 Comments
Picknick 2 Jul @ 4:22am 
@joshwiz23 you have to enble it like all other mods before loading a save game.
bcbarnes 1 Jul @ 8:35am 
Have a problem with the livestock producer. I believe it is supposed to create 1 livestock for 1 grain, but I'm getting exactly half that amount. Production is at 200, but shipping is stuck at 100. I take the livestock to a cargo yard with lots of extra storage, and from there it gets shipped to a food processing plant (takes 1 livestock and 1 fish). Should be enough demand to get over 100 shipped, but everything I try fails.
jayt8lor 8 Jun @ 12:45pm 
Coffee beans have just randomly stopped producing, well it says theyre producing but theyre not coming to my stations. Output dropped from 600 to 300 randomly and now they just dont appear even though it says its producing 300. ive tried a new station, new road connections etc.
joshwiz23 18 Apr @ 2:09pm 
are we supposed to activate this after loading a new game or not needed?
3176034101 4 Apr @ 10:13pm 
谢谢,thank you
ThatSpaceMann 17 Mar @ 1:31pm 
Hello! This mod is a lovely addition, works (mostly) well! The only issue I've been having is with Oil Sand. This may be a conflict of mods on my end, but I'd keep an eye out for it. Not an end of the world thing, as I just substitute it for the stock oil line for fuel, but it's something too keep an eye on.
GrimReaperHUN 22 Feb @ 2:23am 
Crashes the game instantly as soon as you put down the cargo...

Says Error: Cargo not found: Alcohol.
RadiKyle 12 Feb @ 5:49am 
@Col0Korn re my earlier comment about "OR inputs", I've since learned from old forum threads that apparently TpF2 has been like this since the start, UG hasn't fixed it, and modders have no way to change it. Nuts. But at least now I know not to supply more than one optional input recipe to an industry.
RadiKyle 12 Feb @ 5:46am 
@al.y I think you posted this on the wrong mod... Every chain in this mod is complete. And there's no Water, Suger in this mod.
al.y 11 Feb @ 1:54pm 
Don't know if this was asked, but is there any chance or rather the ability to make some of these items have an end target? Like some of them don't go anywhere, no customers. Some have customers but nothing ties back to the end products to the Cities. The mod is great, I am just wondering because I have to delete a lot of them as they provided no supply chain completion. Some didn't and were cool like the Distillery. But after all the work to get Water, Sugar, Grain, etc. and then only to get it to a Refinery then nothing? Hah, have to be a lot of empty liquor store shelves. :steamsad:
RadiKyle 31 Jan @ 8:00pm 
@Col0Korn The Meat Factory is consuming both cattle and fish but not giving credit for both as "OR" inputs. Each tick takes 1 cow and 2 fish but only yields 1 meat instead of 2. For ex 60 cattle + 72 fish and I'm expecting 96 meat output, but it gives only 60 -- none for the fish, which runs out first.
This doesn't seem as expected. Confirmed it occurs in a test map with no other mods loaded (other than Sandbox and No Costs).
Elibu 30 Dec, 2024 @ 3:58pm 
The maintenance cost issue is likely caused by the game's base_mod.lua, as the industries probably count as built infrastructure, and the base_mod.lua makes it so that you pay a fraction of the building price as maintenance. And since they're pretty expensive to build.. maybe you could add a tiny maintenance cost to the industries to avoid that?
EterNAL NetCore 21 Dec, 2024 @ 5:26am 
Bring me some meat and coffe beans i make u bread. Such an idiotic chain.
I Am Neenja 1 Dec, 2024 @ 7:19am 
Construction materials can require it
MisterHamstring 28 Nov, 2024 @ 10:44am 
What to do with sand? No industry requires it?
kak8gm 19 Nov, 2024 @ 11:24am 
Could you please look into the Maintenance cost problem, https://steamhost.cn/steamcommunity_com/profiles/76561197974211358 ?
kak8gm 19 Nov, 2024 @ 11:22am 
@Cmt. Smart, @Col0Korn did you find any solution for this?
kak8gm 19 Nov, 2024 @ 10:55am 
I'm also having the exact same problem with maintenance infrastructure cost in the "other" category. In only 3 years it reaches way above 1.5 Million as expense.
crogiez 8 Nov, 2024 @ 12:05pm 
Cmt. Smart 29 Oct, 2024 @ 7:50pm 
maintenance cost ... how to reduce them?
FrankFrankie 9 Oct, 2024 @ 9:13pm 
Could someone please help me. After I build any industry, I get an "other" maintenance cost that is so high that it makes it pointless to build them. Is there any way to change this in game files or in config mode. I'm aware I could try to enter sandbox mode and place industries but that is a pain and might not work(have not tried it yet).
Azai_Cacha 29 Aug, 2024 @ 5:17am 
The capacity of factory is limited in this mod? My train likes don't empty the processed raw materials
SpiritForce 12 Aug, 2024 @ 12:38am 
Thanks so much for the mod, its awesome! People having things not load properly but i've used all the industries and had no issues whatsoever, either issues have been lines not connected properly or cargo types on carriages etc. Not sure if you're still supporting it but keep it up! :)
Masterchief 5 Aug, 2024 @ 1:35pm 
Moin, weiss einer wie ich Vieh etc. transportiere? meine Mod waggongs funktionieren nicth damit, welche Waggongs funktionieren zb. mit Vieh oder silber?
Wilma_Dickfit 31 Jul, 2024 @ 12:57pm 
I wanted to play a vanilla game again so I unsubbed to the mod but it still keeps being active, even if it isn't in my mod's list... what can I do?
Fabtendo X2 13 Jul, 2024 @ 8:36am 
in Wiefern wäre es auch möglich dass die städte in ihrer nachfrage auch nur fleisch oder fich wollen, ohne dass ich die zu einer lebensmittelfabrik liefere ? also die nachfrage anpassen dass mehr möglichkeiten bestehen ?
Mimic 27 May, 2024 @ 6:31pm 
I am begging you to update this mod, it is peak but has problems. I personally have noticed that the food processing plant doesn't produce food when given meat. Others have pointed out that trains don't work with the industry. Please update this mod it is so cool but NEEDS WORK.
marcus_a_coffee 7 May, 2024 @ 6:40am 
I have enabled all trains for all regions and none of these cargo's even produce 1 item if served by rail, only trucks.

All Regions trains enabled
Load/Unload checked correct
Supply > Demand correct
Used 1 of ALL wagons available and still no joy.
Truck moves goods
Train moves **** all, add truck station to mimic route, industry supplies truck stop but not rail cargo station. It's the same start and destination!!!!!!!!!

Am I that dumb I shouldn't be allowed to even turn on a computer?
marcus_a_coffee 6 May, 2024 @ 7:10pm 
Are these industries Truck only? As none of the Rail wagons carry Oil Sand (yes it did have Sand Oil check to load and still nothing with one of each type of wagon in a train, not 1), used a lorry and it produced 138 sand oil
Wilhelm924 14 Apr, 2024 @ 8:46am 
Photo's aren't up-to-date...
The Livestock Farm in particular...
GrimReaperHUN 24 Mar, 2024 @ 7:19am 
As soon as I put down a factory with Mail input, game crashes instantly...
Driver Kaldie 7 Feb, 2024 @ 6:59am 
By the way, I use this mod together with the senseless mod v2 wich works without a problem, but I have no idea were these goods go, same with cars. Do cities take these goods automaticly ? I can edit the city with the city tuning mod, but if I do that the game will crash.

Are these goods that are seen here, from your mod or from the expanded cargo mod ?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3155908797
xтяємє 1 Jan, 2024 @ 6:40am 
@Frank Debrin wenn man im Sandkastenmodus (mod) die Industrien öffnet finden sich dort Industrien mit einem +, das sind sie Endindustrien .
Jede neue industrie erweitert nur den Strang um zum Endprodukt zu gelangen.
zb.: Statt früher Getreide -> Lebensmittel benötigt man jetzt : Getreide -> Rind welche zusammen mit Fisch in einer anderen Industrie zu Fleisch verarbeitet wird.
als nächstes muss man dann Fleisch ,Kaffee und Alkohol liefern um das Endprodukt Lebensmittel zu erhalten was die Städte abnehmen.
Kurz und knapp nur die Zwischenschritte sind komplexer , neue Abnehmerprodukte gibt es nicht
gamersonline 21 Dec, 2023 @ 7:16am 
Muss man den Mod irgendwo aktivieren?
Frank Drebin 13 Dec, 2023 @ 6:56am 
Hallo, gibt es für die "Erweiterte Industrie" auch eine Nachfrage/Lieferungs MOD wie die "Mini Industrie"? Ich würde die "Erweiterte Industrie" gerne in eine bestehende Karte einfügen und da fehlt ja die Nachfrage in den Städten.
Northmonn 8 Dec, 2023 @ 10:22pm 
Tried this and trains wouldn’t pick up cargo.
danloveschrista 22 Nov, 2023 @ 2:50am 
@SteelRodent I'm not the dev but I can answer some of your questions.

>Creates fisheries where it makes no sense: this mod doesn't control industry placement. It's intended to be used with the industry button enabled, so you can manually place them, or in map creation. Use the game options to turn off industry closing and opening to control that.

>Dead-end production. See above with industry button. Or turn the industry number way up in the options.

>Cattle farms don't produce much. All industries will aim for 100 production unless they can find more consumers. So a coffee refinery will eat 200 coffee berries, but the cattle only eat 100 grain. It has to do with production values and relative "costs".

>Grain to plastic is called bioplastic.

>Shipping container mods would have to declare this mod to be properly compatible. It checks for certain cargo types and adds its cargoes into those containers, but it isn't quite right every time.

Hope that helps!
SteelRodent 30 Oct, 2023 @ 2:01pm 
got a few issues with this mod:
- It creates fisheries where it makes no sense, like in the middle of desert nowhere near water
- It creates dead-end production chains, like silvermine -> silver mill, but without any consumers for the silver
- Cattle farms don't produce very much livestock, no matter how much grain you dump on them, even with multiple connected consumers, meanwhile coffee farms produce an insane amount of coffee despite only having 1 consumer
- Grain to plastic makes no sense
- Partially incompatible with shipping containers and other mods that add non-vanilla style transport options
Graphic_Nano 6 Sep, 2023 @ 12:35pm 
it always auto select coal
Graphic_Nano 6 Sep, 2023 @ 12:35pm 
any way to select cargo type for trains? i can't load silver
Paulusderbear 23 Jul, 2023 @ 3:35am 
Can i play on low industry settings or should it be at least middle ? on low i have only 1 fish farm and the ratio is 2 fish to 1 meat ?
azure_wolf_22 10 Jun, 2023 @ 8:28pm 
What happened to Fx?? Did he just straight quit?
Oldhip 31 May, 2023 @ 4:17pm 
stop construction in options before loading game and works for me
Aregee 31 May, 2023 @ 12:32pm 
Great idea but outdated and does not work properly, it would be nice if it was updated.
DLIC 30 May, 2023 @ 7:51am 
Hello, can we stop the auto construction of the industries ?
Vinter 27 May, 2023 @ 2:32am 
It feels weird having these industries but you aren't sending it anywhere. Otherwise great mod
RoofCat 14 May, 2023 @ 11:33am 
Advanced chemical plant doesn't take all grain from ships for whatever reason. The number left onboard grows as the time passes. Two maps, all the same. Locks one compartment on ship for grain as a result. Sucks.
Kaiser Friedrich Wilhelm II 23 Mar, 2023 @ 12:39pm 
marble does not get picked up and no i do not have any other mods downloaded
FunGaming44 23 Mar, 2023 @ 4:06am 
This one adds 1 medium road but it has a purple box as icon in the menu, hope you can fix it
Jezzaust 23 Mar, 2023 @ 2:13am 
Doesn't work for me, can't cart grain or oil from trains it just doesnt load anything